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Frame Graph Implementation #18108

@Popov72

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@Popov72

Here are a number of things that are still to be implemented to work with frame graphs.
This list is not ranked in order of importance; some items are more important than others, and some will likely be postponed until a request is made, as they are not a priority:

  • geometry renderer task:
    • adds support for splat meshes
    • improves the "beauty" texture (outputTexture) (adds support for sprites, particles, bounding boxes, outline renderer)
    • handles scene.needsPreviousWorldMatrices correctly (should be true if any renderer generates the velocity / linear velocity texture)
    • allows custom geometry textures
  • min/max reducer (it works with frame graphs, but we could improve it by reusing the geometry depth texture if already generated in the graph)
  • IBL shadows
  • Atmosphere add-on
  • procedural textures (they work with frame graphs, but we could integrate them better)
  • RSM gi
  • fluid renderer
  • History texture: being able to ping/pong the texture multiple times in the same frame
  • NME with prepass texture block (https://playground.babylonjs.com/#WW65SN#17)

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