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docs/commands.md

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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sun Apr 22 11:00:10 CEST 2018. See docs/commands/commands.tpl.md -->
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<!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/commands/commands.tpl.md -->
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## AuthMe Commands
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You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
@@ -104,4 +104,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 22 11:00:10 CEST 2018
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019

docs/config.md

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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Mon May 21 09:08:25 CEST 2018. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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with which you can configure various settings. This following is the initial contents of
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the generated config.yml file.
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```yml
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DataSource:
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# What type of database do you want to use?
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# Valid values: SQLITE, MYSQL
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backend: 'SQLITE'
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# Valid values: SQLITE, MYSQL, POSTGRESQL
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backend: SQLITE
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# Enable the database caching system, should be disabled on bungeecord environments
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# or when a website integration is being used.
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caching: true
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# Database host address
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mySQLHost: '127.0.0.1'
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mySQLHost: 127.0.0.1
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# Database port
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mySQLPort: '3306'
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# Connect to MySQL database over SSL
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mySQLUseSSL: true
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# Verification of server's certificate.
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# We would not recommend to set this option to false.
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# Set this option to false at your own risk if and only if you know what you're doing
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mySQLCheckServerCertificate: true
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# Username to connect to the MySQL database
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mySQLUsername: 'authme'
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mySQLUsername: authme
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# Password to connect to the MySQL database
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mySQLPassword: '12345'
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# Database Name, use with converters or as SQLITE database name
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mySQLDatabase: 'authme'
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mySQLDatabase: authme
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# Table of the database
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mySQLTablename: 'authme'
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mySQLTablename: authme
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# Column of IDs to sort data
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mySQLColumnId: 'id'
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mySQLColumnId: id
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# Column for storing or checking players nickname
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mySQLColumnName: 'username'
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mySQLColumnName: username
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# Column for storing or checking players RealName
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mySQLRealName: 'realname'
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mySQLRealName: realname
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# Column for storing players passwords
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mySQLColumnPassword: 'password'
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mySQLColumnPassword: password
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# Column for storing players passwords salts
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mySQLColumnSalt: ''
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# Column for storing players emails
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mySQLColumnEmail: 'email'
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mySQLColumnEmail: email
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# Column for storing if a player is logged in or not
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mySQLColumnLogged: 'isLogged'
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mySQLColumnLogged: isLogged
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# Column for storing if a player has a valid session or not
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mySQLColumnHasSession: 'hasSession'
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mySQLColumnHasSession: hasSession
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# Column for storing a player's TOTP key (for two-factor authentication)
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mySQLtotpKey: 'totp'
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mySQLtotpKey: totp
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# Column for storing the player's last IP
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mySQLColumnIp: 'ip'
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mySQLColumnIp: ip
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# Column for storing players lastlogins
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mySQLColumnLastLogin: 'lastlogin'
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mySQLColumnLastLogin: lastlogin
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# Column storing the registration date
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mySQLColumnRegisterDate: 'regdate'
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mySQLColumnRegisterDate: regdate
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# Column for storing the IP address at the time of registration
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mySQLColumnRegisterIp: 'regip'
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mySQLColumnRegisterIp: regip
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# Column for storing player LastLocation - X
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mySQLlastlocX: 'x'
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mySQLlastlocX: x
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# Column for storing player LastLocation - Y
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mySQLlastlocY: 'y'
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mySQLlastlocY: y
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# Column for storing player LastLocation - Z
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mySQLlastlocZ: 'z'
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mySQLlastlocZ: z
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# Column for storing player LastLocation - World Name
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mySQLlastlocWorld: 'world'
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mySQLlastlocWorld: world
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# Column for storing player LastLocation - Yaw
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mySQLlastlocYaw: 'yaw'
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mySQLlastlocYaw: yaw
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# Column for storing player LastLocation - Pitch
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mySQLlastlocPitch: 'pitch'
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mySQLlastlocPitch: pitch
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# Overrides the size of the DB Connection Pool, default = 10
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poolSize: 10
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# The maximum lifetime of a connection in the pool, default = 1800 seconds
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# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
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bCryptLog2Round: 10
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# phpBB table prefix defined during the phpBB installation process
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phpbbTablePrefix: 'phpbb_'
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phpbbTablePrefix: phpbb_
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# phpBB activated group ID; 2 is the default registered group defined by phpBB
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phpbbActivatedGroupId: 2
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# IP Board table prefix defined during the IP Board installation process
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IPBTablePrefix: 'ipb_'
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IPBTablePrefix: ipb_
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# IP Board default group ID; 3 is the default registered group defined by IP Board
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IPBActivatedGroupId: 3
