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TaskOrchestrationExecutor.cs
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// ----------------------------------------------------------------------------------
// Copyright Microsoft Corporation
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ----------------------------------------------------------------------------------
#nullable enable
namespace DurableTask.Core
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
using DurableTask.Core.Common;
using DurableTask.Core.Entities;
using DurableTask.Core.Exceptions;
using DurableTask.Core.History;
/// <summary>
/// Utility for executing task orchestrators.
/// </summary>
public class TaskOrchestrationExecutor
{
readonly TaskOrchestrationContext context;
readonly TaskScheduler decisionScheduler;
readonly OrchestrationRuntimeState orchestrationRuntimeState;
readonly TaskOrchestration taskOrchestration;
readonly bool skipCarryOverEvents;
Task<string>? result;
/// <summary>
/// Initializes a new instance of the <see cref="TaskOrchestrationExecutor"/> class.
/// </summary>
/// <param name="orchestrationRuntimeState"></param>
/// <param name="taskOrchestration"></param>
/// <param name="eventBehaviourForContinueAsNew"></param>
/// <param name="entityParameters"></param>
/// <param name="errorPropagationMode"></param>
public TaskOrchestrationExecutor(
OrchestrationRuntimeState orchestrationRuntimeState,
TaskOrchestration taskOrchestration,
BehaviorOnContinueAsNew eventBehaviourForContinueAsNew,
TaskOrchestrationEntityParameters? entityParameters,
ErrorPropagationMode errorPropagationMode = ErrorPropagationMode.SerializeExceptions)
{
this.decisionScheduler = new SynchronousTaskScheduler();
this.context = new TaskOrchestrationContext(
orchestrationRuntimeState.OrchestrationInstance,
this.decisionScheduler,
entityParameters,
errorPropagationMode);
this.orchestrationRuntimeState = orchestrationRuntimeState;
this.taskOrchestration = taskOrchestration;
this.skipCarryOverEvents = eventBehaviourForContinueAsNew == BehaviorOnContinueAsNew.Ignore;
}
/// <summary>
/// Initializes a new instance of the <see cref="TaskOrchestrationExecutor"/> class.
/// This overload is needed only to avoid breaking changes because this is a public constructor.
/// </summary>
/// <param name="orchestrationRuntimeState"></param>
/// <param name="taskOrchestration"></param>
/// <param name="eventBehaviourForContinueAsNew"></param>
/// <param name="errorPropagationMode"></param>
public TaskOrchestrationExecutor(
OrchestrationRuntimeState orchestrationRuntimeState,
TaskOrchestration taskOrchestration,
BehaviorOnContinueAsNew eventBehaviourForContinueAsNew,
ErrorPropagationMode errorPropagationMode = ErrorPropagationMode.SerializeExceptions)
: this(orchestrationRuntimeState, taskOrchestration, eventBehaviourForContinueAsNew, entityParameters: null, errorPropagationMode)
{
}
internal bool IsCompleted => this.result != null && (this.result.IsCompleted || this.result.IsFaulted);
/// <summary>
/// Executes an orchestration from the beginning.
/// </summary>
/// <returns>
/// The result of the orchestration execution, including any actions scheduled by the orchestrator.
/// </returns>
public OrchestratorExecutionResult Execute()
{
return this.ExecuteCore(
pastEvents: this.orchestrationRuntimeState.PastEvents,
newEvents: this.orchestrationRuntimeState.NewEvents);
}
/// <summary>
/// Resumes an orchestration
/// </summary>
/// <returns>
/// The result of the orchestration execution, including any actions scheduled by the orchestrator.
/// </returns>
public OrchestratorExecutionResult ExecuteNewEvents()
{
this.context.ClearPendingActions();
return this.ExecuteCore(
pastEvents: Enumerable.Empty<HistoryEvent>(),
newEvents: this.orchestrationRuntimeState.NewEvents);
}
OrchestratorExecutionResult ExecuteCore(IEnumerable<HistoryEvent> pastEvents, IEnumerable<HistoryEvent> newEvents)
{
SynchronizationContext prevCtx = SynchronizationContext.Current;
try
{
SynchronizationContext syncCtx = new TaskOrchestrationSynchronizationContext(this.decisionScheduler);
SynchronizationContext.SetSynchronizationContext(syncCtx);
OrchestrationContext.IsOrchestratorThread = true;
try
{
void ProcessEvents(IEnumerable<HistoryEvent> events)
{
foreach (HistoryEvent historyEvent in events)
{
if (historyEvent.EventType == EventType.OrchestratorStarted)
{
var decisionStartedEvent = (OrchestratorStartedEvent)historyEvent;
this.context.CurrentUtcDateTime = decisionStartedEvent.Timestamp;
continue;
}
this.ProcessEvent(historyEvent);
historyEvent.IsPlayed = true;
}
}
// Replay the old history to rebuild the local state of the orchestration.
// TODO: Log a verbose message indicating that the replay has started (include event count?)
this.context.IsReplaying = true;
ProcessEvents(pastEvents);
// Play the newly arrived events to determine the next action to take.
