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Update readme to be current
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portal 2/BEE_readme.txt

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Ben and August's Extended Editor - BEEMOD1.05
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August and Ben's Extended Editor - BEEMOD1.5
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August made all the in puzzlemaker models and animations
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Ben made the instances and integrated them with the puzzlemaker
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you can use the instances, but you must get permission from august to use his models
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get more information about the BEE at portal2backstock.com/bee
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get more information about the BEE at portal2backstock.com/bee or github.com/BEEmod/BEEMOD
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information including contact for August is here http://portal2backstock.com/team#AugustLoolam
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information including contact for Benis here http://portal2backstock.com/team#BenjaminBlodgett
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information including contact for August is here augustloolam.com
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information including contact for Benis here benvlodgi.github.io
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known bugs:
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doors dont get proper signage yet
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doors connection acts like an OR gate, not like an AND gate
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Known bugs:
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* doors dont get proper signage
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* doors connection acts like an OR gate, not like an AND gate
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Any other bugs, report them at github.com/BEEmod/BEEMOD/issues
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any other bugs send them to me at [email protected]
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make the subject "Portal 2 BEE: <problem>"
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Update Log:
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=============================1.05=============================
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*Fixed turret overlapping pellet catcher item on the palette.
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=============================1.04=============================
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*Fixed compatability issue with PTI Coop
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Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
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=============================1.03=============================
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*Fixed autoportal sometimes emitting backwards into the void
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=============================1.02=============================
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*Fixed warm light strip selection
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*Fixed broken NOT gate
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=============================1.01=============================
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*Removed NAND and NOR gates to stop crashes when adding logic entities
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*Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
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*Fixed PDVs particle effects no showing up on loads from saved games.
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============================= 1.5 =============================
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* Fixed turret overlapping pellet catcher item on the palette.
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============================= 1.4 =============================
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* Fixed compatability issue with PTI Coop
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Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all
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============================= 1.3 =============================
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* Fixed autoportal sometimes emitting backwards into the void
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============================= 1.2 =============================
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* Fixed warm light strip selection
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* Fixed broken NOT gate
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============================= 1.1 =============================
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* Removed NAND and NOR gates to stop crashes when adding logic entities
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* Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
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* Fixed PDVs particle effects no showing up on loads from saved games.
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============================= 1.0 =============================
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* Initial release

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