| title | Atmospheric effects |
|---|---|
| description | Atmospheric effects simulate realistic environments by scattering sunlight in unique ways. |
Atmospheric effects simulate realistic environments by scattering sunlight
in unique ways based on properties that control air particles. Using the Class.Atmosphere object, you can:
- Control particle density.
- Create a silhouette or blend distant objects with an offset.
- Simulate a haze or glare.
- Set an atmosphere's color or decay.
Every property of the Class.Atmosphere object inside the Class.Lighting service works together to support the overall vision, themes, and mood of your experience.
The Class.Atmosphere.Density|Density property controls how many particles exist in the air of your experience; the higher the density, the more particles, which obstruct a player's view of objects and terrain.
The Class.Atmosphere.Offset|Offset property controls how light transmits between the camera and the sky background. When you increase this value, it creates a horizon silhouette; when you decrease this value, it blends distant objects into the sky for a seemingly endless and seamless open world.
The Class.Atmosphere.Haze|Haze property controls the haziness of the atmosphere to create a visible effect both above the horizon and far into the distance from the camera. To create environmental moods, like a smoky tint for a polluted alien planet or a foggy blue tint for a somber experience, combine this property with the Color property.
The Class.Atmosphere.Color|Color
property sets the hue of the atmosphere for subtle environmental moods
and themes. To expand this property's visible effect, combine it with a high
Haze property value.
The Class.Atmosphere.Glare|Glare
property sets an atmospheric glare around the sun. A high value results in an
increased effect of sunlight cast onto the sky and experience. To see this property's visible effect, you must combine a glare with a
Haze value higher than 0.
The Class.Atmosphere.Decay|Decay
property sets the hue of the atmosphere away from the sun, gradually falling off
from Color toward this value. To see this property's visible effect, you must combine a glare with Haze and Glare values higher than 0.








![Atmosphere with Color value of [255, 255, 255]](/Aseminaunz/creator-docs/raw/main/content/en-us/assets/lighting-and-effects/atmosphere/Color-A.jpg)
![Atmosphere with Color value of [255, 200, 255]](/Aseminaunz/creator-docs/raw/main/content/en-us/assets/lighting-and-effects/atmosphere/Color-B.jpg)


![Atmosphere with Decay value of [255, 255, 255]](/Aseminaunz/creator-docs/raw/main/content/en-us/assets/lighting-and-effects/atmosphere/Decay-A.jpg)
![Atmosphere with Decay value of [255, 90, 80]](/Aseminaunz/creator-docs/raw/main/content/en-us/assets/lighting-and-effects/atmosphere/Decay-B.jpg)