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train.py
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180 lines (149 loc) · 6.43 KB
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from lib.algos.ppo import Agent
import torch
from lib.utils.multiprocessing_env import SubprocVecEnv
import numpy as np
from lib.envs.SnakeEnvSP import SnakeEnv
import configparser
import argparse
import os
import shutil
from tqdm import trange
import cv2
parser = argparse.ArgumentParser()
parser.add_argument('-config', help = 'Name of config file to be used')
parser.add_argument('--resume', action='store_true', help = 'Use this argument to resume training from a saved agent')
args = parser.parse_args()
resume_training = args.resume
config_path = 'configs/' + args.config + '.ini'
config = configparser.ConfigParser()
config.read(config_path)
training_parameters = config['TRAINING_PARAMETERS']
env_parameters = config['ENV_PARAMETERS']
ppo_parameters = config['PPO_PARAMETERS']
network_parameters = config['NETWORK_PARAMETERS']
AGENT_NAME = training_parameters['AGENT_NAME']
agent_directory = os.path.join('agents', AGENT_NAME)
if not os.path.exists(agent_directory):
os.mkdir(agent_directory)
os.mkdir(os.path.join(agent_directory, 'saved_model'))
os.mkdir(os.path.join(agent_directory, 'logs'))
shutil.copyfile(config_path, os.path.join(agent_directory, 'config.ini'))
NUM_ENVS = int(training_parameters['NUM_ENVS'])
PPO_STEPS = int(training_parameters['PPO_STEPS'])
TEST_FREQ = int(training_parameters['TEST_FREQ'])
TARGET_REWARD = int(training_parameters['TARGET_REWARD'])
TEST_EPOCHS = 5
MIN_TEST_CLEARED = 4
RENDER_TRAINING = int(training_parameters['RENDER_TRAINING'])
RENDER_TESTING = int(training_parameters['RENDER_TESTING'])
RENDER_WAIT_TIME = int(training_parameters['RENDER_WAIT_TIME'])
HIDDEN_SIZE = int(network_parameters['HIDDEN_SIZE'])
def make_env(renderID):
# returns a function which creates a single environment
def _thunk():
env = SnakeEnv(env_parameters=env_parameters, renderID=renderID, renderWait=RENDER_WAIT_TIME, channel_first=True)
return env
return _thunk
def test_env(env, agent):
state = env.reset()
hidden = (torch.zeros(1, HIDDEN_SIZE).to(agent.device), torch.zeros(1, HIDDEN_SIZE).to(agent.device))
done = False
total_reward = 0
steps = 0
while not done and steps<300:
state = torch.FloatTensor(state).unsqueeze(0).to(agent.device)
action, _, value, hidden = agent.choose_action(state, hidden)
if RENDER_TESTING:
env.render(wait=True)
next_state, reward, done, _ = env.step(action.cpu().numpy()[0])
state = next_state
total_reward += reward
steps+=1
return total_reward
def normalize(x):
x -= x.mean()
x /= (x.std() + 1e-8)
return x
if __name__ == '__main__':
envs = [make_env(i+1) for i in range(NUM_ENVS)]
envs = SubprocVecEnv(envs)
env = SnakeEnv(env_parameters=env_parameters, renderWait=RENDER_WAIT_TIME, renderID='Test', channel_first=True)
n_actions = env.action_space.n
agent = Agent(n_actions = n_actions, agent_name=AGENT_NAME, input_channels=3, ppo_parameters=ppo_parameters, network_parameters=network_parameters)
if resume_training:
print('Resuming Training\n')
agent.load_model()
else:
print('Initializing Brain\n')
state = envs.reset()
hidden = [torch.zeros(NUM_ENVS, HIDDEN_SIZE).to(agent.device), torch.zeros(NUM_ENVS, HIDDEN_SIZE).to(agent.device)]
early_stop = False
training_epochs = 0
frame_idx = 0
while not early_stop:
log_probs = []
values = []
states = []
actions = []
rewards = []
masks = []
hiddens_0 = []
hiddens_1 = []
t = trange(PPO_STEPS, desc=f'{AGENT_NAME} is playing', unit='step', leave=False)
for _ in t:
hiddens_0.append(hidden[0])
hiddens_1.append(hidden[1])
state = torch.FloatTensor(state).to(agent.device)
action, log_prob, value, hidden = agent.choose_action(state, hidden)
if RENDER_TRAINING:
envs.render()
next_state, reward, done, _ = envs.step(action.cpu().numpy())
log_probs.append(log_prob)
values.append(value)
rewards.append(torch.FloatTensor(reward).unsqueeze(1).to(agent.device))
mask = torch.FloatTensor(1-done).unsqueeze(1).to(agent.device)
hidden = (hidden[0]*mask, hidden[1]*mask)
masks.append(mask)
states.append(state)
actions.append(action)
state = next_state
frame_idx+=1
cv2.destroyAllWindows()
next_state = torch.FloatTensor(next_state).to(agent.device)
_, _, next_value, hidden = agent.choose_action(next_state, hidden)
returns = agent.compute_gae(next_value, rewards, masks, values)
returns = torch.cat(returns)
log_probs = torch.cat(log_probs)
values = torch.cat(values)
states = torch.cat(states)
actions = torch.cat(actions)
advantages = returns - values
advantages = normalize(advantages)
hiddens_0 = torch.cat(hiddens_0)
hiddens_1 = torch.cat(hiddens_1)
agent.learn(frame_idx = frame_idx, states=states, actions=actions, log_probs=log_probs, advantages=advantages, returns=returns, hiddens=(hiddens_0, hiddens_1))
training_epochs+=1
if training_epochs%TEST_FREQ == 0:
agent.save_model()
test_rewards = []
reward_sum = 0
games_cleared = 0
for _ in range(TEST_EPOCHS):
total_reward = test_env(env, agent)
reward_sum+=total_reward
test_rewards.append(total_reward)
if total_reward >= TARGET_REWARD:
games_cleared +=1
if games_cleared == MIN_TEST_CLEARED:
early_stop = True
print("Agent trained successfully!")
break
cv2.destroyAllWindows()
print(f"The Agent cleared {games_cleared}/{MIN_TEST_CLEARED} games this update!")
print(f"Average Reward: {reward_sum/TEST_EPOCHS}")
print(f"Epochs done: {training_epochs}", '\n')
if early_stop:
RENDER_TESTING = True
for _ in range(TEST_EPOCHS):
print(test_env(env, agent))
cv2.destroyAllWindows()