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1.21.4-5 Update and rendering bug fix
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LICENSE

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The MIT License (MIT)
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Copyright (c) 2021 Camotoy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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All commits after 51c96e51af819bd8b432d6c725566edca88b2b39 in this project are licensed under LGPLv3.
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Previous commits are licensed under MIT.

LICENSE.MIT

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The MIT License (MIT)
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Copyright (c) 2021 Camotoy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9+
copies of the Software, and to permit persons to whom the Software is
10+
furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.

README.md

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# BedrockSkinUtility
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Fabric mod that allows you to view Bedrock skins and capes.
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Improved Fabric mod that allows you to view Bedrock skins and capes, including "4D" bits.
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![2021-08-02_22 06 21](https://user-images.githubusercontent.com/20743703/127946308-e68f88e8-11ec-47da-a3f2-63034fe0540e.png)
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Persona/character creator skins are not supported at this time, though this will be supported in the future.
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Setup:
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- Install this mod clientside
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- Install this plugin on your server: https://github.com/Camotoy/GeyserSkinManager
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- Done!
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Logo courtesy of NotNotNotSwipez (Discord: notnotnotswipez#9106).
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Thanks to https://github.com/VelvetMC/SimpleCapes for helping me figure out how capes work in Fabric, and for the base of translucent capes.
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Thanks to Blockbench for having a convert option to Fabric which greatly helped me get the last puzzle pieces together.
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Camotoy's Discord server: https://discord.gg/jNNC4CZtsN
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Discord server: [https://discord.gg/jNNC4CZtsN](https://discord.gg/invite/K9wtUdAQZK)

build.gradle

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plugins {
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id 'fabric-loom' version '1.6-SNAPSHOT'
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id 'fabric-loom' version '1.10-SNAPSHOT'
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id 'maven-publish'
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}
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// You may need to force-disable transitiveness on them.
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}
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loom {
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accessWidenerPath = file("src/main/resources/BedrockSkinUtility.accesswidener")
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}
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processResources {
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inputs.property "version", project.version
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gradle.properties

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org.gradle.jvmargs=-Xmx2G
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# Fabric Properties
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# check these on https://modmuss50.me/fabric.html
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minecraft_version=1.21
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loader_version=0.15.11
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minecraft_version=1.21.4
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loader_version=0.16.12
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# Mod Properties
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mod_version=1.6.0
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mod_version=1.6.1
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maven_group=net.camotoy
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archives_base_name=BedrockSkinUtility
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# Dependencies
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# check this on https://modmuss50.me/fabric.html
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fabric_version=0.100.3+1.21
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fabric_version=0.119.2+1.21.4

src/main/java/net/camotoy/bedrockskinutility/client/BedrockPlayerEntityModel.java

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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.world.entity.LivingEntity;
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public class BedrockPlayerEntityModel<T extends LivingEntity> extends PlayerModel<T> {
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public class BedrockPlayerEntityModel<T extends LivingEntity> extends PlayerModel {
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public BedrockPlayerEntityModel(ModelPart root) {
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super(root, false);
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}
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package net.camotoy.bedrockskinutility.client;
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public class ColorUtil {
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public static class ARGB32 {
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public ARGB32() {
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}
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public static int color(int i, int j, int k, int l) {
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return i << 24 | j << 16 | k << 8 | l;
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}
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}
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}

src/main/java/net/camotoy/bedrockskinutility/client/mixin/CapeFeatureRendererMixin.java

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@Mixin(CapeLayer.class)
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public class CapeFeatureRendererMixin {
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@Redirect(
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method = "render(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ILnet/minecraft/client/player/AbstractClientPlayer;FFFFFF)V",
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method = "render(Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;ILnet/minecraft/client/renderer/entity/state/PlayerRenderState;FF)V",
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at = @At(value = "INVOKE",
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target = "Lnet/minecraft/client/renderer/RenderType;entitySolid(Lnet/minecraft/resources/ResourceLocation;)Lnet/minecraft/client/renderer/RenderType;"),
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require = 0 // Fail safely if other mods overwrite this

src/main/java/net/camotoy/bedrockskinutility/client/mixin/EntityRendererDispatcherMixin.java

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target = "Lnet/minecraft/client/player/AbstractClientPlayer;getSkin()Lnet/minecraft/client/resources/PlayerSkin;"),
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cancellable = true
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)
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public void getRenderer(Entity entity, CallbackInfoReturnable<EntityRenderer<?>> cir) {
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public void getRenderer(Entity entity, CallbackInfoReturnable<EntityRenderer<?, ?>> cir) {
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PlayerInfo playerListEntry = ((BedrockAbstractClientPlayerEntity) entity).bedrockskinutility$getPlayerListEntry();
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if (playerListEntry != null) {
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PlayerRenderer renderer = ((BedrockPlayerInfo) playerListEntry).bedrockskinutility$getModel();

src/main/java/net/camotoy/bedrockskinutility/client/pluginmessage/BedrockMessageHandler.java

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import net.minecraft.client.renderer.texture.DynamicTexture;
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import net.minecraft.client.resources.PlayerSkin;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.FastColor;
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import org.apache.logging.log4j.Logger;
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import java.awt.image.BufferedImage;
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// Convert Bedrock JSON geometry into a class format that Java understands
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BedrockPlayerEntityModel<AbstractClientPlayer> model = GeometryUtil.bedrockGeoToJava(info);
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if (model != null) {
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EntityRendererProvider.Context entityContext = new EntityRendererProvider.Context(client.getEntityRenderDispatcher(),
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client.getItemRenderer(), client.getBlockRenderer(), client.getEntityRenderDispatcher().getItemInHandRenderer(),
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client.getResourceManager(), client.getEntityModels(), client.font);
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EntityRendererProvider.Context entityContext = new EntityRendererProvider.Context(
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client.getEntityRenderDispatcher(),
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client.getItemModelResolver(),
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client.getMapRenderer(),
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client.getBlockRenderer(),
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client.getResourceManager(),
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client.getEntityModels(),
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client.getEntityRenderDispatcher().equipmentAssets, // how tf do I get an equipmentAssetManager??
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client.font);
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renderer = new PlayerRenderer(entityContext, false);
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((PlayerEntityRendererChangeModel) renderer).bedrockskinutility$setModel(model);
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} else {
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for (int currentWidth = 0; currentWidth < width; currentWidth++) {
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for (int currentHeight = 0; currentHeight < height; currentHeight++) {
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int rgba = bufferedImage.getRGB(currentWidth, currentHeight);
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nativeImage.setPixelRGBA(currentWidth, currentHeight, FastColor.ARGB32.color(
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(rgba >> 24) & 0xFF, rgba & 0xFF, (rgba >> 8) & 0xFF, (rgba >> 16) & 0xFF));
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// Correct color component order and use setPixel directly
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nativeImage.setPixel(currentWidth, currentHeight, ColorUtil.ARGB32.color(
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(rgba >> 24) & 0xFF, // Alpha
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(rgba >> 16) & 0xFF, // Red
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(rgba >> 8) & 0xFF, // Green
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rgba & 0xFF // Blue
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));
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}
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}
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return nativeImage;

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