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t.Fields.Add(newFieldDoc("VoiceChatLocked"," Drop voice (normal and shout) from peers lacking basis.voice.lockbypass. Enforced server-side, so a modified client cannot talk past it. true|false; default false. "));
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t.Fields.Add(newFieldDoc("MediaPlayerLocked"," Stop non-bypass clients from loading new media player URLs and from accepting inbound ones. Enforced client-side (media state rides the generic scene relay). Already-playing media keeps playing. true|false; default false. "));
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t.Fields.Add(newFieldDoc("CameraCaptureLocked"," Stop non-bypass clients from taking photos with the handheld camera. Enforced client-side (capture is entirely local). Separate from CameraMetadataDisallowMask, which only strips metadata. true|false; default false. "));
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t.Fields.Add(newFieldDoc("SafeDisplayNamesForced"," Render other players' display names with rich-text markup stripped and TMP rich text off. Enforced client-side. Stops name markup being used to draw over the screen. true|false; default false. "));
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t.Fields.Add(newFieldDoc("PropGrabbingLocked"," Stop non-bypass clients from picking up or grabbing props. Enforced client-side (grabbing is local interaction logic). Separate from PropsLocked, which blocks prop loading instead. true|false; default false. "));
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