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main_ppo.py
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# Copyright 2024 Bytedance Ltd. and/or its affiliates
# Copyright 2025 Meituan Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Note that we don't combine the main with ray_trainer as ray_trainer is used by other main.
"""
import asyncio
import os
import socket
import hydra
import ray
from verl.experimental.one_step_off_policy.ray_trainer import OneStepOffRayTrainer
from verl.experimental.one_step_off_policy.utils import need_critic
from verl.trainer.main_ppo import create_rl_dataset, create_rl_sampler
from verl.trainer.ppo.ray_trainer import ResourcePoolManager
from verl.trainer.ppo.reward import load_reward_manager
from verl.trainer.ppo.utils import Role, need_reference_policy
from verl.utils.config import validate_config
from verl.utils.device import auto_set_device
def create_resource_pool_manager(config, roles: list) -> ResourcePoolManager:
"""
Create resource pool manager
Args:
config: Configuration object
roles: List of roles that need to create resource pools
Returns:
ResourcePoolManager: Resource pool manager
"""
resource_pool_spec = {}
mapping = {}
# Actor/Critic resource pool
if any(role in roles for role in [Role.Actor, Role.Critic, Role.RefPolicy, Role.RewardModel]):
assert config.trainer.n_gpus_per_node > 0, "config.trainer.n_gpus_per_node must be greater than 0"
assert config.trainer.nnodes > 0, "config.trainer.nnodes must be greater than 0"
trainer_pool = [config.trainer.n_gpus_per_node] * config.trainer.nnodes
resource_pool_spec["trainer_pool"] = trainer_pool
# Map training-related roles to the same resource pool
for role in [Role.Actor, Role.Critic, Role.RefPolicy, Role.RewardModel]:
if role in roles:
mapping[role] = "trainer_pool"
# Rollout resource pool
if Role.Rollout in roles:
assert config.rollout.n_gpus_per_node > 0, "config.rollout.n_gpus_per_node must be greater than 0"
assert config.rollout.nnodes > 0, "config.rollout.nnodes must be greater than 0"
rollout_pool = [config.rollout.n_gpus_per_node] * config.rollout.nnodes
resource_pool_spec["rollout_pool"] = rollout_pool
mapping[Role.Rollout] = "rollout_pool"
return ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping)
def create_role_worker_mapping(config):
"""
Create mapping from roles to worker classes
Args:
config: Configuration object
Returns:
dict: Mapping from roles to worker classes
"""
# Select worker class based on strategy
if config.actor_rollout_ref.actor.strategy in ["fsdp", "fsdp2"]:
assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
from verl.experimental.one_step_off_policy.fsdp_workers import (
CriticWorker,
DetachActorWorker,
DetachAsyncRolloutWorker,
)
from verl.single_controller.ray import RayWorkerGroup
ray_worker_group_cls = RayWorkerGroup
elif config.actor_rollout_ref.actor.strategy == "megatron":
assert config.critic.strategy == "megatron"
from verl.experimental.one_step_off_policy.megatron_workers import (
CriticWorker,
DetachActorWorker,
DetachAsyncRolloutWorker,
)
from verl.single_controller.ray import RayWorkerGroup
ray_worker_group_cls = RayWorkerGroup
else:
raise NotImplementedError(f"Unsupported strategy: {config.actor_rollout_ref.actor.strategy}")
role_worker_mapping = {
Role.Actor: ray.remote(DetachActorWorker),
Role.Rollout: ray.remote(DetachAsyncRolloutWorker),
Role.Critic: ray.remote(CriticWorker),
}
if config.reward_model.enable:
if config.reward_model.strategy in ["fsdp", "fsdp2"]:
from verl.workers.fsdp_workers import RewardModelWorker
elif config.reward_model.strategy == "megatron":
from verl.workers.megatron_workers import RewardModelWorker
else:
raise NotImplementedError(f"Unsupported reward model strategy: {config.reward_model.strategy}")
role_worker_mapping[Role.RewardModel] = ray.remote(RewardModelWorker)
# Add reference policy (if KL loss or reward is required)
if need_reference_policy(config):
role_worker_mapping[Role.RefPolicy] = ray.remote(DetachActorWorker)
return role_worker_mapping, ray_worker_group_cls
@ray.remote(num_cpus=10, max_concurrency=100) # please make sure main_task is not scheduled on head
class OneStepTaskRunner:
def run(self, config):
# Print the initial configuration. `resolve=True` will evaluate symbolic values.
from pprint import pprint
from omegaconf import OmegaConf
from verl.utils.fs import copy_to_local
print(f"TaskRunner hostname: {socket.gethostname()}, PID: {os.getpid()}")
pprint(OmegaConf.to_container(config, resolve=True))
OmegaConf.resolve(config)
role_worker_mapping, ray_worker_group_cls = create_role_worker_mapping(config)
# validate config
validate_config(
config=config,
use_reference_policy=need_reference_policy(config),
use_critic=need_critic(config),
)
# Download the checkpoint from HDFS to the local machine.
# `use_shm` determines whether to use shared memory, which could lead to faster model loading if turned on
local_path = copy_to_local(
config.actor_rollout_ref.model.path, use_shm=config.actor_rollout_ref.model.get("use_shm", False)
)
# Instantiate the tokenizer and processor.
from verl.utils import hf_processor, hf_tokenizer
trust_remote_code = config.data.get("trust_remote_code", False)
tokenizer = hf_tokenizer(local_path, trust_remote_code=trust_remote_code)
# Used for multimodal LLM, could be None
processor = hf_processor(local_path, trust_remote_code=trust_remote_code, use_fast=True)
# Load the reward manager for training and validation.
reward_fn = load_reward_manager(
config, tokenizer, num_examine=0, **config.reward_model.get("reward_kwargs", {})
)
val_reward_fn = load_reward_manager(
config, tokenizer, num_examine=1, **config.reward_model.get("reward_kwargs", {})
)
resource_pool_manager = create_resource_pool_manager(config, role_worker_mapping.keys())
from verl.utils.dataset.rl_dataset import collate_fn
# Create training and validation datasets.
train_dataset = create_rl_dataset(
config.data.train_files,
config.data,
tokenizer,
processor,
max_samples=config.data.get("train_max_samples", -1),
)
val_dataset = create_rl_dataset(
config.data.val_files, config.data, tokenizer, processor, max_samples=config.data.get("val_max_samples", -1)
)
train_sampler = create_rl_sampler(config.data, train_dataset)
# Initialize the PPO trainer.
trainer = OneStepOffRayTrainer(
config=config,
tokenizer=tokenizer,
processor=processor,
role_worker_mapping=role_worker_mapping,
resource_pool_manager=resource_pool_manager,
ray_worker_group_cls=ray_worker_group_cls,
reward_fn=reward_fn,
val_reward_fn=val_reward_fn,
train_dataset=train_dataset,
val_dataset=val_dataset,
collate_fn=collate_fn,
train_sampler=train_sampler,
device_name=config.trainer.device,
)
# Initialize the workers of the trainer.
trainer.init_workers()
# Start the training process.
asyncio.run(trainer.fit())
@hydra.main(config_path="config", config_name="one_step_off_ppo_trainer", version_base=None)
def main(config):
from time import time
from verl.trainer.main_ppo import run_ppo
start_time = time()
# Automatically set `config.trainer.device = npu` when running on Ascend NPU.
auto_set_device(config)
run_ppo(config, task_runner_class=OneStepTaskRunner)
print(f"total time: {time() - start_time:.2f} seconds")
if __name__ == "__main__":
main()