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Fix resize of PG (#1461)
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content/features/featuresDeepDive/frameGraph/frameGraphExamples/frameGraphExampleTransmission.md

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Here is a playground that uses the node render graph described above to render a scene with transmissive materials:
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<Playground id="#JWKDME#188" image="/img/playgroundsAndNMEs/pg-JWKDME-70.png" title="Node render graph for rendering transmissive materials" description="Rendering transmissive materials with a node render graph" isMain={true}/>
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<Playground id="#JWKDME#196" image="/img/playgroundsAndNMEs/pg-JWKDME-70.png" title="Node render graph for rendering transmissive materials" description="Rendering transmissive materials with a node render graph" isMain={true}/>
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We have created a separate class `RenderWithTransmission`, which takes care of loading and configuring the graph for you. This should make it easier to reuse the code in your own projects, but feel free to use this code as a starting point for your own experiments!
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<Playground id="#SYQW69#1301" title="TransmissionHelper for rendering transmissive materials" description="Rendering transmissive materials with transmission helper" isMain={true}/>
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If you open both playgrounds in two different tabs and switch between them, you will see that the renders are identical. However, if you check a frame with [Spector](https://spector.babylonjs.com/), you will see that we are performing fewer render passes in the node render graph version.
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If you open both playgrounds in two different tabs and switch between them, you will see that the renders are identical. However, if you check a frame with [Spector](https://spector.babylonjs.com/), you will see that we are performing fewer render passes in the node render graph version.

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