@@ -54,11 +54,11 @@ if (_curTarget isKindOf "House_F" && playerSide isEqualTo west) exitWith {
5454 if ((nearestObject [_pos ," Land_Dome_Big_F" ]) isEqualTo _curTarget || (nearestObject [_pos ,_vaultHouse ]) isEqualTo _curTarget ) then {
5555
5656 _Btn1 ctrlSetText localize " STR_pInAct_Repair" ;
57- _Btn1 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_repairDoor; closeDialog 0 ;" ;
57+ _Btn1 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_repairDoor;" ;
5858 _Btn1 ctrlShow true ;
5959
6060 _Btn2 ctrlSetText localize " STR_pInAct_CloseOpen" ;
61- _Btn2 buttonSetAction " [life_pInact_curTarget] call life_fnc_doorAnimate; closeDialog 0 ;" ;
61+ _Btn2 buttonSetAction " closeDialog 0; [life_pInact_curTarget] call life_fnc_doorAnimate;" ;
6262 _Btn2 ctrlShow true ;
6363
6464 } else {
@@ -68,19 +68,19 @@ if (_curTarget isKindOf "House_F" && playerSide isEqualTo west) exitWith {
6868 _Btn1 ctrlShow true ;
6969
7070 _Btn2 ctrlSetText localize " STR_pInAct_BreakDown" ;
71- _Btn2 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_copBreakDoor; closeDialog 0 ;" ;
71+ _Btn2 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_copBreakDoor;" ;
7272 _Btn2 ctrlShow true ;
7373
7474 _Btn3 ctrlSetText localize " STR_pInAct_SearchHouse" ;
75- _Btn3 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_raidHouse; closeDialog 0 ;" ;
75+ _Btn3 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_raidHouse;" ;
7676 _Btn3 ctrlShow true ;
7777
7878 if (player distance _curTarget > 3.6 ) then {
7979 _Btn3 ctrlEnable false ;
8080 };
8181
8282 _Btn4 ctrlSetText localize " STR_pInAct_LockHouse" ;
83- _Btn4 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_lockupHouse; closeDialog 0 ;" ;
83+ _Btn4 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_lockupHouse;" ;
8484 _Btn4 ctrlShow true ;
8585 } else {
8686 closeDialog 0 ;
@@ -96,7 +96,7 @@ if (!(_curTarget in life_vehicles) || isNil {_curTarget getVariable "house_owner
9696 ] select _isHouse ;
9797
9898 _Btn1 ctrlSetText localize _buildingPurchaseString ;
99- _Btn1 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_buyHouse; closeDialog 0 " ;
99+ _Btn1 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_buyHouse;" ;
100100 _Btn1 ctrlShow true ;
101101
102102 if (! isNil {_curTarget getVariable " house_owner" }) then {
@@ -114,23 +114,23 @@ if (!(_curTarget in life_vehicles) || isNil {_curTarget getVariable "house_owner
114114} else {
115115 if (isClass (missionConfigFile >> " Garages" >> worldName >> (typeOf _curTarget ))) then {
116116 _Btn1 ctrlSetText localize " STR_pInAct_SellGarage" ;
117- _Btn1 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0 ;" ;
117+ _Btn1 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_sellHouse;" ;
118118 _Btn1 ctrlShow true ;
119119
120120 if ! (((_curTarget getVariable " house_owner" ) select 0 ) isEqualTo getPlayerUID player ) then {
121121 _Btn1 ctrlEnable false ;
122122 };
123123
124124 _Btn2 ctrlSetText localize " STR_pInAct_AccessGarage" ;
125- _Btn2 buttonSetAction " [life_pInact_curTarget," " Car" " ] spawn life_fnc_vehicleGarage; closeDialog 0 ;" ;
125+ _Btn2 buttonSetAction " closeDialog 0; [life_pInact_curTarget," " Car" " ] spawn life_fnc_vehicleGarage;" ;
126126 _Btn2 ctrlShow true ;
