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Description
I would like to know how these cvars work:
// End the round if too late.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
instant_defuse_end_if_too_late "0"
// Instant defuse if there is time to do so.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
instant_defuse_if_time "1"
Currently, if a CT tries to defuse C4 when he doesn't have time, the round ends and he says that TR won, but I would like to continue defuse and with that the C4 explodes since he doesn't have time.
I tried changing cvar instant_defuse_end_if_too_late to 0 but with this even if CT doesn't have time to defuse, it still manages to instantaneous defuse, even if there's 0.8 seconds for C4 to explode CT still defuse.
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