Skip to content

Uncontrolled fragmentation polygon for skin mesh in 3ds max 2024 #1138

@Testernum

Description

@Testernum

Hi, after updating my version 202410, when exporting a character with bone hierarchy and skin mesh, I get a new result. Now my characters have 4 times more vertexes. For example, in 3ds max I see 12k vertexes, after exporting they become 69k

Metadata

Metadata

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions