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45 lines (39 loc) · 1.5 KB
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import pygame
import sys
import os
from pygame.sprite import Sprite
class Alien(Sprite):
""" 表示单个外星人的类 """
def __init__(self,ai_game):
""" 初始化外星人并设置其起始位置 """
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# 加载外星人图像并设置其rect属性
self.image = load_image('alien spaceship.bmp')
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 储存外星人的精确水平位置
self.x = float(self.rect.x)
# 储存每个外星人的方向
self.direction = self.settings.fleet_direction
def check_edges(self):
""" 如果外星人位于屏幕边缘,就返回True """
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
""" 向左或向右移动外星人 """
self.x += self.settings.alien_speed * self.direction
self.rect.x = self.x
def load_image(filename):
current_path = os.path.dirname(sys.argv[0])
image_path = os.path.join(current_path,'images',filename)
try:
image = pygame.image.load(image_path)
except pygame.error:
print("无法加载图片:", image_path)
raise SystemExit
return image