- Updated to 1.51
- Project Structure + Code Clean-up/Rework
- Reworked Memory scanning
- Easier to maintain and update
- Use of cvar values:
- Volume level control is now done in-game | removed
sound_levels.txt - Low air sound wont play if you have "Air brakes simulation" disabled
- Reverse sound wont play if you have "Back-up beeper" disabled
- Sound will play in background if you have "Play sound when the game is in background" enabled
- Automatic game sound settings control
- Use of navigation voices and menu music will now be determined by the value they were in your settings
- Full config format rework
- Feature to allow multiple bank files for multiple trucks at one
- "Directional" audio
- Volume fade-out on game loosing focus
- Improved cabin sound
- Fixed only left window affecting volume | Now both windows affects volume evenly
- Automatic
master.bankhandling - Removed requirement for
master.strings.bankfile - Fixed bug where windows named
Euro Truck Simulator 2orAmerican Truck Simulatorwould make the plugin play audio - Added new interior events:
event:/interior/system_warning1[Lane Assist Beep]event:/interior/system_warning2event:/interior/system_warning3- Added new truck effects events:
event:/effects/air_brakeevent:/effects/hook_attachevent:/effects/hook_detachevent:/effects/air_gearevent:/effects/gear_wrongevent:/effects/gear_grindevent:/effects/reverse- Added new paramaters:
parameter:/trans_rpmparameter:/cabin_typeValue will always be1parameter:/daytimeparameter:/air_pressureparameter:/park_brake
- Updated to 1.50
- New
sound_levels.txtfile format - Fixed problem where it would try to load blank lines in
selected.bank.txt
- Added audio mute on alt tab
- Fixed constant "echo" effect on the original ts-fmod plugin
- Better interior and exterior sound
- Added support for menu music [
event:/music/main_menu] - Added support for interior noise sounds [
event:/interior/noise] - Added support for start_bad sound [
event:/engine/start_bad] - Added support for wiper sounds [
event:/interior/wiper_up(and down)]
- Updated to support 1.49
- Reverted window volume changes
- Updated to support 1.48.5
- Fixed air pressure warning sometimes getting stuck playing
- Added support for more interior events:
- interior/window_move
- interior/window_click
- Fixed issue with echo not working.
- Updated to support 1.48
- Support for navigation voice mods
- Added version check so plugin won't load on an unsupported game version
- Fixed issue with plugin not loading with Non-English characters in file path
- Updated to support 1.47
- Added some extra (error) logging
- Updated to support 1.46
- Updated for ATS 1.45.2.1 and ETS2 1.45.1.4
- Updated to support 1.45
- Updated to support 1.44
- Updated for ATS 1.43.3.3 and ETS2 1.43.3.40
- Updated to FMOD v2.02.05
- Updated for 1.43
- Fixed plugin not loading when a non-used audio device could not be loaded.
- Updated for 1.41
- Support for loading multiple sound banks
- Possible to add multiple sound banks on separate lines in selected.bank.txt.
- Loads sound banks from top to bottom, will not load any sounds loaded by a previous sound bank.
- Fixed closed windows affecting sounds on exterior camera
- Fixed handbrake sounds being reversed
- Updated for 1.40
- Fixed engine brake
- Stopped engine brake from playing when in neutral or when throttle/clutch is pressed
- Added support for different levels of engine brake
- Added rudimentary audio level customization
- Fixed interior sounds being played when on an exterior view
- Added support for more interior events:
- interior/stick_hazard_warning
- interior/stick_high_beam
- interior/stick_light_horn
- interior/stick_lights
- interior/stick_wipers
- Fixed so indicator event plays when switching between left/right indicator.
- Switched to using busses to control volume/pause state instead of events individually
- Support for 1.39 turbo event, older sound mods that used the turbo parameter should still work but without turbo sounds
- Fixed playing incorrect event when indicator stick going back to default position
- Added support for the echo sounds when under bridges, in tunnels, etc...
- Initial Code commit