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release_notes.html
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<title>Art of Illusion - Open Source 3D Modeling and Rendering Studio | Release Notes</title>
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<h1>Release Notes</h1>
<h2>3.0.3</h2>
<p>Published: December 12, 2016</p>
<ul>
<li>Fix bug related to shaded mesh objects having wrong material properties calculated</li>
<li>Fix twitchy smoothed Position/Rotation tracks</li>
<li>Upgrade Jogl Libraries</li>
<li>Move View controls to their own menu</li>
<li>Performance enhancement for better multi-thread raytracing on many-core processers</li>
</ul>
<h2>3.0.2</h2>
<p>Published: June 27, 2015</p>
<ul>
<li>Reduced memory use for raytracer.</li>
<li>Bug fixes.</li>
</ul>
<h2>3.0.1</h2>
<p>Published: January 19, 2015</p>
<ul>
<li>Bug fixes and minor UI improvements.</li>
</ul>
<h2>3.0.0</h2>
<p>Published: September 23, 2013</p>
<ul>
<li>Animation can be previewed directly in the main window.</li>
<li>Added support for Groovy scripting language.</li>
<li>Refactored raytracer to be usable from scripts and plugins.</li>
<li>Replaced Text script with a much better Text modelling tool.</li>
<li>Changed the behavior of the Rotate View tool to be more intuitive.</li>
<li>Lots of improvements to implicit objects.</li>
<li>Render settings are saved as part of the scene.</li>
<li>Added "Detach Points from Bone" command.</li>
<li>Bug fixes and UI improvements.</li>
</ul>
<h2>2.9.2</h2>
<p>Published: October 21, 2012</p>
<ul>
<li>Optimizations to reduce memory use.</li>
<li>Bug fixes.</li>
</ul>
<h2>2.9.1</h2>
<p>Published: Feburary 19, 2012</p>
<ul>
<li>Textures and Materials window lets you reorder textures and materials.</li>
<li>Color chooser window now displays gradient bars.</li>
<li>Java Media Framework is no longer required to save Quicktime movies.</li>
<li>A few new textures and materials in the library.</li>
<li>A few bug fixes and minor UI improvements.</li>
</ul>
<h2>2.9.0</h2>
<p>Published: November 5, 2011</p>
<ul>
<li>Major UI changes to the windows for managing textures and materials, assigning textures and materials to objects, and editing procedures.</li>
<li>A library of textures and materials is now included with the application.</li>
<li>The raytracer supports progressive rendering.</li>
<li>Added "rendered" display mode.</li>
<li>Can use SVG files as image maps.</li>
<li>Added options for how many rays to use to sample gloss/translucency and soft shadows.</li>
<li>Some bug fixes.</li>
</ul>
<h2>2.8.1</h2>
<p>Published: January 3, 2010</p>
<ul>
<li>Lots of bug fixes.</li>
</ul>
<h2>2.8.0</h2>
<p>Published: December 12, 2009</p>
<ul>
<li>Added compound move/scale/rotate tool in the main scene window.</li>
<li>Camera filters can be edited and reapplied after an image is rendered.</li>
<li>Added depth of field filter.</li>
<li>Noise reduction filter is now a standard camera filter.</li>
<li>Cameras can be set to render images with a parallel projection.</li>
<li>Lots of minor enhancements and bug fixes.</li>
</ul>
<h2>2.7.2</h2>
<p>Published: April 19, 2009</p>
<ul>
<li>A few bug fixes.</li>
</ul>
<h2>0.0.0</h2>
<p>Published: April 21, 1999</p>
<p>The very first line of code was written (in Vec3.java).</p>
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