127127
128128 _Btn3 ctrlSetText localize " STR_pInAct_StoreVeh" ;
129- _Btn3 buttonSetAction " [life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0 ;" ;
129+ _Btn3 buttonSetAction " closeDialog 0; [life_pInact_curTarget,player] spawn life_fnc_storeVehicle;" ;
130130 _Btn3 ctrlShow true ;
131131 } else {
132132 _Btn1 ctrlSetText localize " STR_pInAct_SellHouse" ;
133- _Btn1 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0 ;" ;
133+ _Btn1 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_sellHouse;" ;
134134 _Btn1 ctrlShow true ;
135135
136136 if (((_curTarget getVariable " house_owner" ) select 0 ) ! = (getPlayerUID player )) then {
@@ -142,37 +142,37 @@ if (!(_curTarget in life_vehicles) || isNil {_curTarget getVariable "house_owner
142142 } else {
143143 _Btn2 ctrlSetText localize " STR_pInAct_LockStorage" ;
144144 };
145- _Btn2 buttonSetAction " [life_pInact_curTarget] call life_fnc_lockHouse; closeDialog 0 ;" ;
145+ _Btn2 buttonSetAction " closeDialog 0; [life_pInact_curTarget] call life_fnc_lockHouse;" ;
146146 _Btn2 ctrlShow true ;
147147
148148 if (isNull (_curTarget getVariable [" lightSource" ,objNull ])) then {
149149 _Btn3 ctrlSetText localize " STR_pInAct_LightsOn" ;
150150 } else {
151151 _Btn3 ctrlSetText localize " STR_pInAct_LightsOff" ;
152152 };
153- _Btn3 buttonSetAction " [life_pInact_curTarget] call life_fnc_lightHouseAction; closeDialog 0 ;" ;
153+ _Btn3 buttonSetAction " closeDialog 0; [life_pInact_curTarget] call life_fnc_lightHouseAction;" ;
154154 _Btn3 ctrlShow true ;
155155
156156 if (getNumber (missionConfigFile >> " Housing" >> worldName >> (typeOf _curTarget ) >> " canGarage" ) isEqualTo 1 && {! (_curTarget getVariable [" blacklistedGarage" ,false ])}) then {
157157 if (_curTarget getVariable [" garageBought" ,false ]) then {
158158 _Btn4 ctrlSetText localize " STR_pInAct_SellGarage" ;
159- _Btn4 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_sellHouseGarage; closeDialog 0 ;" ;
159+ _Btn4 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_sellHouseGarage;" ;
160160 _Btn4 ctrlShow true ;
161161
162162 if (((_curTarget getVariable " house_owner" ) select 0 ) ! = (getPlayerUID player )) then {
163163 _Btn4 ctrlEnable false ;
164164 };
165165
166166 _Btn5 ctrlSetText localize " STR_pInAct_AccessGarage" ;
167- _Btn5 buttonSetAction " [life_pInact_curTarget," " Car" " ] spawn life_fnc_vehicleGarage; closeDialog 0 ;" ;
167+ _Btn5 buttonSetAction " closeDialog 0; [life_pInact_curTarget," " Car" " ] spawn life_fnc_vehicleGarage;" ;
168168 _Btn5 ctrlShow true ;
169169
170170 _Btn6 ctrlSetText localize " STR_pInAct_StoreVeh" ;
171- _Btn6 buttonSetAction " [life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0 ;" ;
171+ _Btn6 buttonSetAction " closeDialog 0; [life_pInact_curTarget,player] spawn life_fnc_storeVehicle;" ;
172172 _Btn6 ctrlShow true ;
173173 } else {
174174 _Btn5 ctrlSetText localize " STR_pInAct_BuyGarage" ;
175- _Btn5 buttonSetAction " [life_pInact_curTarget] spawn life_fnc_buyHouseGarage; closeDialog 0 ;" ;
175+ _Btn5 buttonSetAction " closeDialog 0; [life_pInact_curTarget] spawn life_fnc_buyHouseGarage;" ;
176176 };
177177
178178 _Btn5 ctrlShow true ;
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