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Is there a way to remove the too early hit miss, some of the time, whenever a slider shows up with notes under it, almost every time, if there's a heart, it's 85% of the time at the beginning of the slider. and if you hit the heart just a tiny bit earlier than the slider, it'll cause the next note to miss. Removing early hit miss will fix this, but the other solution is simply making the heart a note,
Another unrelated thing, I know Osu's system isn't exactly flexible with all this, but with hearts, they shouldn't actually be a hittable thing at all, you just colide with it and you simply get the health, is there a way to add that to osu? If it is impossible then I guess we can just deal with it, but it would be a nice QoL thing to have