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2427 lines (2427 loc) · 120 KB
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[
{
"id": 1,
"slug": "scene1-boombox",
"name": "Scene 1 — BoomBox PBR",
"maxMad": 0.19,
"maxRegionMad": 0.03,
"maxRawKB": 92.9,
"description": "glTF PBR model, IBL environment, hemispheric light, arc-rotate camera.",
"tags": ["pbr", "gltf"],
"compatParity": true
},
{
"id": 2,
"slug": "scene2-sphere",
"name": "Scene 2 — Sphere",
"maxMad": 0.01,
"maxRegionMad": 0.01,
"maxRawKB": 47.62,
"description": "StandardMaterial sphere with Blinn-Phong, directional light, ground plane.",
"tags": ["std", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 3,
"slug": "scene3-fog",
"name": "Scene 3 — Fog + Skybox",
"maxMad": 0.01,
"maxRawKB": 55.37,
"description": "Exponential² fog, multiple colored boxes, skybox, ground plane.",
"tags": ["fog", "procedural", "std"],
"skipPerf": true
},
{
"id": 4,
"slug": "scene4-shadows",
"name": "Scene 4 — Shadows",
"maxMad": 0.08,
"maxRawKB": 73.36,
"description": "DirectionalLight, ESM shadow map with blur, heightmap ground, torus caster.",
"tags": ["shadow", "procedural", "std"],
"compatParity": true
},
{
"id": 5,
"slug": "scene5-alien",
"name": "Scene 5 — Alien Skeleton",
"maxMad": 0.01,
"maxRegionMad": 0.08,
"maxRawKB": 92.36,
"description": "glTF Alien model with PBR, skeleton/bones, normal map, hemispheric light.",
"tags": ["pbr", "gltf"],
"skipPerf": true,
"compatParity": true
},
{
"id": 6,
"slug": "scene6-pbr-sphere",
"name": "Scene 6 — PBR Gold Sphere",
"maxMad": 0.5,
"maxRawKB": 74,
"description": "Procedural sphere with PBR specular-glossiness, environment IBL, no direct light.",
"tags": ["pbr", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 7,
"slug": "scene7-chibirex",
"name": "Scene 7 — ChibiRex Animated",
"maxMad": 0.55,
"maxRegionMad": 0.66,
"maxRawKB": 105.9,
"description": "Animated dinosaur, PBR materials, IBL environment, skeletal animation.",
"tags": ["pbr", "gltf", "anim"]
},
{
"id": 8,
"slug": "scene8-glass-sphere",
"name": "Scene 8 — HDR Glass Sphere",
"maxMad": 0.027,
"maxRawKB": 75.07,
"description": "Glass sphere with HDR environment, alpha transparency, and custom exposure.",
"tags": ["pbr", "procedural", "env"],
"skipPerf": true
},
{
"id": 9,
"slug": "scene9-sponza",
"name": "Scene 9 — Sponza (.babylon)",
"maxMad": 0.01,
"maxRawKB": 60.57,
"description": "Sponza palace loaded from .babylon format. Standard materials with diffuse textures, point lights.",
"tags": ["std", "babylon"],
"compatParity": true
},
{
"id": 10,
"slug": "scene10-pbr-rough",
"name": "Scene 10 — PBR Rough Sphere",
"maxMad": 0.011,
"maxRawKB": 54.1,
"description": "PBR metallic-roughness sphere: golden base, metallic=0, roughness=1, hemispheric light only.",
"tags": ["pbr", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 11,
"slug": "scene11-shark",
"name": "Scene 11 — Shark GLB",
"maxMad": 0.01,
"maxRawKB": 89.21,
"description": "Shark glTF model with PBR material, hemispheric light, auto-framing camera.",
"tags": ["pbr", "gltf"],
"skipPerf": true,
"compatParity": true
},
{
"id": 12,
"slug": "scene12-shader-balls",
"name": "Scene 12 — PBR Shader Balls",
"maxMad": 0.027,
"maxRawKB": 104.08,
"description": "3 shader balls with metallic reflectance textures, directional light, env rotation.",
"tags": ["pbr", "gltf"],
"skipPerf": true
},
{
"id": 13,
"slug": "scene13-pbr-spheres",
"name": "Scene 13 — PBR Spheres Grid",
"maxMad": 0.008,
"maxRawKB": 88.8,
"description": "12 spheres with varying metallic/roughness baseColorFactor, default environment.",
"tags": ["pbr", "gltf"],
"skipPerf": true,
"compatParity": true
},
{
"id": 14,
"slug": "scene14-flight-helmet",
"name": "Scene 14 — Flight Helmet",
"maxMad": 0.42,
"maxRawKB": 93.2,
"description": "glTF Flight Helmet with PBR materials, DDS cube skybox, default environment.",
"tags": ["pbr", "gltf"],
"skipPerf": true,
"compatParity": true
},
{
"id": 15,
"slug": "scene15-spotlights",
"name": "Scene 15 — SpotLights + Ground",
"maxMad": 0.01,
"maxRawKB": 47.95,
"description": "Two SpotLights (red + green) with different exponents on a ground plane. Multi-light support.",
