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Migrate rendering pipeline to SDL3 GPU API with shader support #63

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@eddoww

The current rendering path should be replaced with SDL3's GPU API to enable shader-based rendering. This opens the door for post-processing effects, more efficient batched draws, and modern rendering techniques that aren't feasible with the current approach. The initial implementation should maintain visual parity with the existing renderer before adding new effects.

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    performanceOptimization, profiling, resource usage, frame raterenderingGraphics pipeline, shaders, sprites, draw calls, visual output

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