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Bugfix Collection: fix wrong UTF8 encoding, 3ds Max binary copied to output folder and other issues (#1126)
* fix log window not scrolling to the bottom (#1117) * fix draco texture indexing problem (#1111) * fix alpha weight problem (#1122) * fix installer crashes to desktop when network is not available (#1124) * disable copying of UiViewmodel.dll to output folder * convert UTF8-BOM encoding to UTF8 NOTE: this fixes failing babylon menu creation in the 3ds Max 2025 build * convert tabs to spaces * fix another tab left
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3ds Max/Max2Babylon/2025/Max2Babylon2025.csproj

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<Reference Include="UiViewModels">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>Refs\UiViewModels.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>

3ds Max/Max2Babylon/2025/Scripts/CreateBabylonMenus.ms

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(
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function createBabylonMenuCB =
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(
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local actionTableId=47368

3ds Max/Max2Babylon/BabylonLoadAnimations.cs

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using System;
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Autodesk.Max;

3ds Max/Max2Babylon/Descriptor.cs

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using Autodesk.Max;
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using Autodesk.Max;
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namespace Max2Babylon
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{

3ds Max/Max2Babylon/Exporter/BabylonExporter.Animation.cs

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using Autodesk.Max;
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using Autodesk.Max;
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using BabylonExport.Entities;
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using System;
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using System.Collections.Generic;

3ds Max/Max2Babylon/Exporter/BabylonExporter.CustomAttributes.cs

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using Autodesk.Max;
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using Autodesk.Max;
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using BabylonExport.Entities;
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using System;
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using System.Collections.Generic;

3ds Max/Max2Babylon/Exporter/BabylonExporter.Light.cs

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using System;
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using System;
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using System.Collections.Generic;
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using Autodesk.Max;
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using BabylonExport.Entities;

3ds Max/Max2Babylon/Exporter/BabylonExporter.Logger.cs

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using Autodesk.Max;
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using Autodesk.Max;
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using System;
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using System.Drawing;
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3ds Max/Max2Babylon/Exporter/BabylonExporter.Material.cs

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using System;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Autodesk.Max;

3ds Max/Max2Babylon/Exporter/BabylonExporter.Mesh.cs

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using Autodesk.Max;
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using Autodesk.Max;
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using BabylonExport.Entities;
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using System;
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using System.Collections.Generic;

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