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Merge pull request godotengine#77533 from EMBYRDEV/phys-mat-import-option
Add more physics options to the Scene importer
2 parents 792e133 + f1d1b2b commit c8d5fd9

1 file changed

Lines changed: 19 additions & 3 deletions

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editor/import/resource_importer_scene.cpp

Lines changed: 19 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1248,6 +1248,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
12481248
col->set_owner(p_node->get_owner());
12491249
col->set_transform(get_collision_shapes_transform(node_settings));
12501250
col->set_position(p_applied_root_scale * col->get_position());
1251+
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
1252+
if (!pmo.is_null()) {
1253+
col->set_physics_material_override(pmo);
1254+
}
12511255
base = col;
12521256
} break;
12531257
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
@@ -1260,6 +1264,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
12601264
mi->set_transform(Transform3D());
12611265
rigid_body->add_child(mi, true);
12621266
mi->set_owner(rigid_body->get_owner());
1267+
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
1268+
if (!pmo.is_null()) {
1269+
rigid_body->set_physics_material_override(pmo);
1270+
}
12631271
base = rigid_body;
12641272
} break;
12651273
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
@@ -1271,6 +1279,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
12711279
p_node->set_owner(nullptr);
12721280
memdelete(p_node);
12731281
p_node = col;
1282+
const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
1283+
if (!pmo.is_null()) {
1284+
col->set_physics_material_override(pmo);
1285+
}
12741286
base = col;
12751287
} break;
12761288
case MESH_PHYSICS_AREA_ONLY: {
@@ -1287,6 +1299,9 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
12871299
} break;
12881300
}
12891301

1302+
base->set_collision_layer(node_settings["physics/layer"]);
1303+
base->set_collision_mask(node_settings["physics/mask"]);
1304+
12901305
for (const Ref<Shape3D> &E : shapes) {
12911306
CollisionShape3D *cshape = memnew(CollisionShape3D);
12921307
cshape->set_shape(E);
@@ -1605,6 +1620,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
16051620
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
16061621
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
16071622
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
1623+
r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
1624+
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
1625+
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
16081626

16091627
// Decomposition
16101628
Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
@@ -1703,9 +1721,7 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
17031721
p_options.has("generate/physics") &&
17041722
p_options["generate/physics"].operator bool();
17051723

1706-
if (
1707-
p_option == "physics/body_type" ||
1708-
p_option == "physics/shape_type") {
1724+
if (p_option.find("physics/") >= 0) {
17091725
// Show if need to generate collisions.
17101726
return generate_physics;
17111727
}

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