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AppliedForcesSmaller_media.any
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#ifndef ANYBODY_PATH_OUTPUT
#path ANYBODY_PATH_OUTPUT "."
#endif
#include "../../../../libdef.any"
#include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
#define BM_SCALING _SCALING_LENGTHMASS_
#include "<ANYBODY_PATH_AMMR>/Application/Examples/StandingModelScalingDisplay/StandingModelScalingDisplay.Main.any"
Main = {
HumanModel.Anthropometrics.BodyMass = 65;
HumanModel.Anthropometrics.BodyHeight = 1.7;
Main.Model.Environment = {
AnyForce3D RightHandLoad = {
F = {0, -50, 0};
AnyRefFrame &Hand = Main.HumanModel.BodyModel.Right.ShoulderArm.Seg.Glove;
};
AnyForce3D LeftHandLoad = {
F = {0, -50, 0};
AnyRefFrame &Hand = Main.HumanModel.BodyModel.Left.ShoulderArm.Seg.Glove;
};
AnyDrawVector DrawRightLoad = {
Vec = .RightHandLoad.F*0.015;
PointAway = On;
GlobalCoord = On;
Line = {
Style = Line3DStyleFull;
Thickness = 0.01;
RGB = {0, 0, 0};
End = {
Style = Line3DCapStyleArrow;
RGB = {0, 0, 0};
Thickness = 0.025;
Length = 0.025;
};
};
AnyRefFrame &Hand = .RightHandLoad.Hand;
};
AnyDrawVector DrawLeftLoad = {
Vec = .LeftHandLoad.F*0.015;
PointAway = On;
GlobalCoord = On;
Line = {
Style = Line3DStyleFull;
Thickness = 0.01;
RGB = {0, 0, 0};
End = {
Style = Line3DCapStyleArrow;
RGB = {0, 0, 0};
Thickness = 0.025;
Length = 0.025;
};
};
AnyRefFrame &Hand = .LeftHandLoad.Hand;
};
};
AnyOperationSequence GenerateImages =
{
AnyOperation& init = Main.Study.InitialConditions;
};
};