Skip to content

Latest commit

 

History

History
66 lines (52 loc) · 1.73 KB

File metadata and controls

66 lines (52 loc) · 1.73 KB

TODO List

High Priority

  • Rebuild all Textures with an AI
  • Buildings procedural generation
  • Caves procedural generation
  • Interiors procedural generation
  • Switch to animated gltf models
  • Overall performance optimization

Medium Priority

  • Stand still friendly NPC
  • Player Inventory HUD (heads-up display)
  • Dialogs HUD

Low Priority

  • Consider using Spring Boot Framework for DI and Application Events mechanism
  • Build alternate Assets Pack for High-end systems with 4K Textures/GLSL450
  • Proper Licensing information and Credits
  • GLSL450 shader pack for high-end systems

Bugs

  • NPC AI will sometimes get stuck when in a deep hole or in front of a tall, wide obstacle such as a mountain or hill
  • Investigate Game Menus behavior consistency
  • Investigate game settings save/load problems

Build

  • Port game to Android
  • Standalone Game Launcher, with Graphics settings management
  • Rename Launcher module into NativeClient

Enhancements

  • Loading Screen with Fade in filter
  • Mechanism to eventually apply fog filter on a scene
  • Fade-in for a Fog filter
  • Precompute Vegetation Placement

Sound

  • Walking in water/splashes
  • Underwater
  • NPC Speech
  • Environmental Sounds - Forest

Models

  • Old Trunks, debris
  • Boulders

Animation

  • Support new animation system in 3.3
  • Support Crouch anim
  • Switch to gltf samurai/knight models w/anim
  • Consider Swim animation introduction

Graphics

  • Graphics preset Low-Med-High
  • HUD
  • Rework healthbar
  • Add bushes
  • Add mushrooms
  • Seaweed

Gameplay

  • Introduce pickling mechanism (for mushrooms and other things)