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This repository was archived by the owner on Aug 15, 2022. It is now read-only.

History / Jump Start Guide

Revisions

  • saying "Call an RPC **on** the Game Logic" made it sound like u are using the class/static. Also **on** was misleading. Minor fix since this is just 1 line lol, but its helpful for sure

    Balroth committed May 18, 2019
  • Minor tweak on Reset()'s "Minor Note", from "Everything inside here" to "This function" so people won't think everything inside gets magically called from the server, but the function itself does.

    Balroth committed May 17, 2019
  • Forgot to remove the "The reason we are adding 2 sphere colliders is because blabla" paragraph, when I replaced it with the single capsule collider, so i delete it now -_-

    Balroth committed May 17, 2019
  • Polished the previous note on NetworkStart() so it fits the established convention of this tutorial

    Balroth committed May 12, 2019
  • Added a little more information as to why NetworkStart() is used. (A minor note/comment on top of the function, and a link to further documentation of it)

    Balroth committed May 12, 2019
  • Super minor correction on StartTrigger's purpose (tl;dr: instead of "it starts the game!" to "spawns the above gameball!")

    Balroth committed May 12, 2019
  • Minor typos

    Balroth committed May 12, 2019
  • Put a very important comment on StartTrigger's OnTriggerEnter() on Destroy(gameobject) because on hindsight, it looks deceiving and is hard to grasp.

    Balroth committed May 12, 2019
  • Minor polishing

    Balroth committed May 12, 2019
  • Added 4 images, so it is more readable instead of non-stop wall of text

    Balroth committed May 11, 2019
  • Split the `NetworkManager.Instance.Instantiate` part of the end, because it is explained only at the very end, and the project is dysfunctional and doesn't work, unless it is fully finished 100%. Hence, when someone makes GameLogic.cs, can run the game and it won't be full of errors, instead of not understanding what is wrong or having some code fully obfuscated until the end.

    Balroth committed May 11, 2019
  • Polished GameBall.cs

    Balroth committed May 11, 2019
  • Polished StartTrigger.cs so it is very easily readable, and same for GameBall.cs

    Balroth committed May 11, 2019
  • Changed the introduction, so it properly reflects what it is about, and what the prerequisites are, because a lot of people started here, and got frustrated/lost, instead of reading the rest of the docs (above examples) or the official videos.

    Balroth committed May 11, 2019
  • Renamed GameTrigger to StartTrigger, since for every other gameobject in the game, their script is named after the gameobject like every other, to be intuitive. Also, removed the started boolean because with the capsule collider instead of 2 spheres it isn't needed.

    Balroth committed May 11, 2019
  • Replaced adding 2 Sphere Colliders to the player, with 1 Capsule Collider, since it does the same job and is more readable and takes less effort.

    Balroth committed May 11, 2019
  • Did a minor comment change (proper linebreaking) on GameLogic.cs so as the horizontal scrolling bar becomes a **lot** smaller, and the comment slightly more readable

    Balroth committed May 11, 2019
  • ... Seems like previous change didn't work, but this is definitely final. Sorry for having 3 revision changes, instead of 1 -_-

    Balroth committed May 11, 2019
  • On Player.cs, I line-breaked the private string[] nameParts, so there won't be a horizontal scrolling bar on the code, and all of the comments and code can be **fully** seen now, regardless of length and without scrolling. (markdown)

    Balroth committed May 11, 2019
  • Added and polished many comments on Player.cs and added Shader-Type specification on Material "Trigger" (markdown)

    Balroth committed May 11, 2019
  • Updated Jump Start Guide (markdown)

    @phalasz phalasz committed Apr 17, 2019
  • Updated Jump Start Guide (markdown)

    @phalasz phalasz committed Mar 29, 2019
  • GameLogic.cs was incorrectly referred to as GameManager.cs

    @Valkrysa Valkrysa committed Dec 24, 2018
  • list was misformatted

    @Valkrysa Valkrysa committed Dec 24, 2018
  • Fixed NWC section indentation and list formatting

    @Valkrysa Valkrysa committed Dec 24, 2018
  • Added a missing newline

    @Valkrysa Valkrysa committed Dec 24, 2018
  • Fix a bug in GameBall.cs (missing gameObject in Collision c)

    @darekaze darekaze committed Oct 29, 2018
  • Fix styling

    @darekaze darekaze committed Oct 29, 2018
  • Fix the line of using BeardedManStudios.Forge.Networking; in Player.cs**

    @darekaze darekaze committed Oct 29, 2018
  • Updated Jump Start Guide (markdown)

    @celadaris celadaris committed Oct 26, 2018