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isometric-game-orthographic-camera.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
/>
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Isometric Game / Orthographic Camera</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.1.1"></script>
<script src="/lib/phaser.min.js?ver=3.52.0"></script>
<script src="/lib/enable3d/enable3d.phaserExtension.0.23.0.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Canvas, THREE } = ENABLE3D
class MainScene extends Scene3D {
init() {
// init third dimension with a custom camera
// https://threejs.org/docs/#api/en/cameras/OrthographicCamera
const frustumSize = 10
const aspect = this.cameras.main.width / this.cameras.main.height
this.accessThirdDimension({
camera: new THREE.OrthographicCamera(
(frustumSize * aspect) / -2,
(frustumSize * aspect) / 2,
frustumSize / 2,
frustumSize / -2
)
})
}
create() {
this.third.warpSpeed('-camera')
this.third.camera.position.set(10, 10, 10)
this.third.camera.lookAt(0, 0, 0)
this.third.add.box({ x: 1, y: 0.5, z: 0.5, depth: 2 }, { lambert: { color: 'darkviolet' } })
this.third.add.box({ z: 1, y: 1, height: 2 }, { lambert: { color: 'darkorange' } })
this.third.add.box({ x: 0.5, y: 1.5, width: 2 }, { lambert: { color: 'red' } })
}
}
const config = {
type: Phaser.WEBGL,
transparent: true,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
// we don't need physics in this example
enable3d(() => new Phaser.Game(config)) // .withPhysics('/lib/ammo/kripken')
})
</script>
</body>
</html>