Net.transfer_player(player_id, area_id, warp_in?, x?, y?, z?, direction?)
if I use this function when a player connects for the first time to move them to a different area, the player still plays the warp in sfx, turns blue, and walks away from the destination as if they had warped in even though warp_in=false

EDIT: here's a video showing the issue
https://discord.com/channels/455429604455219211/455429605269176321/996576041495695361