Skip to content

Unassigned arnold shaders written to USD should go under the mtl scope #2174

@sebastienblor

Description

@sebastienblor

Currently when shaders need to be authored to USD without a material binding, they are saved at the root of the stage. They should at least go under the "mtl" scope

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type
    No fields configured for issues without a type.

    Projects

    Status

    Todo

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions