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PlayerData.cs
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/*
* Starrybound Server
* Copyright 2013, Avilance Ltd
* Created by Zidonuke ([email protected]) and Crashdoom ([email protected])
*
* This file is a part of Starrybound Server.
* Starrybound Server is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
* Starrybound Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along with Starrybound Server. If not, see http://www.gnu.org/licenses/.
*/
using com.avilance.Starrybound.Permissions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using com.avilance.Starrybound.Extensions;
namespace com.avilance.Starrybound
{
public class PlayerData
{
public string name;
public string account;
public string ip;
public uint id;
public string uuid;
public string serverName;
public bool sentMotd = false;
public bool freeFuel = false;
public bool receivedStarterKit = false;
public Group group;
public WorldCoordinate loc;
public WorldCoordinate home;
public int lastOnline = 0;
public bool inPlayerShip = true;
public string client { get { if (String.IsNullOrEmpty(name)) return ip; else return name; } }
public bool isMuted = false;
public bool canBuild = true;
public bool privateShip = false;
public List<string> shipWhitelist = new List<string>();
public List<string> shipBlacklist = new List<string>();
public string formatName
{
get
{
string prefix = group.prefix;
string color = group.nameColor;
if (prefix == null) prefix = "";
if (color == null) color = "";
return ((prefix != "") ? prefix + " " : "") + ((color != "") ? "^" + color + ";" : "") + this.name;
}
set { return; }
}
public string format
{
get
{
string prefix = group.prefix;
string color = group.nameColor;
if (prefix == null) prefix = "";
if (color == null) color = "";
return ((prefix != "") ? prefix + " " : "") + ((color != "") ? "^" + color + ";" : "");
}
set { return; }
}
public bool hasPermission(string node)
{
if (this.group.hasPermission(node)) return true;
else return false;
}
public bool isInSameWorldAs(PlayerData otherPlayer)
{
return loc.Equals(otherPlayer.loc);
}
public bool canIBuild()
{
if (StarryboundServer.serverConfig.useDefaultWorldCoordinate && StarryboundServer.config.spawnWorldProtection)
{
if (loc != null)
{
if ((StarryboundServer.spawnPlanet.Equals(loc)) && !group.hasPermission("admin.spawnbuild") && !inPlayerShip)
return false;
}
else
return false;
}
else if (!hasPermission("world.build")) return false;
else if (!canBuild) return false;
return true;
}
public bool canAccessShip(PlayerData otherPlayer)
{
if (this.hasPermission("admin.ignoreshipaccess")) return true; // Admins can bypass access control
if (otherPlayer.shipBlacklist.Contains(this.name)) return false; // Player is in blacklist
if (otherPlayer.privateShip) // Ship is on private mode
{
if (otherPlayer.shipWhitelist.Contains(this.name)) return true; // Player is in whitelist
else return false; // Player is NOT in whitelist
}
else return true; // Ship is on public mode
}
}
}