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CHANGELOG.md

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@@ -1,3 +1,14 @@
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- v3.0.10
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+ 调整了星球矿脉分布,增加了出生点的矿物类型和数量(仅对新存档生效)
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+ 调整了部分物品的位置
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+ Adjusted the distribution of planet veins, increasing the type and number of minerals at birth points (only for new save)
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+ Adjusted the grid position of some items
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.0.9
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+ 调整开局赠送`无线输电塔`的科技为`高效电浆控制`
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+ 提高了两种研究站的制造速度和上传速度
@@ -17,14 +28,9 @@
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+ Added in-game hints for Calculator
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+ Added `WeaponPlus` mod compatibility patch.
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+ Fixed an issue with the unlocking of the `Obliteration Crates` recipe at the beginning of the game.
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+ Fixed an issue with the unlocking of the recipe for the Annihilation Crates.
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+ Fixed an issue with the unlocking of the recipe for the Annihilation Crates.
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+ The default building for the Calculator no longer uses the Recombination Factory.
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<details>
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<summary>点击展开日志 | Click to view all </summary>
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- v3.0.8
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+ 调整了部分科技的研究需求、前置科技
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+ 复合矩阵不再可被增产

data/items_mod.json

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data/items_vanilla.json

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@@ -3397,7 +3397,7 @@
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"Name": "推进器2",
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"Description": "I推进器",
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"IconPath": "Icons/ItemRecipe/fuel-thruster",
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"Type": 3,
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"PreTechOverride": 0,
@@ -3445,7 +3445,7 @@
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"Name": "加力推进器",
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"Description": "I加力推进器",
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"IconPath": "Icons/ItemRecipe/ion-thruster",
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"Name": "动力引擎",
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"Description": "I动力引擎",
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"IconPath": "Icons/ItemRecipe/engine",
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"StackSize": 200,
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"Type": 3,
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"PreTechOverride": 0,
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"Name": "等离子胶囊",
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"Description": "I等离子胶囊",
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"IconPath": "Icons/ItemRecipe/capsule-energy",
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"StackSize": 100,
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"Type": 4,
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"PreTechOverride": 0,
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"Name": "反物质胶囊",
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"Description": "I反物质胶囊",
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"IconPath": "Icons/ItemRecipe/capsule-antimatter",
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"Type": 4,
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"PreTechOverride": 0,
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"Name": "电磁干扰胶囊",
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"Description": "I电磁干扰胶囊",
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"IconPath": "Icons/ItemRecipe/em-disturb",
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"Name": "电磁压制胶囊",
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"Description": "I电磁压制胶囊",
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"IconPath": "Icons/ItemRecipe/em-suppress",
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"Name": "地面战斗机-E型",
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"Description": "I地面战斗机-E型",
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"IconPath": "Icons/ItemRecipe/fighter-shield",
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"GridIndex": 5102,
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"GridIndex": 5101,
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"StackSize": 100,
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"PreTechOverride": 0,
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"Name": "地面战斗机-A型",
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"Description": "I地面战斗机-A型",
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"IconPath": "Icons/ItemRecipe/fighter-plasma",
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"StackSize": 100,
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"Type": 4,
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"PreTechOverride": 0,
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"Name": "地面战斗机-F型",
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"Description": "I地面战斗机-F型",
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"IconPath": "Icons/ItemRecipe/fighter-laser",
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"PreTechOverride": 0,
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"Name": "太空战斗机-A型",
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"Description": "I太空战斗机-A型",
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"IconPath": "Icons/ItemRecipe/warship-plasma",
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"GridIndex": 5105,
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"StackSize": 50,
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"PreTechOverride": 0,
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"Name": "太空战斗机-F型",
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"Description": "I太空战斗机-F型",
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"IconPath": "Icons/ItemRecipe/warship-laser",
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"GridIndex": 5106,
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"StackSize": 50,
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"PreTechOverride": 0,

data/recipes.json

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"Description": "",
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"IconPath": "",
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"Type": 9,
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"GridIndex": 1211,
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"GridIndex": 1210,
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"Time": 120,
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"Input": [
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"Description": "",
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"IconPath": "",
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"Type": 9,
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"GridIndex": 1211,
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"Time": 240,
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"Input": [
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"Description": "",
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"Input": [
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"Description": "",
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"Type": 10,
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"Time": 720,
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"Input": [
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"Description": "R物质回收",
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"IconPath": "Assets/texpack/沙土回收_新",
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"Type": 14,
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"GridIndex": 1210,
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"Time": 6000,
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"Input": [],
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"InCounts": [],

lib/Assembly-CSharp-publicized.dll

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preloader/Preloader.cs

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veinType.AddEnumField("Sulfur", 18, fieldAttributes);
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assembly.AddTypeField("PlanetData", "birthResourcePoint0", "birthResourcePoint2");
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assembly.AddTypeField("PlanetData", "birthResourcePoint0", "birthResourcePoint3");
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assembly.AddTypeField("PlanetData", "birthResourcePoint0", "birthResourcePoint4");
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assembly.AddTypeField("GameDesc", "isSandboxMode", "isFastStartMode");
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}
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}

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