"tags": ["std", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 16,
"slug": "scene16-thin-instances",
"name": "Scene 16 — Thin Instances",
"maxMad": 0.01,
"maxRawKB": 50.08,
"description": "64,000 colored cubes via thin instances. Per-instance color, disableLighting, emissive-only rendering.",
"tags": ["std", "procedural"],
"compatParity": true
},
{
"id": 17,
"slug": "scene17-pbr-std-thin-instances",
"skipParity": true,
"skipParityReason": "Quarantined for dep-bump PR: Lite diffuse-IBL ~1.4x over-bright vs improved reference (reference changed at core 9.8.0). Group 1 Lite rendering fix in follow-up PR.",
"name": "Scene 17 — PBR + Std TI",
"maxMad": 0.021,
"maxRawKB": 89.8,
"description": "Mixed PBR + Standard materials with thin instances and per-instance color. Env IBL, negative scale.",
"tags": ["pbr", "procedural"]
},
{
"id": 18,
"slug": "scene18-spotlight-shadows",
"name": "Scene 18 — PCF Shadows",
"maxMad": 0.011,
"maxRawKB": 61.29,
"description": "FreeCamera + SpotLight PCF shadow generator. Ground receives hard shadows from box.",
"tags": ["std", "procedural", "shadow"],
"skipPerf": true,
"compatParity": true
},
{
"id": 19,
"slug": "scene19-clearcoat",
"skipParity": true,
"skipParityReason": "Quarantined for dep-bump PR: Lite diffuse-IBL/clearcoat over-bright vs improved reference (reference changed at core 9.8.0). Group 1 Lite rendering fix in follow-up PR.",
"name": "Scene 19 — PBR Clearcoat",
"maxMad": 0.031,
"maxRawKB": 71.06,
"description": "Sphere with PBR clearcoat layer (IOR=2.0). DDS environment for glossy reflections.",
"tags": ["pbr", "env"],
"compatParity": true
},
{
"id": 20,
"slug": "scene20-emissive-grid",
"name": "Scene 20 — PBR Emissive Grid",
"maxMad": 0.49,
"maxRawKB": 80.1,
"description": "2500 PBR spheres with random emissive colors, parent hierarchy, per-frame rotation.",
"tags": ["pbr", "env"]
},
{
"id": 21,
"slug": "scene21-sheen-cloth",
"name": "Scene 21 — PBR Sheen Cloth",
"maxMad": 0.01,
"maxRawKB": 89.3,
"description": "Cloth mesh with PBR sheen layer, blue albedo + fire texture. Country environment.",
"tags": ["pbr", "env"],
"skipPerf": true
},
{
"id": 22,
"slug": "scene22-pbr-shadows",
"name": "Scene 22 — PBR Shadows",
"maxMad": 0.07,
"maxRawKB": 101.8,
"description": "Scene 4 variant with PBR ground material. Tests PBR multi-light shadow receiving (ESM + PCF).",
"tags": ["pbr", "shadow", "procedural", "multilight"],
"compatParity": true
},
{
"id": 23,
"slug": "scene23-anisotropy",
"name": "Scene 23 — PBR Anisotropy",
"maxMad": 0.12,
"maxRawKB": 79.2,
"description": "PBR metallic sphere with anisotropic reflections. DDS environment, no direct light.",
"tags": ["pbr", "env"],
"skipPerf": true
},
{
"id": 24,
"slug": "scene24-hillvalley",
"name": "Scene 24 — Hill Valley",
"maxMad": 0.06,
"maxRawKB": 59.6,
"description": "Hill Valley town loaded from .babylon format. Pre-baked lighting, standard materials, free camera.",
"tags": ["std", "babylon"],
"compatParity": true
},
{
"id": 25,
"slug": "scene25-ktx-texture",
"name": "Scene 25 — KTX Texture",
"maxMad": 0.5,
"maxRawKB": 52.01,
"description": "Ground plane with KTX compressed texture (auto-format selection), UV tiling, FreeCamera, hemispheric light.",
"tags": ["std", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 26,
"slug": "scene26-pbr-subsurface",
"name": "Scene 26 — PBR Subsurface",
"maxMad": 0.5,
"maxRawKB": 90.7,
"description": "Georgia Tech Dragon with PBR subsurface translucency, thickness map, point light, DDS environment.",
"tags": ["pbr", "gltf", "env"],
"skipPerf": true
},
{
"id": 27,
"slug": "scene27-material-variants",
"name": "Scene 27 — Material Variants",
"maxMad": 1,
"maxRawKB": 82.96,
"description": "glTF refrigerator with KHR_materials_variants, White variant selected. ArcRotate camera, hemispheric light.",
"tags": ["pbr", "gltf", "variants"],
"skipPerf": true,
"compatParity": true
},
{
"id": 28,
"slug": "scene28-clearcoat-gltf",
"name": "Scene 28 — Clearcoat glTF",
"maxMad": 0.02,
"maxRawKB": 87.14,
"description": "ClearCoatTest.gltf (6×3 grid: clearcoat variants) with default environment (IBL only). Matches PG #YG3BBF#33.",
"tags": ["pbr", "gltf", "env", "clearcoat"],
