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Plugin Settings
BenPyton edited this page Oct 14, 2023
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Here you can change some settings for all the plugin.
- Room Unit: This is the size of a 1 unit room. Each room have a size made of a multiple of this unit. For instance, if you have a room unit of (1000, 1000, 400) and a room of size (3, 1, 2), this room will have in world unit a size of (3000, 1000, 800).
- Door Size: This is the size used by the debug draw to draw the doors. THis is just a visual indication for you, it is not used by the generation algorithm.
- Door Offset: You can add an offset on the Z-axis for the doors (eg. if you want to place a ground with a non-zero depth). This offset is a percentage between 0 and 1 of the room unit height.
- Can Loop: Enable possibility to link doors when they can.
- Enable Occlusion Culling: This enables the occlusion culling system (see Occlusion Culling for more details).
- Occlusion Distance: Define the distance (in number of connected rooms) of visible rooms from the player's room.
- Occlude Dynamic Actors: [EXPERIMENTAL] Set it if you want to have dynamic actors tracked in the rooms to show/hide them with the room occlusions (see Occlusion Culling for more details).
- Draw Debug: This will display the debug draw of room bounding volume and doors volume in editor and development builds.
- On Screen Print Debug: This will prints some debug messages on the player screen in addition to the logs (useful to compare seeds when testing multiplayer).
- Print Debug Duration: The duration in seconds of the on screen debug messages.
You can join the Discord server dedicated to this plugin if you want to share, help or ask questions about it.
Installation
Getting Started
Room Architecture
Door
Plugin Settings
Packaging
Dungeon Generator
Choose First Room Data
Choose Next Room Data
Continue To Add Room
Is Valid Dungeon
Occlusion Culling
Door Types
Room Initialization
Room Custom Data
Room Visitor
Room Observer
Console Commands
Multiplayer
Navigation Mesh
Geometry Brushes
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