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* Expose feature points in BabylonJS as a native extension.
* Expose setFeaturePointCloudEnabled in XRSession, and add it to the startup routine for the feature
* Add some comments and minor cleanup
* Fix some minor spacing issues
* Add id to feature point data.
* fix indexing of confidence value and ID.
* Maintain feature point cloud across frames, signal with our collection every frame.
* Change onFeaturePointsUpdatedObservable to signal with a list of updated Ids so that we can keep track what has changed between frames.
* Fix doubled size array from doing both a distinct size declaration and .push.
* Add in doc describing implementation of FeaturePoints into LibDeclarations.
* Cleanup, make exposed array readonly and use private member variable to do internal accounting.
* Updating What's new, and move private member variable to unbreak typedoc.
* Apply suggestions from code review
Co-authored-by: Ryan Tremblay <[email protected]>
* Address PR comments. Split feature point updates into added, and updated.
* Change setFeaturePointCloudEnabled to trySetFeaturePointEnabled.
* Optional entity types array for XR hit-test
* Address PR comments.
* Make feature names readonly.
* Make it so ids do not need to be sequential.
* Add option in default pipeline property grid to convert cc to gamma or linear
* Nightly
* Nightly
* Update KHR_materials_variants to latest spec (#8739)
* remove reset button for variants
* Fix thin instance bounding info computation (#8740)
* Nightly
* Add some precision to the doc of onMeshLoaded callback / observable (#8743)
* Allow enabling the stencil buffer when using CreateScreenshotUsingRenderTarget (#8748)
* fix updateOptions issue (#8746)
* Optional entity types array for XR hit-test
* fix updateOptions issue
* linting
* remove unneeded character
* 4.2.0-alpha.33
* Update sphereBuilder.ts (#8750)
* Update sphereBuilder.ts
Fix sphereBuilder adding 6 indices to the top and bottom segments of sphere (even there's only 1 triangle)
* Update what's new.md (#12)
* Update sphereBuilder.ts
* Fix linting
* expose overlay, add css class
* say what say waht say what is new (what is new!)
* Update webXREnterExitUI.ts
* [XR] Make sure any model will work with the controller loop (#8758)
* Optional entity types array for XR hit-test
* defensively dealing with missing valueMesh (thou unlikely)
* Fix playground examples loading (#8756)
* Optional entity types array for XR hit-test
* Fix example-loading issues
* Flat tangent (#8751)
* Flat tangent
* Whats new
* whats new
Co-authored-by: Alejandro Toledo <[email protected]>
* [XR] WebXR Hand Tracking - initial support (#8753)
* Optional entity types array for XR hit-test
* hand tracking declaration
* depends on and hand tracking name
* defensive
* added the hand tracking feature
* nuwat
* fix non-supporting-system issue
* make sure model is disposedif the controller is already disposed
* disable pointer selection for hand tracking
* new observers, physics config
* documentation
* linting
* code doc
* fixing the d.ts issue
* extends instead of implements
* Fix potential recursive calls (#8757)
* nightly
* [XR] Setting default values for the XR creation context (#8759)
Stencil state is takes from the engine (or overridden)
* KTX2 transcoders (#8760)
* Fix potential recursive calls
* Add the ktx2 transcoders
* Nightly
* Nightly
Co-authored-by: Alex Tran <[email protected]>
Co-authored-by: Ryan Tremblay <[email protected]>
Co-authored-by: Raanan Weber <[email protected]>
Co-authored-by: Gary Hsu <[email protected]>
Co-authored-by: Popov72 <[email protected]>
Co-authored-by: aWeirdo <[email protected]>
Co-authored-by: Alejandro Toledo Martinez <[email protected]>
Co-authored-by: Alejandro Toledo <[email protected]>
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