Releases: AsertCreator/NetBlox
netblox 17.0.0
originally this was a draft for 16.17.1, but it was "postponed" because i was lazy but here we are.
something new in this release, but most of it are bugfixes (??)
Changelog
Additions
- a new lighting system, diffuse shadows... which are computed on cpu bc i cant get shaders to work normally
- a new physics engine, bepuphysics2. its quite fast but somewhat unstable.
- a new networking engine, kinda, it takes a lot of bandwidth which is an issue
- humanoids! those are characters that are able to fly because there're no animations.
- tools! kinda of course, but if you tinker with code you can enable so called..
- working sandbox mode. where you can destroy things by clicking on them!
- hopper bins! i'm trying to glaze and copy roblox as much as possible, thus here's a drag tool from btools!
Changes
- removed qu3e :vomit:
- there is a side effect of making bepuphysics2 distributed: players cannot push anything
- bring the entire codebase to "style" promoted by the linter
- changes to public service, you can register!
- you can run tests(?) in server console
- put up foundation for "client app" thing like on mobile
- put up foundation for animations (i have no idea how to implement them)
- have some changes to coregui
- optimize reflection by having single metatable for each class (on demand!)
- optimize networking by.. not having everything in array
- profanity is encrypted now, for some reason
- moonsharp is debloated, kind of
- text is now crisper
- anti-aliasing is on by default
and some other changes that i cannot remember because i want to sleep so bad.
anyway here's all 15 different flavors of netblox you could possibly ask for, i have tested only 4 of them, im out.
selfcontained builds, unlike fxdependant, don't require .NET runtime to be installed, go smuggle them into school computers or whatever
netblox 16.11.1
the game is so far from finished that.... idk what to say. but thats besides the point.
Changelog
Additions
- i tried to make "sandbox" game mode, where you can destroy parts, and that's it. sandbox is enabled by default and you cannot disable it.
- added RemoteEvents, but they're quite buggy (sometimes Instances transported through it are not sent)
- added chat, but you cannot type any message or see other messages. you can click H key and others will get a log message that you said something.
- i tried to implement raycasting, but its very funky
- added explosion sound. wow.
- added task lua module, so you make """"threads""""
- on public service site you can search
- on public service site you can login (but not logoff because javascript)
Changes
- refactored public service and its api communication
- now you can set your own server port
- now netblox is more "stable", because i fixed all warnings throughout the whole solution
- two of three bugfixes
Removals
- removed LuaYield, a weird contract that nothing followed.
- removed ImageSharp dependency, because it was not used, (it also was vulnerable)
you can download the windows client, server and public service (server and public service are supposed to be in one directory btw)
netblox 16.9.3
netblox 16.9.3
a test release. a simple roblox-clone is releasing. weird thing to say.
that's besides the point, there are new features added since last release (there wasn't one 💀)
Changelog
Additions
- added instance system, where instances can be parented to each other
- added script system, a bit modified moonsharp is lua engine
- added network system, server can host multiple players, and players can... see each other move?
- added physics system, its very VERY buggy, and doens't play nice with network system
- netblox is "modular", one process can host multiple games with shared resources.
- added interactable ui, players can leave the game, mute sounds and things
- speaking of sounds, basic sounds were added, bird chirping and character death (umm)
Removals
- removed lua handles, overcomplicated system of managing instances that memory leaked every second
- removed lighting, because it looks ugly
- thats all
download the game from links below. you should host your servers yourself. (these are windows builds, bc im too lazy to make others)