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Bump ppy.osu.Game from 2024.911.0 to 2025.101.0
Bumps [ppy.osu.Game](https://github.com/ppy/osu) from 2024.911.0 to 2025.101.0. - [Release notes](https://github.com/ppy/osu/releases) - [Commits](https://github.com/ppy/osu/commits/2025.101.0) --- updated-dependencies: - dependency-name: ppy.osu.Game dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <[email protected]>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<Configurations>Debug;Release;Development</Configurations>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<RootNamespace>osu.Game.Rulesets.Rush</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Development' ">
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<Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
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</PropertyGroup>
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<Choose>
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<When Condition=" '$(Configuration)' == 'Release' ">
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<PropertyGroup>
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<AssemblyName>osu.Game.Rulesets.Rush</AssemblyName>
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<AssemblyTitle>rush for osu!</AssemblyTitle>
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</PropertyGroup>
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</When>
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<Otherwise>
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<PropertyGroup>
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<AssemblyName>osu.Game.Rulesets.Rush-dev</AssemblyName>
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<AssemblyTitle>rush for osu! (development build)</AssemblyTitle>
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</PropertyGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<!-- The automated version of this (<EmbeddedResource Include="xyz\**" />) would prepend the RootNamespace to name,
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that will not work well with DllResourceStore as it can only determine the root namespace via AssemblyName,
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and we change that based on the build configuration for separation purposes.
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Therefore prepend the AssemblyName to embedded resources names instead. -->
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<EmbeddedResource Include="Resources\**">
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<LogicalName>$(AssemblyName).$([System.String]::Copy(%(Identity)).Replace($([System.IO.Path]::DirectorySeparatorChar.ToString()), '.'))</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game" Version="2024.911.0" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Project">
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<Configurations>Debug;Release;Development</Configurations>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<RootNamespace>osu.Game.Rulesets.Rush</RootNamespace>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Development' ">
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<Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
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</PropertyGroup>
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<Choose>
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<When Condition=" '$(Configuration)' == 'Release' ">
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<PropertyGroup>
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<AssemblyName>osu.Game.Rulesets.Rush</AssemblyName>
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<AssemblyTitle>rush for osu!</AssemblyTitle>
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</PropertyGroup>
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</When>
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<Otherwise>
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<PropertyGroup>
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<AssemblyName>osu.Game.Rulesets.Rush-dev</AssemblyName>
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<AssemblyTitle>rush for osu! (development build)</AssemblyTitle>
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</PropertyGroup>
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</Otherwise>
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</Choose>
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<ItemGroup>
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<!-- The automated version of this (<EmbeddedResource Include="xyz\**" />) would prepend the RootNamespace to name,
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that will not work well with DllResourceStore as it can only determine the root namespace via AssemblyName,
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and we change that based on the build configuration for separation purposes.
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Therefore prepend the AssemblyName to embedded resources names instead. -->
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<EmbeddedResource Include="Resources\**">
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<LogicalName>$(AssemblyName).$([System.String]::Copy(%(Identity)).Replace($([System.IO.Path]::DirectorySeparatorChar.ToString()), '.'))</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game" Version="2025.101.0" />
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</ItemGroup>
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</Project>

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