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Update the version number to 0.52
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3 files changed

+16
-10
lines changed

3 files changed

+16
-10
lines changed

CMakeLists.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 2.8.12.2)
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project(ivan CXX C)
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 51)
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set(VERSION_MINOR 52)
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set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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#set(VERSION_PATCH 0)
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#set(PROJECT_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})

Main/Source/game.cpp

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@@ -52,8 +52,8 @@
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#include "audio.h"
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#define SAVE_FILE_VERSION 130 // Increment this if changes make savefiles incompatible
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#define BONE_FILE_VERSION 116 // Increment this if changes make bonefiles incompatible
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#define SAVE_FILE_VERSION 131 // Increment this if changes make savefiles incompatible
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#define BONE_FILE_VERSION 117 // Increment this if changes make bonefiles incompatible
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#define LOADED 0
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#define NEW_GAME 1

releasing.md

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@@ -1,9 +1,10 @@
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To do for each release
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----------------------
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1) Update version numbers in `CMakeLists.txt`
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2) Update savefile version, bonefile version or highscore version, as appropriate
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3) Push a git tag to `master` in the format `v051` (use the same number as the new version number entered in `CMakeLists.txt`)
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1) Pull from master
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2) Update version numbers in `CMakeLists.txt`
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3) Update savefile version, bonefile version or highscore version, as appropriate
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4) Push a git tag to `master` in the format `v053` (use the same number as the new version number entered in `CMakeLists.txt`)
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A zip file should appear later, on the release page. The binary is compiled with static linking, therefore, no dynamic link libraries are shipped.
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@@ -15,7 +16,7 @@ Old instructions for posterity
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### Things to change around in the code:
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- Update the IVAN version number in the root CMakeLists.txt from 0.50.9 to 0.51, depending on what the next version is
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- Update the IVAN version number in the root CMakeLists.txt from 0.52 to 0.53, depending on what the next version is
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- Search for "increment" in the project files and increment the number associated with the bone files, savefiles and high score versions etc
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- Update this file (releasing.md) to the _next_ release number with the instructions for the next release
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@@ -28,7 +29,7 @@ Old instructions for posterity
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### Include the following files in a zip folder for each release:
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**Folder: IvanWin051**
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**Folder: IvanWin053**
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**Files = 12**
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@@ -47,18 +48,21 @@ Old instructions for posterity
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**Subfolder: Graphics**
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**Files = 16**
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**Files = 19**
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- Char.png
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- Char-outlined.png
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- Cursor.png
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- Effect.png
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- Enner.png
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- Font.png
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- FOW.png
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- GLTerra.png
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- Humanoid.png
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- Humanoid-outlined.png
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- Icon.bmp
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- Item.png
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- Item-outlined.png
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- IVlad.png
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- Menu.png
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- OLTerra.png
@@ -101,7 +105,9 @@ Old instructions for posterity
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**Leave only dungeon data files in here**
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### Then commit changes, with the release tag v051
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**Subfolder: Script\sound**
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### Then commit changes, with the release tag v053
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Tag can be appended to latest commit
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### Push changes

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