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remove needInitialSkinMatrix boolean set (#1036)
* remove needInitialSkinMatrix boolean set * remove needInitialSkinMatrix
1 parent 89862b8 commit b037263

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2 files changed

+2
-4
lines changed

2 files changed

+2
-4
lines changed

3ds Max/Max2Babylon/Exporter/BabylonExporter.Skeleton.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -351,8 +351,7 @@ private void ExportSkin(IIGameSkin skin, BabylonScene babylonScene)
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{
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id = skinIndex,
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name = name,
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bones = ExportBones(skin),
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needInitialSkinMatrix = true
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bones = ExportBones(skin)
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};
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babylonScene.SkeletonsList.Add(babylonSkeleton);

Maya/Exporter/BabylonExporter.Skeleton.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -38,8 +38,7 @@ private void ExportSkin(MFnSkinCluster skin, BabylonScene babylonScene)
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BabylonSkeleton babylonSkeleton = new BabylonSkeleton {
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id = skinIndex,
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name = name,
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bones = ExportBones(skin),
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needInitialSkinMatrix = true
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bones = ExportBones(skin)
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};
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babylonScene.SkeletonsList.Add(babylonSkeleton);

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