To help players find systems they can reach in a single jump, we can add faint lines starting at the current location reaching for those stars.
To avoid visual clutter, the opacity should drop as more systems are available, or maybe we only draw a max number of lines.
To help players find systems they can reach in a single jump, we can add faint lines starting at the current location reaching for those stars.
To avoid visual clutter, the opacity should drop as more systems are available, or maybe we only draw a max number of lines.