"compatParity": true
},
{
"id": 29,
"slug": "scene29-sheen-cloth-gltf",
"name": "Scene 29 — Sheen Cloth glTF",
"maxMad": 0.015,
"maxRawKB": 90.78,
"description": "SheenCloth.gltf (KHR_materials_sheen + KHR_texture_transform 30× tiling) with default environment (IBL only). Matches PG #YG3BBF#2.",
"tags": ["pbr", "gltf", "env", "sheen", "texture-transform"],
"skipPerf": true,
"compatParity": true
},
{
"id": 30,
"slug": "scene30-volume-testing",
"name": "Scene 30 — KHR_materials_volume_testing",
"maxMad": 0.15,
"maxRawKB": 104.16,
"description": "KHR_materials_volume_testing.glb (transmission + volume + ior + specular) against default IBL environment with frame-graph scene-texture transmission. Matches PG #YG3BBF#16.",
"tags": ["pbr", "gltf", "env", "transmission", "volume"],
"skipPerf": true,
"compatParity": true
},
{
"id": 31,
"slug": "scene31-emissive-strength",
"name": "Scene 31 — KHR_materials_emissive_strength",
"maxMad": 0.01,
"maxRawKB": 80.53,
"description": "EmissiveStrengthTest.glb (grid of materials with varying emissive_strength) against default IBL environment. Matches PG #YG3BBF#52.",
"tags": ["pbr", "gltf", "env", "emissive"],
"skipPerf": true,
"compatParity": true
},
{
"id": 32,
"slug": "scene32-unlit",
"name": "Scene 32 — KHR_materials_unlit",
"maxMad": 0.01,
"maxRawKB": 80.37,
"description": "UnlitTest.glb (KHR_materials_unlit) against default IBL environment. Base color output directly with no lighting. Matches PG #YG3BBF#53.",
"tags": ["pbr", "gltf", "env", "unlit"],
"skipPerf": true,
"compatParity": true
},
{
"id": 33,
"slug": "scene33-lights-punctual",
"name": "Scene 33 — KHR_lights_punctual",
"maxMad": 0.07,
"maxRawKB": 104.01,
"description": "LightsPunctualLamp.glb (KHR_lights_punctual point lights + KHR_materials_transmission) with default IBL environment. Matches PG #YG3BBF#54.",
"tags": ["pbr", "gltf", "env", "lights-punctual", "transmission"],
"skipPerf": true,
"compatParity": true
},
{
"id": 34,
"slug": "scene34-node-visibility",
"name": "Scene 34 — KHR_node_visibility + KHR_animation_pointer",
"maxMad": 0.02,
"maxRawKB": 99,
"description": "CubeVisibility.glb — three cubes: green always-visible, blue blinking via KHR_animation_pointer on its visibility flag, two reds hidden via KHR_node_visibility. Default IBL env. Matches PG #YG3BBF#55.",
"tags": ["pbr", "gltf", "env", "node-visibility", "animation-pointer"],
"skipPerf": true,
"compatParity": true
},
{
"id": 35,
"slug": "scene35-gltf-instancing",
"name": "Scene 35 — EXT_mesh_gpu_instancing",
"maxMad": 0.02,
"maxRawKB": 84.33,
"description": "SimpleInstancing.glb (EXT_mesh_gpu_instancing) — 5×5×5 grid of 125 unit cubes driven by per-instance TRS accessors. Default IBL env. Matches PG #YG3BBF#57.",
"tags": ["pbr", "gltf", "env", "gpu-instancing"],
"compatParity": true
},
{
"id": 36,
"slug": "scene36-basis-texture",
"name": "Scene 36 — Basis Universal Texture",
"maxMad": 0.5,
"maxRawKB": 52,
"description": "Box with a .basis texture as diffuse+emissive. Transcoder fetched from the BJS CDN; auto-selects BC7/ASTC/ETC2/BC3/RGBA32 per device. Matches PG #4RN0VF.",
"tags": ["std", "procedural", "basis"],
"skipPerf": true,
"compatParity": true
},
{
"id": 37,
"slug": "scene37-sheen-sofa",
"name": "Scene 37 — Sheen Wood Leather Sofa",
"maxMad": 0.02,
"maxRawKB": 97.47,
"description": "SheenWoodLeatherSofa.glb (KHR_materials_sheen + KHR_materials_specular + KHR_texture_transform + EXT_texture_webp) with default IBL environment (no skybox, no ground). Matches PG #YG3BBF#58.",
"tags": ["pbr", "gltf", "env", "sheen", "specular", "texture-transform", "webp"],
"compatParity": true
},
{
"id": 38,
"slug": "scene38-procedural-builders",
"name": "Scene 38 — Procedural Builders",
"maxMad": 0.02,
"maxRawKB": 62.3,
"description": "Cylinder, cone, plane, disc, ring, polyhedron, ribbon, tube, and extruded shape rendered with StandardMaterial. Parity check against BJS MeshBuilder.",
"tags": ["std", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 39,
"slug": "scene39-animation-pointer-waterfall",
"name": "Scene 39 — KHR_animation_pointer (Animated Waterfall)",
"maxMad": 0.6,
"maxRawKB": 110.7,
