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Update 3.1.0
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CHANGELOG.md

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- v3.1.0-alpha2.3 (Experimental 0.3.11231)
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+ 适配版本v0.10.32.25779
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+ Adaptation of version v0.10.32.25779
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.1.0-alpha2.2 (Experimental 0.3.11221)
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+ 适配版本v0.10.32.25496
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+ Adaptation of version v0.10.32.25496
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- v3.1.0-alpha2.1 (Experimental 0.3.11211)
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+ 添加配方`钠盐转化`
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+ 调整部分文案
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+ Add recipe `Sodium Salt Conversion`
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+ Adjust some text
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- v3.1.0-alpha2.0 (Experimental 0.3.11201)
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+ 正确调整了地面黑雾的制造速度,修复地面黑雾数据异常的问题
1+
- v3.1.0 众源创新 | Crowdsourcing Innovation
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+ 调整了部分文案
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+ 调整了各类弹箱的部分数值
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+ 调整了`磁悬浮`科技
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+ 调整了部分配方
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+ 调整了气态巨星的基础产出数值
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+ Correctly adjusted the manufacturing speed of ground dark fog, and fixed the problem of abnormal data of ground dark fog
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+ Adjusted some values of various types of bullet boxes
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+ Adjusted `Magnetic Levitation` technology
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+ Adjusted some recipes
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+ Adjusted the base output value of the Gas Giant
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- v3.1.0-alpha1.1 (Experimental 0.3.11111)
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+ 调整了地面黑雾的制造速度
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+ 调整了部分科技
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+ 调整了部分配方
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+ Adjusted the creation speed of the ground dark fog
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+ Adjusted some technologies
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+ Adjusted some recipes
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- v3.1.0-alpha1.0 (Experimental 0.3.11101)
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+ 添加配方`钠盐转化`
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+ 调整了气态巨星的基础产出数值
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+ 调整了裂变燃料棒的热值
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+ 调整了部分科技的前置科技需求
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+ 调整了电磁胶囊类武器和干扰塔的数值
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+ 调整了部分指引信息
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+ Adjusted the heat value of fission fuel rods
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+ Adjusted the pre-tech requirements for some technologies
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+ Adjusted the values of EM capsule weapons and jamming towers
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+ Adjusted some guideline information
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- v3.1.0-alpha0.3
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+ 调整了部分配方
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+ Adjusted some recipes
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- v3.1.0-alpha0.2
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+ 移除物品`混凝土`
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+ 调整了部分配方
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+ 增加快速移动后的30秒无敌效果
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+ Removed item `concrete`
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+ Adjusted some recipes
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+ Added 30 seconds of invincibility after fast movement
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- v3.1.0-alpha0.1
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+ 调整了部分物品的位置
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+ 调整了地面黑雾的制造速度及数值
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+ 调整了部分配方(仅对新存档生效)
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+ 调整了戴森球对细胞点数的需求,提高太阳帆及戴森壳的发电量
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+ 调整了戴森球对结构点数的需求,提高戴森球框架和节点的发电量
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+ 调整了气态行星上的机甲采集效果
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+ 修复了协调中心效果`光伏扩容`无法正确生效的问题
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+ 修复了母星系可生成特殊海洋的问题
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+ 修复了燃烧室自动补充燃料的相关问题
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+ 增加了快速移动后的30秒无敌效果
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+ 增加了`地中海`星球的`放射性矿物`储量
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+ 优化了量化计算器的用户界面
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+ 复制建造量子储物仓时将复制频道信息
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+ 启用创世时不再解锁平台成就
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+ `电磁轨道弹射器`现在将使用集装科技加成
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+ 制造建筑将根据配方和制造速度额外耗电
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+ 量化计算器现在将在存档时保存自定义配置
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+ 移除了内置量化计算器
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28+
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+ Adjusted some text
30+
+ Adjusted some values of various types of bullet boxes
31+
+ Adjusted the creation speed of the ground dark fog
32+
+ Adjusted some technologies
33+
+ Adjusted some recipes
34+
+ Add recipe `Sodium Salt Conversion`
35+
+ Adjusted the base output value of the Gas Giant
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+ Adjusted the heat value of fission fuel rods
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+ Adjusted the values of EM capsule weapons and jamming towers
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+ Adjusted some guideline information
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+ Adjusted the position of some items
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+ Adjusted the creation speed and value of the ground dark fog
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+ Adjusted some recipes
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+ Adjusted the Dyson Sphere's requirement for cell points and increase the power generation of solar sails and Dyson shells
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+ Adjusted the Dyson Sphere's requirement for structure points and increase the power generation of the Dyson Sphere's frames and nodes
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+ Tweaked mecha harvesting effects on gas planets
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+ Adjusted mecha harvesting effects on gas planets
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+ Fixed Coordination Center effect `Photovoltaic Expansion` not working correctly
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+ Fixed issue where home system could generate special oceans
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+ Fixed an issue with the automatic refueling of combustion chambers.
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+ Increased the amount of radioactive minerals on the planet Mediterranean.
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+ Optimized the UI of the Quantization Calculator.
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+ Channel information will be copied when building a Quantum Storage Silo.
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+ Fixed an issue with the automatic refueling of combustion chambers
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+ Added 30 seconds of invincibility after fast movement
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+ Increased the amount of radioactive minerals on the planet Mediterranean
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+ Channel information will be copied when building a Quantum Storage Silo
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+ Platform achievement no longer unlocked when Genesis is enabled
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+ `Electromagnetic Orbital Catapults` will now use the Collective Technology bonus
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+ Fabricated buildings will consume additional power based on recipe and fabrication rate
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+ Quantization Calculator will now save custom configurations on archive
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+ Removed Quantization Calculator
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.0.15
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+ 适配版本v0.10.32.25779
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+ Adaptation of version v0.10.32.25779
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- v3.0.14
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+ 修复了研究站工作不正常的问题
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+ 修复了科技`护盾载波调制`的效果在游戏版本V0.10.31无法生效的问题
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+ Fixed issue that research lab work improperly
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+ Fixed an issue where the effect of the technology `Shield Carrier Modulation` did not work in game version V0.10.31
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- v3.0.13
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+ 修复了研究站工作不正常的问题
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+ Fixed issue that research lab work improperly
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- v3.0.12
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+ 粗略适配版本V0.10.31.24646
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+ Adaptation of version v0.10.31.24646
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- v3.0.11

