Here are a number of things that are still to be implemented to work with frame graphs.
This list is not ranked in order of importance; some items are more important than others, and some will likely be postponed until a request is made, as they are not a priority:
Here are a number of things that are still to be implemented to work with frame graphs.
This list is not ranked in order of importance; some items are more important than others, and some will likely be postponed until a request is made, as they are not a priority:
scene.needsPreviousWorldMatricescorrectly (should be true if any renderer generates the velocity / linear velocity texture)