"description": "AnimatedWaterfall.gltf — grass blades rotate via /nodes/{n}/rotation pointers and water/foam surfaces scroll via /materials/{m}/.../KHR_texture_transform offset+scale pointers. Default IBL env, no skybox/ground. Validates KHR_animation_pointer node-TRS + texture-transform handlers.",
"tags": ["pbr", "gltf", "env", "lights-punctual", "texture-transform", "animation-pointer"],
"skipPerf": true,
"compatParity": true
},
{
"id": 99,
"slug": "scene99-bone-control",
"name": "Scene 99 — Bone Control",
"maxMad": 0.02,
"maxRawKB": 92.52,
"description": "Xbot skinned model at bind pose with the whole left arm hidden via opt-in bone control (enableBoneControl + setBoneVisible collapses the bone sub-tree). Parity against BJS bone local-matrix collapse.",
"tags": ["gltf", "skeleton", "bone-control"],
"skipPerf": true
},
{
"id": 40,
"slug": "scene40-physics",
"name": "Scene 40 — Physics",
"maxMad": 0.5,
"maxRawKB": 50.23,
"maxGzipKB": 22,
"description": "Havok Physics V2 sphere drop. Sphere falls onto ground under gravity with restitution bounce.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 41,
"slug": "scene41-physics-shapes",
"name": "Scene 41 — Physics Shape Debug Viewer",
"maxMad": 10,
"maxRawKB": 92.85,
"maxGzipKB": 36,
"description": "Havok Physics V2 mesh, convex hull, and aggregate collision shapes with PhysicsViewer wireframes. Loaded skull and seagull port of PG #LKPBW5.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 42,
"slug": "scene42-physics-clone",
"name": "Scene 42 — Physics Clone Pre-Step",
"maxMad": 0.5,
"maxRawKB": 51.94,
"maxGzipKB": 23,
"description": "Havok Physics V2 sphere clone with pre-step enabled, captured at frame 300. Port of PG #MZCQC4.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 43,
"slug": "scene43-parametric-proximity",
"name": "Scene 43 — Parametric Proximity Path",
"maxMad": 1,
"maxRawKB": 59.35,
"maxGzipKB": 24,
"description": "Circle-path replacement for PG #I6AR8X#21 Catmull-Rom proximity demo, captured at frame 300.",
"tags": ["std", "procedural", "thin-instances"],
"skipPerf": true
},
{
"id": 44,
"slug": "scene44-physics-sleeping-towers",
"name": "Scene 44 — Physics Sleeping Towers",
"maxMad": 1,
"maxRawKB": 54,
"maxGzipKB": 23,
"description": "Havok Physics V2 sleeping vs awake box towers; drop boxes after 2s and capture at 5s. Port of PG #KJ0945#1 without GUI/text.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 45,
"slug": "scene45-physics-filtering",
"name": "Scene 45 — Physics Collision Filtering",
"maxMad": 1,
"maxRawKB": 53.9,
"maxGzipKB": 23,
"description": "Havok Physics V2 collision filter masks: one sphere collides with the red box and one ignores it. Port of PG #H4UR4Z#1.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 46,
"slug": "scene46-constraint-viewer",
"name": "Scene 46 — Physics Constraints",
"maxMad": 1,
"maxRawKB": 54.95,
"maxGzipKB": 23,
"description": "Havok Physics V2 constraint examples without PhysicsViewer or labels. Port of PG #7DMWP8#693.",
"tags": ["std", "procedural", "physics"],
"skipPerf": true
},
{
"id": 47,
"slug": "scene47-physics-heightfield",
"name": "Scene 47 — Physics Heightfield",
"maxMad": 0.05,
"maxRawKB": 91.74,
"maxGzipKB": 35,
"description": "Havok Physics V2 heightfield from heightMap.png with two rows of falling shapes: row 1 PhysicsAggregate all types (box, sphere, capsule, cylinder, plus convex hull and mesh from the seagull glb), row 2 body+shape all types including convex hull and mesh from the seagull glb.",
"tags": ["physics", "gltf", "procedural", "std"],
"skipPerf": true,
"skipParityOnCI": true,
"skipNotes": "Scene 47 parity is skipped on CI because the BJS reference capture is flaky on CI/BrowserStack: this scene's golden is regenerated live from the BJS PhysicsViewer each run (machine-dependent, not committed), and the BJS physics-viewer wireframe overlay does not render consistently at the capture frame on BrowserStack, producing a bad live reference image rather than a Babylon Lite regression. Local parity still runs and force-recaptures the golden on each test run. The scene remains in the lab/bundle config and can be re-enabled once the BJS reference readiness signal is reliable on CI."