data/strings.json

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},
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{
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"Name": "创世之书介绍前字",
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"ZHCN": "星球调整:\n 四种新矿物,硫、铝、钨、放射矿,矿物现在可在水下生成;\n 为绝大多数类地行星添加了大气类型,并可使用大气采集站进行资源采集;\n 新增海水海洋、盐酸海洋、硝酸海洋;\n 行星协调中心,可自由选择多种协调增益您的工厂。\n\n产线调整:\n 新矿物相关的材料及配方;\n 化工配方扩展,三种不同性能的塑料用于不同生产需求;\n 矿物处理科技,允许将矿物预处理以提高产出或用于燃料电池;\n 添加多种燃料棒,为伊卡洛斯的星际扩张保驾护航;\n 建筑配方需求调整,将常用需求整合为机械组件,提高产线效率;\n 产物溢出机制,允许副产物溢出保证生产连续性(可在设置中调整)。\n\n建筑调整:\n 制造台拆分为三种不同精度的制造类型,不可通用;\n 对自动化生产属性进行提升,如供电范围、传送带、分拣器速度、制造台速度等;\n 大气采集站、轨道采集器不再消耗电力,允许油井、大矿机在水上建造;\n 发电功率调整,功率 = 建筑基础功率 * 燃料加成;\n 燃料电池发电厂仅能在含氧大气环境下运行(燃料棒除外);添加裂变电站、同位素温差发电机;\n 黑雾建筑调整,黑雾制造台允许制造绝大多数配方,黑雾熔炉则可翻倍产出物品;\n 巨型建筑:使用传送带传输原料和产物的制造中心,效率远超普通设备;\n 物质分解设施,可将物品转换为沙土,亦可拆解建筑为制造材料。\n\n科技调整:\n 科技探索模式,隐藏暂不可研发的科技(可在设置中调整);\n 添加多种复合矩阵及对应科研需求;\n 建造量子箱瞬间跨越星系输送物品;消耗负熵奇点进行远程折跃;使用全球护盾能源广播。\n\n武器调整:\n 生产钨钢弹头、核子导弹;\n 建造紫外激光塔、电磁加农炮;\n 使用反物质跃迁导弹跨星支援。\n\n其他调整:\n 机甲燃料仓只能使用燃料棒进行供电;\n 快速开局模式,让每一次冒险都能迅速展开;\n 自带的量化计算器,辅助构建产线。",
220-
"ENUS": "Planet tweaks:\n Four new minerals, Sulfur, Aluminum, Tungsten, and Radiolite, minerals can now be generated underwater;\n Added atmosphere types to the vast majority of Earth-like planets, and the ability to use Atmospheric Harvesting Stations for resource harvesting;\n New seawater oceans, hydrochloric acid oceans, and nitric acid oceans;\n Planetary Coordination Center, with the freedom to choose from a wide range of coordinated gains for your factories.\nProduction tweaks:\n New mineral-related materials and recipes;\n Chemical recipe expansion, three different plastics with different properties for different production needs;\n Mineral Processing Technology, allowing minerals to be pre-treated for increased output or for use in fuel cells;\n Addition of multiple fuel rods for Icarus' interstellar expansion;\n Construction recipe requirement adjustments, consolidating common requirements into mechanical components to increase production line efficiency;\n Production overflow mechanic, allowing byproduct overflow to ensure production continuity (adjustable in settings).\nBuilding tweaks:\n Manufacturing table split into three different precision manufacturing types, which are not generalizable;\n Enhancements to automated production attributes such as power supply range, conveyor belts, sorter speed, and manufacturing table speed;\n Atmospheric collection stations and orbital collectors no longer consume power, allowing oil wells and large mining machines to be built over water;\n Power generation power adjusted so that power = building base power * fuel bonus;\n Fuel cell power plants can only operate in oxygenated atmospheres (except fuel rods); fission power stations, isotope temperature difference generators added;\n Black Mist building tweak; Black Mist Fabrication Stations allow for the creation of most recipes, while Black Mist Furnaces double the output of items;\n Mega Buildings: manufacturing centers that use conveyor belts to transfer raw materials and products far more efficiently than normal facilities;\n Material Decomposition Facility, which converts items into sand and earth, and can also dismantle buildings for manufacturing materials.\nTechnology tweaks:\n Technology Exploration Mode to hide technologies that cannot be developed at the moment (can be adjusted in Settings);\n Add multiple composite matrices and corresponding research requirements;\n Construct Quantum Boxes to instantly transport items across galaxies; consume Negentropic Singularity to perform Remote Folding; use Global Shield Energy to broadcast.\nWeapon tweaks:\n Produce tungsten warheads, nuclear missiles;\n Construction of UV laser towers, electromagnetic cannons;\n Use antimatter leaping missiles for transplanetary support.\nOther tweaks:\n Mech fuel silos can only be powered using fuel rods;\n Quick start mode to get every adventure underway quickly;\n A self-contained quantization calculator to aid in building production lines."
219+
"ZHCN": "星球调整:\n 四种新矿物,硫、铝、钨、放射矿,矿物现在可在水下生成;\n 为绝大多数类地行星添加了大气类型,并可使用大气采集站进行资源采集;\n 新增海水海洋、盐酸海洋、硝酸海洋;\n 行星协调中心,可自由选择多种协调增益您的工厂。\n\n产线调整:\n 新矿物相关的材料及配方;\n 化工配方扩展,三种不同性能的塑料用于不同生产需求;\n 矿物处理科技,允许将矿物预处理以提高产出或用于燃料电池;\n 添加多种燃料棒,为伊卡洛斯的星际扩张保驾护航;\n 建筑配方需求调整,将常用需求整合为机械组件,提高产线效率;\n 产物溢出机制,允许副产物溢出保证生产连续性(可在设置中调整)。\n\n建筑调整:\n 制造台拆分为三种不同精度的制造类型,不可通用;\n 对自动化生产属性进行提升,如供电范围、传送带、分拣器速度、制造台速度等;\n 大气采集站、轨道采集器不再消耗电力,允许油井、大矿机在水上建造;\n 发电功率调整,功率 = 建筑基础功率 * 燃料加成;\n 燃料电池发电厂仅能在含氧大气环境下运行(燃料棒除外);添加裂变电站、同位素温差发电机;\n 黑雾建筑调整,黑雾制造台允许制造绝大多数配方,黑雾熔炉则可翻倍产出物品;\n 巨型建筑:使用传送带传输原料和产物的制造中心,效率远超普通设备;\n 物质分解设施,可将物品转换为沙土,亦可拆解建筑为制造材料。\n\n科技调整:\n 科技探索模式,隐藏暂不可研发的科技(可在设置中调整);\n 添加多种复合矩阵及对应科研需求;\n 建造量子箱瞬间跨越星系输送物品;消耗负熵奇点进行远程折跃;使用全球护盾能源广播。\n\n武器调整:\n 生产钨钢弹头、核子导弹;\n 建造紫外激光塔、电磁加农炮;\n 使用反物质跃迁导弹跨星支援。\n\n其他调整:\n 机甲燃料仓只能使用燃料棒进行供电;\n 快速开局模式,让每一次冒险都能迅速展开。",
