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Update to published 3dsMax and Maya exporter versions.
Updated 3dsMax exporter 1.4.0 -> 1.4.1 Updated Maya exporter 1.3.0 -> 1.3.1
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3ds Max/CHANGELOG.md

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@@ -198,3 +198,29 @@ not exported correctly using glTF
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**Fixed Bugs**
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- Added @elpie89 's fix for null references when exporting Physical Material with no Texture
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(https://github.com/BabylonJS/Exporters/issues/509)
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## v1.4.1
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### (2019-06-11 14:15:45)
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**Implemented Changes**
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- 3ds Max exporter batching improvements, add parameter saving, decouple export entrypoint from export button click callback. (https://github.com/BabylonJS/Exporters/pull/530)
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- Texture folder explicit (https://github.com/BabylonJS/Exporters/pull/532)
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- Get animation group by node (https://github.com/BabylonJS/Exporters/pull/516)
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- Relative file path (https://github.com/BabylonJS/Exporters/pull/515)
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- AnimationGroup multiselection, merge, clean features (https://github.com/BabylonJS/Exporters/pull/507)
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- Implement 3DS Max double-sided materials (https://github.com/BabylonJS/Exporters/pull/514)
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**Fixed Bugs**
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- fix merge, clean button after last merge issues (https://github.com/BabylonJS/Exporters/pull/528)
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- Fix merge regression, Re-Add animation group selection (https://github.com/BabylonJS/Exporters/pull/527)
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- VS 2015 build fixes for 3DS Max Exporter (https://github.com/BabylonJS/Exporters/pull/513)
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- Fix #533 : Base Color Texture is half darker than the original (https://github.com/BabylonJS/Exporters/commit/7df0e691cbd099bd56514c233d63e8dabd46c32a)
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- Fix #472 : add NormalBumpTex support (https://github.com/BabylonJS/Exporters/commit/630779ed04ea8b8f6f235a00783e3d555f6a2421)

Maya/CHANGELOG.md

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@@ -60,3 +60,8 @@ from the export interface
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**Fixed Bugs**
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- Fixed build break caused by shared components using 3dsMax implementations
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(https://github.com/BabylonJS/Exporters/pull/498)
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## v1.3.1
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### (2019-06-11 14:16:08)
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**Implemented Changes**
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- Maya2Babylon packaging script. (https://github.com/BabylonJS/Exporters/pull/520)

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