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Update to published 3dsMax exporter version.
Updated 3dsMax exporter 1.4.1 -> 1.4.2
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3ds Max/CHANGELOG.md

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@@ -223,4 +223,15 @@ not exported correctly using glTF
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- Fix #533 : Base Color Texture is half darker than the original (https://github.com/BabylonJS/Exporters/commit/7df0e691cbd099bd56514c233d63e8dabd46c32a)
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- Fix #472 : add NormalBumpTex support (https://github.com/BabylonJS/Exporters/commit/630779ed04ea8b8f6f235a00783e3d555f6a2421)
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- Fix #472 : add NormalBumpTex support (https://github.com/BabylonJS/Exporters/commit/630779ed04ea8b8f6f235a00783e3d555f6a2421)
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## v1.4.1
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### (2019-06-11 15:37:20)
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**Fixed Bugs**
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- Fix #472 : add NormalBumpTex support (https://github.com/BabylonJS/Exporters/pull/538)
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## v1.4.2
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### (2019-06-11 15:40:44)
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**Fixed Bugs**
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- Fix _getSpecialTexmap null reference exception (https://github.com/BabylonJS/Exporters/pull/539)
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- Fix #472 : add NormalBumpTex support (https://github.com/BabylonJS/Exporters/pull/538)

3ds Max/Max2Babylon/Exporter/BabylonExporter.cs

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private bool optimizeAnimations;
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private bool exportNonAnimated;
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public static string exporterVersion = "1.4.1";
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public static string exporterVersion = "1.4.2";
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public float scaleFactor = 1.0f;
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void ReportProgressChanged(int progress)

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