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pandaGaumeDrigax
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Remove Extra Attributes from Physical (#945)
Prevent to export unecessary MetaData from Physical Material to Gltf Co-authored-by: Nicholas Barlow <whoisdrigax@gmail.com>
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3ds Max/Max2Babylon/Exporter/BabylonExporter.Material.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -630,6 +630,11 @@ private void ExportPhysicalMaterial(IIGameMaterial materialNode, IIPropertyConta
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excludeAttributes.Add("babylonBackfaceCulling");
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excludeAttributes.Add("babylonMaxSimultaneousLights");
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excludeAttributes.Add("babylonTransparencyMode");
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excludeAttributes.Add("babylonUseFactors");
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excludeAttributes.Add("babylonDirectIntensity");
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excludeAttributes.Add("babylonEmissiveIntensity");
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excludeAttributes.Add("babylonEnvironmentIntensity");
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excludeAttributes.Add("babylonSpecularIntensity");
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// Export the custom attributes of this material
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babylonMaterial.metadata = ExportExtraAttributes(materialNode, babylonScene, excludeAttributes);
@@ -878,11 +883,6 @@ private void ExportArnoldMaterial(IIGameMaterial materialNode, IIPropertyContain
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excludeAttributes.Add("babylonBackfaceCulling");
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excludeAttributes.Add("babylonMaxSimultaneousLights");
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excludeAttributes.Add("babylonTransparencyMode");
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excludeAttributes.Add("babylonUseFactors");
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excludeAttributes.Add("babylonDirectIntensity");
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excludeAttributes.Add("babylonEmissiveIntensity");
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excludeAttributes.Add("babylonEnvironmentIntensity");
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excludeAttributes.Add("babylonSpecularIntensity");
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// Export the custom attributes of this material
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babylonMaterial.metadata = ExportExtraAttributes(materialNode, babylonScene, excludeAttributes);

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