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update docs
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docs/ADDING_MATERIALS.md

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@@ -39,14 +39,16 @@ MIMaterialEvents.addMaterials(event => {
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"vein_size": 8, // the vein size
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"veins_per_chunk": 8, // the number of veins per chunk
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"max_y": 64, // the maximum y level
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"biome_tag": "minecraft:is_overworld", // which biome, or biomes, the ore should generate in.
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// the generation parameters are only required if generate is true
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/*
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"min_xp" : 0
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"max_xp" : 0
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max and min xp dropped by the ore, default is 0 for both. Must be zero if the ore drop raw ores
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*/
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}) // }, true) a second boolean optional parameter can be passed to only add the deepslate or if true or normal ore if false
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// default is to add both
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}) // }, "minecraft:tuff") a second optional string parameter can be passed to dictate what stone type the ore is made of.
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// default behavior will create stone and deepslate ores
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.rawMetal("copper") // add a raw metal with the "copper" texture (found in "textures/materialsets/raw"), same principle as for blocks
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// as for ore, a second boolean optional parameter can be passed to only add the raw ore block if true or the raw ore item if false
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// default is to add both, equivalent to .rawMetal("copper", true).rawMetal("copper", false)

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