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Rigid accessory export settings
Use the appropriate export settings in Maya and Blender to generate Studio-ready .fbx files.

Export your rigid accessory model as a .fbx or .gltf file to take advantage of all of Studio's 3D import features. These file types contains mesh and texture data you need to later import into Studio.

If creating other types of 3D models:
  • For generic meshes, see [general mesh specifications](../modeling/specifications.md) and [general export settings](../modeling/export-requirements.md).

  • For layered accessories, see [layered accessory specifications](../accessories/clothing-specifications.md) and [layered export settings](../accessories/clothing-export-settings.md).

  • For avatar characters, see [avatar specifications](../../art/characters/specifications.md) and [avatar export settings](../characters/export-settings.md).
If you have any modifiers to your mesh or project objects, make sure to apply or delete them before export.

Blender

Blender allows you to export in .fbx or .gltf as well as other formats. If you are using .fbx export, familiarize yourself with Blender's FBX scaling to ensure that you successfully import the model into Studio at the correct scale.

Export settings

To export the .fbx file in Blender:

  1. In the topbar, click File. A pop-up menu displays.
  2. Select Export, then FBX (.fbx). The Blender File View window displays.
  3. On the right-hand side, change the Path Mode property to Copy, then toggle the Embed Textures button.
  4. Set Transform > Apply Scalings to Unit Scale. For more information, see scaling and scene units.
  5. Click the Export FBX button.
  6. After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.

Maya export settings

To export a mesh in Maya as a .fbx file:

  1. In the topbar, click File. A pop-up menu displays.

  2. Select Export All. The Export All window displays.

  3. Near the bottom of the window, click the Files of type dropdown, then select FBX export.

  4. On the right-hand side of the window, navigate to the Options... section.

  5. In the Geometry section, enable Smooth Mesh and Referenced Asset Content.

  6. In the Animation section, disable Animation.

  7. If you need to import textures as a .png, in the Embed Media section, enable Embed Media.

  8. In the Advanced Options section,

    • Navigate to Units, then enable Automatic.
    • Navigate to Axis Conversion, then set the Up Axis property to Y.
  9. Click the Export All button.

  10. After exporting, use Studio's 3D Importer to import your model and the Accessory Fitting Tool to convert the model into an accessory.