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# Xenforo table prefix defined during the Xenforo installation process
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XFTablePrefix: 'xf_'
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XFTablePrefix: xf_
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# XenForo default group ID; 2 is the default registered group defined by Xenforo
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XFActivatedGroupId: 2
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# Wordpress prefix defined during WordPress installation
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wordpressTablePrefix: 'wp_'
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wordpressTablePrefix: wp_
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settings:
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sessions:
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# Do you want to enable the session feature?
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timeout: 10
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# Message language, available languages:
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
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messagesLanguage: 'en'
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messagesLanguage: en
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# Forces authme to hook into Vault instead of a specific permission handler system.
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forceVaultHook: false
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# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
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# FINE for some additional detailed ones (like password failed),
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# and DEBUG for debugging
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logLevel: 'FINE'
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logLevel: FINE
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# By default we schedule async tasks when talking to the database. If you want
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# typical communication with the database to happen synchronously, set this to false
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useAsyncTasks: true
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hideChat: false
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# Allowed commands for unauthenticated players
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allowCommands:
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- '/login'
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- '/register'
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- '/l'
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- '/reg'
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- '/email'
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- '/captcha'
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- '/2fa'
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- '/totp'
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- /login
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- /register
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- /l
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- /reg
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- /email
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- /captcha
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- /2fa
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- /totp
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# Max number of allowed registrations per IP
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# The value 0 means an unlimited number of registrations!
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maxRegPerIp: 1
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# WorldNames where we need to force the spawn location
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# Case-sensitive!
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worlds:
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- 'world'
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- 'world_nether'
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- 'world_the_end'
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- world
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- world_nether
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- world_the_end
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# This option will save the quit location of the players.
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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# permission: /authme.admin.accounts
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displayOtherAccounts: true
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# Spawn priority; values: authme, essentials, cmi, multiverse, default
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spawnPriority: 'authme,essentials,cmi,multiverse,default'
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spawnPriority: authme,essentials,cmi,multiverse,default
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# Maximum Login authorized by IP
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maxLoginPerIp: 0
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# Maximum Join authorized by IP
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# - 'npcPlayer'
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# - 'npcPlayer2'
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UnrestrictedName: []
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# Below you can list all inventories names that AuthMe will ignore
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# for registration or login. Configure it at your own risk!!
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# This option adds compatibility with some mods.
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# It is case-insensitive! Example:
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# UnrestrictedInventories:
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# - 'myCustomInventory1'
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# - 'myCustomInventory2'
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UnrestrictedInventories: []
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security:
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# Minimum length of password
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minPasswordLength: 5
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# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
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# If you use ARGON2, check that you have the argon2 c library on your system
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passwordHash: 'SHA256'
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passwordHash: SHA256
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# If a password check fails, AuthMe will also try to check with the following hash methods.
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# Use this setting when you change from one hash method to another.
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# AuthMe will update the password to the new hash. Example:
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# - 'help'
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unsafePasswords:
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- '123456'
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- 'password'
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- 'qwerty'
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- password
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- qwerty
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- '12345'
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- '54321'
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- '123456789'
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- 'help'
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- help
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registration:
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# Enable registration on the server?
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enabled: true
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# PASSWORD = account is registered with a password supplied by the user;
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# EMAIL = password is generated and sent to the email provided by the user.
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# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
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type: 'PASSWORD'
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type: PASSWORD
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# Second argument the /register command should take: NONE = no 2nd argument
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# CONFIRMATION = must repeat first argument (pass or email)
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# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
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# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
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secondArg: 'CONFIRMATION'
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secondArg: CONFIRMATION
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# Do we force kick a player after a successful registration?
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# Do not use with login feature below
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forceKickAfterRegister: false
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unregisteredPlayerGroup: ''
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Email:
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# Email SMTP server host
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mailSMTP: 'smtp.gmail.com'