},
{
"id": 48,
"slug": "scene48-physics-center-of-mass",
"name": "Scene 48 — Physics Center of Mass",
"maxMad": 0.01,
"maxRawKB": 57.7,
"maxGzipKB": 24,
"description": "Havok Physics V2 centre-of-mass demo (port of PG #JVZAFL#1, GUI dropped). Three tall 1x4x1 boxes with distinct centres of mass (marked by red spheres) drop and settle, then a horizontal force kick toppling each differently. Fixed 1/60 timestep; frame captured 10 physics steps after the setTimeout kick.",
"tags": ["physics", "procedural", "std"],
"skipPerf": true
},
{
"id": 49,
"slug": "scene49-physics-shape-queries",
"name": "Scene 49 — Physics Shape Queries",
"maxMad": 0.005,
"maxRawKB": 93.2,
"maxGzipKB": 36,
"description": "Havok Physics V2 shape queries — merge of PG #1VT1BK#11 (shapeProximity) and #1VT1BK#12 (shapeCast), shown as TWO distinct groups stacked along Y. Group A (top): cylinder query shape + animated capsule body, shapeProximity draws the closest-point pair (orange on the cylinder, red on the capsule). Group B (bottom): cylinder swept +X + animated capsule body, shapeCast draws the cast ray (cyan) plus its hit point (green). Clicking a cylinder attaches a 3-axis rotation gizmo (GPU-picked) and the queries read the cylinder's live rotation; the gizmo is interactive-only so the static parity frame shows no gizmo. Frame captured once both queries report hits.",
"tags": ["physics", "procedural", "std"],
"skipPerf": true
},
{
"id": 50,
"slug": "scene50-sprite-grid",
"name": "Scene 50 — Sprite Grid",
"maxMad": 0.02,
"maxRawKB": 19.7,
"description": "25×10 grid of icon sprites with cycled tints and rotated thirds, rendered via the pure-2D sprite API. BJS SpriteManager oracle.",
"tags": ["sprites", "2d"],
"skipPerf": true,
"compatParity": true
},
{
"id": 51,
"slug": "scene51-sprite-grid",
"name": "Scene 51 — Soft-Edged Sprite Grid (Premultiplied)",
"maxMad": 0.1,
"maxRawKB": 19.6,
"description": "25×10 grid of radial-gradient sprites with anti-aliased edges, rendered via the premultiplied sprite codepath. BJS SpriteRenderer with ALPHA_PREMULTIPLIED blendMode + pre-baked premultiplied atlas as the parity oracle.",
"tags": ["sprites", "2d", "premultiplied"],
"skipPerf": true,
"compatParity": true
},
{
"id": 52,
"slug": "scene52-hud-on-3d",
"name": "Scene 52 — HUD on 3D",
"maxMad": 0.02,
"maxRawKB": 59.8,
"description": "3D scene (sphere + StandardMaterial under a directional light) with a pure-2D HUD sprite overlay rendered AFTER the 3D pass via createSpriteRenderer + registerSpriteRenderer. HUD layer uses depth: \"none\". BJS reference renders the same 3D scene plus a pixel-space SpriteRenderer HUD for parity.",
"tags": ["sprites", "2d", "hud"],
"skipPerf": true,
"compatParity": true
},
{
"id": 53,
"slug": "scene53-depth-hosted-sprites",
"name": "Scene 53 — Depth-Hosted Sprites Mixed With 3D",
"maxMad": 0.02,
"maxRawKB": 59.4,
"description": "Two boxes at different camera-distances + an alpha-to-coverage Sprite2DLayer added via addToScene with depth: \"test-write\" and per-instance z. The front box occludes the sprite; the sprite occludes the back box. BJS reference uses SpriteManager sprites projected to the same pixel centers and depths for parity.",
"tags": ["sprites", "2d", "depth", "alpha-to-coverage"],
"skipPerf": true,
"compatParity": true
},
{
"id": 54,
"slug": "scene54-facing-billboards",
"name": "Scene 54 — Facing Billboards",
"maxMad": 0.02,
"maxRawKB": 64.5,
"description": "World-space camera-facing rectangular sprite cards rendered through the opt-in FacingBillboardSpriteSystem path from an off-axis camera, depth-tested against diagonal opaque boxes with transparent alpha and no depth write. BJS reference uses SpriteManager.",
"tags": ["sprites", "billboards", "depth"],
"compatParity": true
},
{
"id": 55,
"slug": "scene55-billboard-sorting",
"name": "Scene 55 — Billboard Sorting",
"maxMad": 0.02,
"maxRawKB": 34.5,
"description": "Overlapping transparent world-space billboards inserted near-to-far in Lite and far-to-near in the Babylon.js SpriteManager reference, exercising CPU-side per-billboard sorting before compact vertex-buffer upload.",
"tags": ["sprites", "billboards", "sorting"],
"skipPerf": true,
"compatParity": true
},
{
"id": 56,
"slug": "scene56-axis-locked-billboards",
"name": "Scene 56 — Axis-Locked Billboards",
"maxMad": 0.02,
"maxRawKB": 64.4,
"description": "Axis-locked world-space billboards constrain rotation to an arbitrary normalized axis. BJS reference uses explicit meshes with axis-aligned basis vectors computed from the camera and lock axis.",
"tags": ["sprites", "billboards", "axis-locked"],
"skipPerf": true,
"compatParity": true
},
{
"id": 57,
"slug": "scene57-cutout-billboards",
"name": "Scene 57 — Cutout Billboards",
"maxMad": 0.02,
"maxRawKB": 64.5,