220+
"ENUS": "Planet tweaks:\n Four new minerals, Sulfur, Aluminum, Tungsten, and Radiolite, minerals can now be generated underwater;\n Added atmosphere types to the vast majority of Earth-like planets, and the ability to use Atmospheric Harvesting Stations for resource harvesting;\n New seawater oceans, hydrochloric acid oceans, and nitric acid oceans;\n Planetary Coordination Center, with the freedom to choose from a wide range of coordinated gains for your factories.\nProduction tweaks:\n New mineral-related materials and recipes;\n Chemical recipe expansion, three different plastics with different properties for different production needs;\n Mineral Processing Technology, allowing minerals to be pre-treated for increased output or for use in fuel cells;\n Addition of multiple fuel rods for Icarus' interstellar expansion;\n Construction recipe requirement adjustments, consolidating common requirements into mechanical components to increase production line efficiency;\n Production overflow mechanic, allowing byproduct overflow to ensure production continuity (adjustable in settings).\nBuilding tweaks:\n Manufacturing table split into three different precision manufacturing types, which are not generalizable;\n Enhancements to automated production attributes such as power supply range, conveyor belts, sorter speed, and manufacturing table speed;\n Atmospheric collection stations and orbital collectors no longer consume power, allowing oil wells and large mining machines to be built over water;\n Power generation power adjusted so that power = building base power * fuel bonus;\n Fuel cell power plants can only operate in oxygenated atmospheres (except fuel rods); fission power stations, isotope temperature difference generators added;\n Black Mist building tweak; Black Mist Fabrication Stations allow for the creation of most recipes, while Black Mist Furnaces double the output of items;\n Mega Buildings: manufacturing centers that use conveyor belts to transfer raw materials and products far more efficiently than normal facilities;\n Material Decomposition Facility, which converts items into sand and earth, and can also dismantle buildings for manufacturing materials.\nTechnology tweaks:\n Technology Exploration Mode to hide technologies that cannot be developed at the moment (can be adjusted in Settings);\n Add multiple composite matrices and corresponding research requirements;\n Construct Quantum Boxes to instantly transport items across galaxies; consume Negentropic Singularity to perform Remote Folding; use Global Shield Energy to broadcast.\nWeapon tweaks:\n Produce tungsten warheads, nuclear missiles;\n Construction of UV laser towers, electromagnetic cannons;\n Use antimatter leaping missiles for transplanetary support.\nOther tweaks:\n Mech fuel silos can only be powered using fuel rods;\n Quick start mode to get every adventure underway quickly."
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},
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{
223223
"Name": "巨型建筑介绍标题",
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259259
"ZHCN": "经过特化调整的制造台可以满足不同制造精度的需求,但除黑雾制造台外,不同制造台不能通用。",
260260
"ENUS": "After specialization, the assemblers can meet the needs of different precision, but except for the dark fog assembler, different assembler can not be used universally."
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},
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{
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"Name": "量化计算器介绍标题",
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"ZHCN": "量化计算器",
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"ENUS": "Calculator"
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},
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{
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"Name": "量化计算器介绍前字",
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"ZHCN": "创世之书MOD自带量化计算器,默认为 <color=\"#FD965ECC\">~</color> 键,可在量化计算器的设置UI中修改。",
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"ENUS": "GenesisBook mod comes with a calculator, which defaults to the <color=\"#FD965ECC\">~</color> key, which can be changed in the settings in calculator ui."
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},
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{
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"Name": "钨矿脉",
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"ZHCN": "钨矿脉",

