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Sets the [param category] for a specific item [param id] for organization in the [GridMap] editor. A category can include [code]/[/code] as a delimiter to create sub categories.
inspector->add_custom_property_description("MeshLibraryItem", "name", TTRC("The item's name, shown in the editor. It can also be used to look up the item later using [method MeshLibrary.find_item_by_name]."));
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inspector->add_custom_property_description("MeshLibraryItem", "category", TTRC("The item's category, used to organize meshes in the [GridMap] editor. A category can include [code]/[/code] as a delimiter to create sub categories."));
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inspector->add_custom_property_description("MeshLibraryItem", "mesh", TTRC("The item's mesh. Used by other parts of the engine (e.g. [GridMap], which displays them in a 3D tile)."));
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inspector->add_custom_property_description("MeshLibraryItem", "mesh_transform", TTRC("The transform to apply to the item's mesh."));
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inspector->add_custom_property_description("MeshLibraryItem", "mesh_cast_shadow", TTRC("The shadow casting mode used by the item's mesh. See [enum RenderingServer.ShadowCastingSetting]."));
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