"description": "Hard-alpha world-space billboard cards rendered with the cutout depth-write path and alpha-to-coverage. Front covered samples occlude later overlapping cards and opaque geometry while transparent holes leave the background visible.",
"tags": ["sprites", "billboards", "depth", "alpha-to-coverage"],
"skipPerf": true,
"compatParity": true
},
{
"id": 58,
"slug": "scene58-sprite-animation",
"name": "Scene 58 — Sprite2D Animation",
"maxMad": 0.02,
"maxRawKB": 24.3,
"description": "Pure-2D player sprite sheet animation using the optional Sprite2D handle animation API. The scene exercises forward looping, reverse looping, and removeWhenFinished on a frozen seek frame.",
"tags": ["sprites", "2d", "anim"],
"skipPerf": true,
"compatParity": true
},
{
"id": 59,
"slug": "scene59-billboard-animation",
"name": "Scene 59 — Billboard Sprite Animation",
"maxMad": 0.02,
"maxRawKB": 69,
"description": "World-space character billboard sprite sheet animation using the optional billboard handle animation API, including forward looping, reverse looping, and removeWhenFinished.",
"tags": ["sprites", "billboards", "anim"],
"skipPerf": true,
"compatParity": true
},
{
"id": 60,
"slug": "scene60-nme-flat",
"name": "Scene 60 — NME Flat Colour",
"maxMad": 0.5,
"maxRawKB": 58.3,
"description": "Minimal Node Material: InputBlock(color, uniform, vec4) feeds FragmentOutput; vertex path is position × WVP. First end-to-end NME scene.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 61,
"slug": "scene61-nme-normal",
"name": "Scene 61 — NME Normal As Color",
"maxMad": 0.5,
"maxRawKB": 58.3,
"description": "Node Material with a vertex→fragment varying: normal attribute remapped as `normal * 0.5 + 0.5` → FragmentOutput.rgb. Exercises ScaleBlock, AddBlock, and attribute-to-fragment bridging.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 62,
"slug": "scene62-nme-texture",
"name": "Scene 62 — NME Diffuse Texture",
"maxMad": 0.5,
"maxRawKB": 61.3,
"description": "Node Material sampling a 2D texture (crate.png) through a TextureBlock driven by the UV attribute. Exercises texture/sampler BGL slot allocation and `NodeInputHandle.texture` pass-through.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 63,
"slug": "scene63-nme-light",
"name": "Scene 63 — NME Directional Light",
"maxMad": 0.5,
"maxRawKB": 62.3,
"description": "Node Material with one DirectionalLight: position/normal world-transformed, driven through LightBlock (Blinn-Phong) to FragmentOutput.rgb. Exercises the shared lights UBO binding + module-scope helper assembly.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 64,
"slug": "scene64-nme-morph",
"name": "Scene 64 — NME Morph Targets",
"maxMad": 0.5,
"maxRawKB": 63.2,
"description": "Node Material with a MorphTargetsBlock: one morph target shifts every vertex along +Y at weight=1.0 so the sphere renders translated upward. Proves morph-texture + weights-UBO binding and the @builtin(vertex_index) plumbing.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 65,
"slug": "scene65-nme-shadow",
"name": "Scene 65 — NME Shadow Receive",
"maxMad": 0.1,
"maxRawKB": 78.3,
"description": "Node Material with shadow receive: sphere casts onto ground plane, both lit by one DirectionalLight with an ESM shadow generator. Only meshes with receiveShadows=true are attenuated; the sphere stays fully lit. Same JSON graph as scene 63 — shadow integration is externally driven via parseNodeMaterialFromSnippet({ shadowGenerators }).",
"tags": ["nme", "procedural", "shadows"],
"skipPerf": true,
"compatParity": true
},
{
"id": 66,
"slug": "scene66-nme-big",
"name": "Scene 66 — NME Full Playground (AT7YY5#6)",
"maxMad": 0.1,
"maxRawKB": 97.2,
"description": "Full NME playground integration test using checked-in local AT7YY5#6 NME data plus local texture assets (136 blocks, PBR-style with diffuse/ambient/specular/emissive/normal/opacity/lightmap textures + equirect reflection, plus instances/bones/morph/discard/fog/front-facing and PCF directional shadow receive).",
"tags": ["nme", "procedural", "shadows", "morph", "reflection"]
},
{
"id": 67,
"slug": "scene67-nme-pbr-core",
"name": "Scene 67 — NME PBR Core",
"maxMad": 0.02,
"maxRawKB": 93,
"description": "NME PBRMetallicRoughnessBlock + ReflectionBlock with IBL plumbing on a saturated teal matte sphere. Hemi + point + spot + directional lights make the base material visible against a black background.",
"tags": ["pbr", "nme", "procedural", "env"],
"skipPerf": true,
"compatParity": true
},
{
"id": 68,
"slug": "scene68-nme-pbr-clearcoat",
"name": "Scene 68 — NME PBR Clearcoat",
"maxMad": 0.02,
"maxRawKB": 93.9,
"description": "Dark navy PBR sphere with a ClearCoatBlock wired into PBRMetallicRoughnessBlock.clearcoat (intensity=1, roughness=0.02, IOR=1.5) for an obvious glossy coat highlight.",
"tags": ["pbr", "nme", "procedural", "env", "clearcoat"],
"skipPerf": true,
"compatParity": true
},
{
"id": 69,
"slug": "scene69-nme-pbr-sheen",