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mailSMTP: smtp.gmail.com
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# Email SMTP server port
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mailPort: 465
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# Only affects port 25: enable TLS/STARTTLS?
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# Recovery password length
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RecoveryPasswordLength: 8
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# Mail Subject
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mailSubject: 'Your new AuthMe password'
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mailSubject: Your new AuthMe password
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# Like maxRegPerIP but with email
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maxRegPerEmail: 1
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# Recall players to add an email?
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delayRecall: 5
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# Blacklist these domains for emails
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emailBlacklisted:
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- 10minutemail.com
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# Whitelist ONLY these domains for emails
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emailWhitelisted: []
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# Send the new password drawn in an image?
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enableProtectionRegistered: true
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# Countries allowed to join the server and register. For country codes, see
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# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
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# Use "LOCALHOST" for local addresses.
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# PLEASE USE QUOTES!
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countries:
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- 'US'
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- 'GB'
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- US
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- GB
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- LOCALHOST
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# Countries not allowed to join the server and register
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# PLEASE USE QUOTES!
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countriesBlacklist:
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- 'A1'
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- A1
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# Do we need to enable automatic antibot system?
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enableAntiBot: true
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# The interval in seconds
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# Do we need to remove the Essentials/userdata/player.yml file during purge process?
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removeEssentialsFile: false
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# World in which the players.dat are stored
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defaultWorld: 'world'
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defaultWorld: world
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# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
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removeLimitedCreativesInventories: false
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# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
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# DISABLED: no disk storage,
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# INDIVIDUAL_FILES: each player data in its own file,
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# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
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type: 'INDIVIDUAL_FILES'
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type: INDIVIDUAL_FILES
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# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
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# persistence attempts to reduce the number of files by distributing players into various
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# buckets based on their UUID. This setting defines into how many files the players should
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# 6.25 players per file (100 / 16).
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# Note: if you change this setting all data will be migrated. If you have a lot of data,
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# change this setting only on server restart, not with /authme reload.
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distributionSize: 'SIXTEEN'
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distributionSize: SIXTEEN
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# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
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# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
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# from modifying the 'allow flight' property on the player.
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restoreAllowFlight: 'RESTORE'
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restoreAllowFlight: RESTORE
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# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# RESTORE: restore the speed the player had;
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# DEFAULT: always set to default speed;
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# MAX_RESTORE: take the maximum of the player's current speed and the previous one
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# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
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restoreFlySpeed: 'RESTORE_NO_ZERO'
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restoreFlySpeed: RESTORE_NO_ZERO
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# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
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# See above for a description of the values.
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restoreWalkSpeed: 'RESTORE_NO_ZERO'
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restoreWalkSpeed: RESTORE_NO_ZERO
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BackupSystem:
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# General configuration for backups: if false, no backups are possible
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ActivateBackup: false
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# Create backup at every stop of server
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OnServerStop: true
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# Windows only: MySQL installation path
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MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
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# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
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Converter:
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Rakamak:
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# Rakamak file name
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fileName: 'users.rak'
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fileName: users.rak
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# Rakamak use IP?
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useIP: false
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# Rakamak IP file name
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ipFileName: 'UsersIp.rak'
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ipFileName: UsersIp.rak
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CrazyLogin:
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# CrazyLogin database file name
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fileName: 'accounts.db'
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fileName: accounts.db
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loginSecurity:
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# LoginSecurity: convert from SQLite; if false we use MySQL
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useSqlite: true
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user: ''
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# LoginSecurity MySQL: password for database user
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password: ''
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```
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To change settings on a running server, save your changes to config.yml and use
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`/authme reload`.
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon May 21 09:08:25 CEST 2018
579+
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019

docs/hash_algorithms.md

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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Sun Sep 02 20:38:48 CEST 2018. See docs/hashmethods/hash_algorithms.tpl.md -->
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<!-- File auto-generated on Fri Apr 19 17:16:06 CEST 2019. See docs/hashmethods/hash_algorithms.tpl.md -->
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## Hash Algorithms
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AuthMe supports the following hash algorithms for storing your passwords safely.
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Sep 02 20:38:48 CEST 2018
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:06 CEST 2019

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