Struggling to use OpenGL #18655
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I'm a huge fan of Avalonia and I'd like to use it to build a new windows desktop app that will involve a lot of 3d rendering. I was looking at the OpenGL integration and I really like the way it's integrated into the compositor. But I was trying to do something I thought would be fairly simple, enabling multisampling anti-aliasing from this tutorial and I can't figure it out. I've configured The tutorial calls out another option of using a multi-sample frame buffer but when I look in Am I just trying to use an experimental feature and OpenGL isn't really supported? Or are there work arounds to use OpenGL features that aren't available through the |
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Avalonia See #17990 or #10646 (comment) Can't really help with |
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See GPUInterop demo in this repository