"name": "Scene 69 — NME PBR Sheen",
"maxMad": 0.02,
"maxRawKB": 95.9,
"description": "Dark purple PBR sphere with softened clearcoat plus a hot magenta SheenBlock wired into PBRMetallicRoughnessBlock.sheen (intensity=1, roughness=0.55) for a visible fabric-like rim.",
"tags": ["pbr", "nme", "procedural", "env", "clearcoat", "sheen"],
"skipPerf": true,
"compatParity": true
},
{
"id": 70,
"slug": "scene70-nme-pbr-aniso",
"name": "Scene 70 — NME PBR Anisotropy",
"maxMad": 0.02,
"maxRawKB": 97.9,
"description": "Metallic gold PBR sphere with AnisotropyBlock intensity=0.85 and diagonal direction, producing a visibly stretched anisotropic specular highlight.",
"tags": ["pbr", "nme", "procedural", "env", "anisotropy"],
"skipPerf": true,
"compatParity": true
},
{
"id": 71,
"slug": "scene71-nme-pbr-subsurface",
"name": "Scene 71 — NME PBR SubSurface",
"maxMad": 0.02,
"maxRawKB": 98,
"description": "Warm wax-like PBR sphere with SubSurfaceBlock translucency and a modest RefractionBlock input, back-lit to show transmitted subsurface glow.",
"tags": ["pbr", "nme", "procedural", "env", "subsurface"],
"skipPerf": true,
"compatParity": true
},
{
"id": 72,
"slug": "scene72-nme-pbr-full",
"name": "Scene 72 — NME PBR Full (D8AK3Z)",
"maxMad": 0.02,
"maxRawKB": 113,
"description": "Full D8AK3Z#160 setup: 4 lights (hemi + point + spot + dir + PCF shadow) on sphere + ground, NME = checked-in local EPY8BV#6 data plus local texture assets (PBR-MR + reflection + clearcoat + sheen + anisotropy + subsurface).",
"tags": ["pbr", "nme", "procedural", "env", "shadows", "clearcoat", "sheen", "anisotropy", "subsurface"]
},
{
"id": 73,
"slug": "scene73-wheel-nme-viewport",
"name": "Scene 73 — Wheel PBR vs NME Viewports",
"maxMad": 0.05,
"maxRawKB": 141.93,
"description": "CarbonFiberWheel.glb rendered twice on one canvas through two independent Babylon Lite scenes with split camera viewports: native glTF PBR clearcoat material on the left and checked-in C3NEY1#4 NME material on the right.",
"tags": ["pbr", "nme", "gltf", "env", "clearcoat", "viewport"]
},
{
"id": 74,
"slug": "scene74-effect-renderer",
"name": "Scene 74 — Effect Renderer",
"maxMad": 0.05,
"maxRawKB": 19.7,
"description": "EffectRenderer-style fullscreen procedural pass: radial glow, diagonal gradient, crisp rings, and grid rendered without scene geometry.",
"tags": ["procedural", "effect"],
"skipPerf": true
},
{
"id": 75,
"slug": "scene75-effect-rtt-sphere",
"name": "Scene 75 — Effect RTT Sphere",
"maxMad": 0.05,
"maxRawKB": 50.09,
"description": "EffectRenderer-style WGSL pass renders a 512×512 green offscreen texture, then an unlit sphere displays that render target as its base-color texture.",
"tags": ["procedural", "effect", "rtt"],
"skipPerf": true
},
{
"id": 76,
"slug": "scene76-effect-texture",
"name": "Scene 76 — Effect Texture",
"maxMad": 0.05,
"maxRawKB": 24.7,
"description": "EffectWrapper fullscreen pass samples a Texture2D bound through setEffectTexture, proving texture and sampler bindings work without scene geometry.",
"tags": ["procedural", "effect", "texture"],
"skipPerf": true
},
{
"id": 77,
"slug": "scene77-nme-compat",
"name": "Scene 77 — NME Compatibility Blocks",
"maxMad": 0.5,
"maxRawKB": 63,
"description": "Node Material compatibility graph for editor-only/alias blocks: OppositeBlock computes 1 - uv.x, Elbow and Teleport In/Out pass the value through, and an inactive DebugBlock is parsed without changing shader output.",
"tags": ["nme", "procedural"],
"skipPerf": true,
"compatParity": true
},
{
"id": 78,
"slug": "scene78-nme-math",
"name": "Scene 78 — NME Scalar/Vector Math",
"maxMad": 0.5,
"maxRawKB": 58.3,
"description": "Single-plane Node Material graph covering scalar and vector math blocks: Divide, Mod, Reciprocal, Length, Distance, Cross, Reflect, Refract, ArcTan2, and Fresnel with UV-derived deterministic inputs.",
"tags": ["nme", "procedural", "math"],
"skipPerf": true,
"compatParity": true
},
{
"id": 79,
"slug": "scene79-nme-modes",
"name": "Scene 79 — NME Modes",
"maxMad": 0.5,
"maxRawKB": 62.9,
"description": "Single-plane Node Material graph covering NLerpBlock, ConditionalBlock, CurveBlock, WaveBlock, and RandomNumberBlock with UV-driven deterministic inputs, multiple condition/curve/wave modes, and Babylon.js-compatible getRand(seed.xy).",
"tags": ["nme", "procedural", "math"],
"skipPerf": true,
"compatParity": true
},
{
"id": 80,
"slug": "scene80-nme-color",
"name": "Scene 80 — NME Color Operations",
"maxMad": 0.5,
"maxRawKB": 63.1,
"description": "Single-plane Node Material color ramp covering ColorMergerBlock, ColorConverterBlock, DesaturateBlock, GradientBlock, PosterizeBlock, and ReplaceColorBlock with deterministic UV-driven color operations.",
"tags": ["nme", "procedural", "color"],
"skipPerf": true,
"compatParity": true
},
{
"id": 81,
"slug": "scene81-nme-uv-projection",
"name": "Scene 81 — NME UV Projection",
