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10 | 10 | "request": "launch", |
11 | 11 | "preLaunchTask": "buildDesktopGL", |
12 | 12 | // If you have changed target frameworks, make sure to update the program path. |
13 | | - "program": "${workspaceFolder}/Platforms/DesktopGL/bin/Debug/net8/GameName.dll", |
| 13 | + "program": "${workspaceFolder}/Platforms/DesktopGL/bin/Debug/net9/GameName.dll", |
14 | 14 | "args": [], |
15 | 15 | "cwd": "${workspaceFolder}/Platforms/DesktopGL", |
16 | 16 | // For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window |
|
23 | 23 | "request": "launch", |
24 | 24 | "preLaunchTask": "buildWindowsDX", |
25 | 25 | // If you have changed target frameworks, make sure to update the program path. |
26 | | - "program": "${workspaceFolder}/Platforms/WindowsDX/bin/Debug/net8-windows/GameName.dll", |
| 26 | + "program": "${workspaceFolder}/Platforms/WindowsDX/bin/Debug/net9-windows/GameName.dll", |
27 | 27 | "args": [], |
28 | 28 | "cwd": "${workspaceFolder}/Platforms/WindowsDX", |
29 | 29 | // For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window |
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36 | 36 | "request": "launch", |
37 | 37 | "preLaunchTask": "buildPipeline", |
38 | 38 | // If you have changed target frameworks, make sure to update the program path. |
39 | | - "program": "${workspaceFolder}/Platforms/Pipeline/bin/Debug/net8/Pipeline.dll", |
| 39 | + "program": "${workspaceFolder}/Platforms/Pipeline/bin/Debug/net9/Pipeline.dll", |
40 | 40 | "args": ["-i", "Game/Assets", "-r", "Platforms/Pipeline/bin", "-o", "Assets", "-l", "Game/Layer1"], |
41 | 41 | "cwd": "${workspaceFolder}", |
42 | 42 | // For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window |
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