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1 parent 2eeac6b commit da5a87eCopy full SHA for da5a87e
osu.Game.Rulesets.Rush/Objects/Drawables/DrawableRushHitObject.cs
@@ -108,7 +108,7 @@ protected override void UpdateHitStateTransforms(ArmedState state)
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{
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// This is the only point to correctly apply values to the judgement
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// result in correct time, check whether the player collided now.
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- Action<JudgementResult> rushApplication = br =>
+ void rushApplication(JudgementResult br)
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var r = (RushJudgementResult)br;
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