"maxMad": 0.5,
"maxRawKB": 69.1,
"description": "UV sphere Node Material graph covering PannerBlock, Rotate2dBlock, TriPlanarBlock, and BiPlanarBlock with a frozen-time atlas texture and object-space projection mapping.",
"tags": ["nme", "procedural", "texture", "uv"],
"skipPerf": true
},
{
"id": 82,
"slug": "scene82-nme-noise",
"name": "Scene 82 — NME Procedural Noise",
"maxMad": 0.5,
"maxRawKB": 73.1,
"description": "Single-plane Node Material graph split into four deterministic procedural quadrants covering CloudBlock, SimplexPerlin3DBlock, VoronoiNoiseBlock, and WorleyNoise3DBlock.",
"tags": ["nme", "procedural", "noise"],
"skipPerf": true,
"compatParity": true
},
{
"id": 83,
"slug": "scene83-nme-normals",
"name": "Scene 83 — NME Normals",
"maxMad": 0.5,
"maxRawKB": 73,
"description": "Lit Node Material plane covering DerivativeBlock, HeightToNormalBlock, TBNBlock, NormalBlendBlock, and AmbientOcclusionBlock with a UV height field, blended normal-map color, tangent basis tint, and deterministic AO darkening.",
"tags": ["nme", "procedural", "normals", "lighting"],
"skipPerf": true,
"compatParity": true
},
{
"id": 84,
"slug": "scene84-nme-fragment-screen",
"name": "Scene 84 — NME Fragment Screen",
"maxMad": 0.5,
"maxRawKB": 87.9,
"description": "Node Material planes covering FragCoordBlock, ScreenSizeBlock, ScreenSpaceBlock, TwirlBlock, and FragDepthBlock with normalized screen coordinates, projected mesh coordinates, a twirl field, and deterministic custom-depth overwriting.",
"tags": ["nme", "procedural", "screen", "depth"],
"skipPerf": true
},
{
"id": 85,
"slug": "scene85-nme-matrix",
"name": "Scene 85 — NME Matrix",
"maxMad": 0.5,
"maxRawKB": 66.1,
"description": "Node Material plane covering MatrixBuilder, MatrixTransposeBlock, MatrixSplitterBlock, and MatrixDeterminantBlock with matrix-driven vertex shear and determinant/splitter-derived fragment color.",
"tags": ["nme", "procedural", "matrix"],
"skipPerf": true,
"compatParity": true
},
{
"id": 86,
"slug": "scene86-nme-scene-state",
"name": "Scene 86 — NME Scene State",
"maxMad": 0.5,
"maxRawKB": 72.9,
"description": "Node Material quads covering MeshAttributeExistsBlock, ClipPlanesBlock, and ReflectionTextureBaseBlock compatibility with per-mesh UV/color/tangent branch selection and scene clip-plane discard.",
"tags": ["nme", "scene-state", "mesh-attributes", "clip-plane"],
"skipPerf": true,
"compatParity": true
},
{
"id": 87,
"slug": "scene87-nme-iridescence-image",
"name": "Scene 87 — NME Iridescence + Image Processing",
"maxMad": 0.5,
"maxRawKB": 96.8,
"description": "Environment-lit Node Material PBR sphere covering IridescenceBlock thin-film Fresnel plus ImageProcessingBlock output routing under standard tone mapping/exposure/contrast.",
"tags": ["nme", "pbr", "iridescence", "image-processing", "env"],
"skipPerf": true,
"compatParity": true
},
{
"id": 88,
"slug": "scene88-nme-loop",
"name": "Scene 88 — NME LoopBlock",
"maxMad": 0.05,
"maxRawKB": 65.8,
"description": "Single-plane Node Material graph covering LoopBlock control flow with StorageRead/StorageWrite accumulation of five deterministic UV color bands.",
"tags": ["nme", "procedural", "loop"],
"skipPerf": true,
"compatParity": true
},
{
"id": 89,
"slug": "scene89-nme-storage",
"name": "Scene 89 — NME Storage Blocks",
"maxMad": 0.05,
"maxRawKB": 65.8,
"description": "Single-plane Node Material graph covering StorageReadBlock and StorageWriteBlock through a LoopBlock-local vec4 storage value with component-dependent feedback updates.",
"tags": ["nme", "procedural", "loop", "storage"],
"skipPerf": true,
"compatParity": true
},
{
"id": 90,
"slug": "scene90-csg",
"name": "Scene 90 — CSG Operations",
"maxMad": 1,
"maxRawKB": 77.6,
"description": "Box and sphere constructive solid geometry rows showing subtract, intersect, and union with textured StandardMaterial meshes and SVG texture labels.",
"tags": ["csg", "procedural", "std"],
"skipPerf": true,
"compatParity": true
},
{
"id": 91,
"slug": "scene91-csg2",
"name": "Scene 91 — CSG2 Operations",
"maxMad": 1,
"maxRawKB": 77.1,
"description": "Box and sphere CSG2 rows showing subtract, intersect, and add/union with textured StandardMaterial meshes and canvas texture labels.",
"tags": ["csg", "procedural", "std"],
"skipPerf": true,
"compatParity": true
},
{
"id": 92,
"slug": "scene92-sprite-customshader-params",
"name": "Scene 92 — Sprite Custom Shader (params tint)",
"maxMad": 0.02,
"maxRawKB": 23.6,
"description": "25×10 pure-2D sprite grid drawn through an opt-in custom fragment shader that multiplies the atlas sample and per-sprite tint by a constant fx.params vec4 set once before the first frame (no fx.time, fully deterministic). BJS SpriteRenderer oracle pre-multiplies each sprite color by the same params.",
"tags": ["sprites", "2d", "shader"],
"skipPerf": true,
"compatParity": true
},
{