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netblox 17.0.0

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@AsertCreator AsertCreator released this 04 Aug 13:50
c90ecdd

originally this was a draft for 16.17.1, but it was "postponed" because i was lazy but here we are.
something new in this release, but most of it are bugfixes (??)

Changelog

Additions

  • a new lighting system, diffuse shadows... which are computed on cpu bc i cant get shaders to work normally
  • a new physics engine, bepuphysics2. its quite fast but somewhat unstable.
  • a new networking engine, kinda, it takes a lot of bandwidth which is an issue
  • humanoids! those are characters that are able to fly because there're no animations.
  • tools! kinda of course, but if you tinker with code you can enable so called..
  • working sandbox mode. where you can destroy things by clicking on them!
  • hopper bins! i'm trying to glaze and copy roblox as much as possible, thus here's a drag tool from btools!

Changes

  • removed qu3e :vomit:
  • there is a side effect of making bepuphysics2 distributed: players cannot push anything
  • bring the entire codebase to "style" promoted by the linter
  • changes to public service, you can register!
  • you can run tests(?) in server console
  • put up foundation for "client app" thing like on mobile
  • put up foundation for animations (i have no idea how to implement them)
  • have some changes to coregui
  • optimize reflection by having single metatable for each class (on demand!)
  • optimize networking by.. not having everything in array
  • profanity is encrypted now, for some reason
  • moonsharp is debloated, kind of
  • text is now crisper
  • anti-aliasing is on by default

and some other changes that i cannot remember because i want to sleep so bad.
anyway here's all 15 different flavors of netblox you could possibly ask for, i have tested only 4 of them, im out.

selfcontained builds, unlike fxdependant, don't require .NET runtime to be installed, go smuggle them into school computers or whatever