data/tutorials.json

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"DeterminatorParams": [
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]
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},
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{
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"ID": 36,
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"Name": "量化计算器介绍标题",
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"PreText": "量化计算器介绍前字",
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"DeterminatorName": "TOR_GameSecond",
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"DeterminatorParams": [
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5
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]
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}
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]

lib/Assembly-CSharp-publicized.dll

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packer/Packer.cs

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{
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private const string SolutionPath = @"D:\Git\ProjectGenesis";
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private static readonly bool IsDebugBuild = true;
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private static readonly bool IsDebugBuild = false;
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public const string ManifestDebugVersion = "0.3.11231";
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public const string ManifestDebugVersion = "";
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internal static void Main()
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{

src/ProjectGenesis.cs

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internal static ConfigEntry<int> ProductOverflowEntry;
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internal static ConfigEntry<KeyboardShortcut> QToolsHotkey;
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private Harmony Harmony;
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public void Awake()
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ProductOverflowEntry = Config.Bind("config", "ProductOverflow", 0,
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"Changing the condition for stopping production of some recipes from single product pile up to all product pile up.\n将部分配方停止生产的条件由单产物堆积改为所有产物均堆积");
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QToolsHotkey = Config.Bind("config", "QToolsHotkey", KeyboardShortcut.Deserialize("BackQuote"),
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"Shortcut to open QTools window");
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Config.Save();
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#endregion Configs

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