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3ds Max/Max2Babylon/Exporter
SharedProjects/BabylonExport.Entities Expand file tree Collapse file tree 2 files changed +5
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lines changed Original file line number Diff line number Diff line change @@ -303,9 +303,9 @@ private List<BabylonAnimationKey> ExportBabylonKeysFromGameController(IIGameCont
303303#else
304304 var gameKey = gameKeyTab [ new IntPtr ( indexKey ) ] ;
305305#endif
306-
307306 var key = new BabylonAnimationKey ( )
308307 {
308+ // ensure the frame if not negative.
309309 frame = gameKey . T / Loader . Global . TicksPerFrame ,
310310 values = extractValueFunc ( gameKey )
311311 } ;
Original file line number Diff line number Diff line change @@ -8,8 +8,11 @@ namespace BabylonExport.Entities
88 [ DataContract ]
99 public class BabylonAnimationKey : IComparable < BabylonAnimationKey > , ICloneable
1010 {
11+ private float _f ;
12+
1113 [ DataMember ]
12- public float frame { get ; set ; }
14+ // guard for negative value.
15+ public float frame { get => _f ; set => _f = value < 0 ? 0 : value ; }
1316
1417 [ DataMember ]
1518 public float [ ] values { get ; set ; }
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