// TODO: Log a verbose message indicating that new events are being processed (include event count?)
this.context.IsReplaying = false;
ProcessEvents(newEvents);
// check if workflow is completed after this replay
// TODO: Create a setting that allows orchestrations to complete when the orchestrator
// function completes, even if there are open tasks.
if (!this.context.HasOpenTasks)
{
if (this.result!.IsCompleted)
{
if (this.result.IsFaulted)
{
Exception? exception = this.result.Exception?.InnerExceptions.FirstOrDefault();
Debug.Assert(exception != null);
if (Utils.IsExecutionAborting(exception!))
{
// Let this exception propagate out to be handled by the dispatcher
ExceptionDispatchInfo.Capture(exception).Throw();
}
this.context.FailOrchestration(exception);
}
else
{
this.context.CompleteOrchestration(this.result.Result);
}
}
// TODO: It is an error if result is not completed when all OpenTasks are done.
// Throw an exception in that case.
}
}
catch (NonDeterministicOrchestrationException exception)
{
this.context.FailOrchestration(exception);
}
return new OrchestratorExecutionResult
{
Actions = this.context.OrchestratorActions,
CustomStatus = this.taskOrchestration.GetStatus(),
};
}
finally
{
SynchronizationContext.SetSynchronizationContext(prevCtx);
OrchestrationContext.IsOrchestratorThread = false;
}
}
void ProcessEvent(HistoryEvent historyEvent)
{
if (historyEvent.IsPoison)
{
// If the message is labeled as "poison", then we should avoid processing it again.
// Therefore, we replace the event "in place" with an "ExecutionTerminatedEvent", so the
// orchestrator stops immediately.
var terminationEvent = new ExecutionTerminatedEvent(-1, historyEvent.PoisonGuidance);
historyEvent = terminationEvent;
// since replay is not guaranteed, we need to populate `this.result`
// with a completed task
var taskCompletionSource = new TaskCompletionSource<string>();
taskCompletionSource.SetResult("");
this.result = taskCompletionSource.Task;
}
bool overrideSuspension = historyEvent.EventType == EventType.ExecutionResumed || historyEvent.EventType == EventType.ExecutionTerminated;
if (this.context.IsSuspended && !overrideSuspension)
{
this.context.HandleEventWhileSuspended(historyEvent);
}
else
{
switch (historyEvent.EventType)
{
case EventType.ExecutionStarted:
var executionStartedEvent = (ExecutionStartedEvent)historyEvent;
this.result = this.taskOrchestration.Execute(this.context, executionStartedEvent.Input);
break;
case EventType.ExecutionTerminated:
this.context.HandleExecutionTerminatedEvent((ExecutionTerminatedEvent)historyEvent);
break;
case EventType.TaskScheduled:
this.context.HandleTaskScheduledEvent((TaskScheduledEvent)historyEvent);
break;
case EventType.TaskCompleted:
this.context.HandleTaskCompletedEvent((TaskCompletedEvent)historyEvent);
break;
case EventType.TaskFailed:
this.context.HandleTaskFailedEvent((TaskFailedEvent)historyEvent);
break;
case EventType.SubOrchestrationInstanceCreated:
this.context.HandleSubOrchestrationCreatedEvent((SubOrchestrationInstanceCreatedEvent)historyEvent);
break;
case EventType.SubOrchestrationInstanceCompleted:
this.context.HandleSubOrchestrationInstanceCompletedEvent(
(SubOrchestrationInstanceCompletedEvent)historyEvent);
break;
case EventType.SubOrchestrationInstanceFailed:
this.context.HandleSubOrchestrationInstanceFailedEvent((SubOrchestrationInstanceFailedEvent)historyEvent);
break;
case EventType.TimerCreated:
this.context.HandleTimerCreatedEvent((TimerCreatedEvent)historyEvent);
break;
case EventType.TimerFired:
this.context.HandleTimerFiredEvent((TimerFiredEvent)historyEvent);
break;
case EventType.EventSent:
this.context.HandleEventSentEvent((EventSentEvent)historyEvent);
break;
case EventType.EventRaised:
this.context.HandleEventRaisedEvent((EventRaisedEvent)historyEvent, this.skipCarryOverEvents, this.taskOrchestration);
break;
case EventType.ExecutionSuspended:
this.context.HandleExecutionSuspendedEvent((ExecutionSuspendedEvent)historyEvent);
break;
case EventType.ExecutionResumed:
this.context.HandleExecutionResumedEvent((ExecutionResumedEvent)historyEvent, ProcessEvent);
break;
}
}
}
class TaskOrchestrationSynchronizationContext : SynchronizationContext
{
readonly TaskScheduler scheduler;
public TaskOrchestrationSynchronizationContext(TaskScheduler scheduler)
{
this.scheduler = scheduler;
}
public override void Post(SendOrPostCallback sendOrPostCallback, object state)
{
Task.Factory.StartNew(() => sendOrPostCallback(state),
CancellationToken.None,
TaskCreationOptions.None,
this.scheduler);
}
public override void Send(SendOrPostCallback sendOrPostCallback, object state)
{
var t = new Task(() => sendOrPostCallback(state));
t.RunSynchronously(this.scheduler);
t.Wait();
}
}
}
}