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Description
Expected behavior
I expected to see glow lichen to grow on the stone blocks that I have put in the green house, yet they are the only type of plant so far that doesn't seen to want to grow.
I also expected the mob limit to match the biomes.yml but they go over the limit.
(Not including bees, I am aware they do not get counted while in the beehives so the greenhouse keeps spawning in new ones)
Observed/Actual behavior
Observed with the bees is that the amount of animals goes over the limit given.
For bees I understand that's because they go into their hives, but then they still go over the limit. (3 hives stores 9 bees and still mor than 2 spawn)
This also happens with other animals, it spawns more than written in the plugin.
(note that with camels and axolotls this limit I gave works just fine)
The bees in the "flower forest" biome:
https://ibb.co/DPsJBmg0
Other animals that went over the limit:
https://ibb.co/B5JGkzTC
Observed with the glow lichen is that they do not grow.
I've tried different blocks, different block faces yet I haven't managed to make them appear.
The Glow Lichen in the "Lush Cave" biome:
https://ibb.co/0V9tnHLK
Steps/models to reproduce
yml part bees:
Flower Forest:
friendlyname: "Flower Forest"
biome: flower_forest
icon: RED_TULIP
# Priority is used if the greenhouse can be more than one biome. The highest
# priority wins
priority: 0
# Contents - The minimum requirement for this biome.
contents:
GRASS_BLOCK: 35
BEEHIVE: 1
CAMPFIRE: 1
# The number of blocks in the greenhouse that must be water, ice or lava
# Floor area * this % = number of blocks required
watercoverage: 0
# If the value is zero, then NO ice/water/lava is allowed
# icecoverage: 0
# lavacoverage: 0
plants:
PINK_TULIP: 10:GRASS_BLOCK
RED_TULIP: 10:GRASS_BLOCK
WHITE_TULIP: 10:GRASS_BLOCK
ORANGE_TULIP: 10:GRASS_BLOCK
# Entity name: % chance:Block on which the mob will spawn
mobs:
BEE: 10:GRASS_BLOCK
# The minimum number of blocks each mob requires.
# Mobs will not spawn if there is more than 1 per this number of
# blocks in the greenhouse. e.g., in this case only 2 mobs will spawn if the
# greenhouse area is 18 blocks. This enables bigger greenhouses to spawn more.
moblimit: 2
# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
# the greenhouse at once. Spawning will stop when this limit is reached.
# If this value is not given, there is no maximum.
maxmobs: 2
yml part other aminals:
Plains:
friendlyname: "Plains"
biome: plains
icon: GRASS_BLOCK
# Priority is used if the greenhouse can be more than one biome. The highest
# priority wins
priority: 0
# Contents - The minimum requirement for this biome.
contents:
GRASS_BLOCK: 35
# The number of blocks in the greenhouse that must be water, ice or lava
# Floor area * this % = number of blocks required
watercoverage: 0
# If the value is zero, then NO ice/water/lava is allowed
# icecoverage: 0
# lavacoverage: 0
plants:
DANDELION: 10:GRASS_BLOCK
POPPY: 10:GRASS_BLOCK
WILDFLOWERS: 10:GRASS_BLOCK
OXEYE_DAISY: 10:GRASS_BLOCK
# Entity name: % chance:Block on which the mob will spawn
mobs:
SHEEP: 10:GRASS_BLOCK
COW: 10:GRASS_BLOCK
CHICKEN: 10:GRASS_BLOCK
# The minimum number of blocks each mob requires.
# Mobs will not spawn if there is more than 1 per this number of
# blocks in the greenhouse. e.g., in this case only 2 mobs will spawn if the
# greenhouse area is 18 blocks. This enables bigger greenhouses to spawn more.
moblimit: 3
# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
# the greenhouse at once. Spawning will stop when this limit is reached.
# If this value is not given, there is no maximum.
maxmobs: 3
yml part Glow Lichen:
Lush:
friendlyname: "Lush"
biome: lush_caves
icon: GLOW_BERRIES
# Priority is used if the greenhouse can be more than one biome. The highest
# priority wins
priority: 0
# Contents - The minimum requirement for this biome.
contents:
GRASS_BLOCK: 20
CLAY: 5
MOSS_BLOCK: 10
STONE: 5
# The number of blocks in the greenhouse that must be water, ice or lava
# Floor area * this % = number of blocks required
watercoverage: 5
# If the value is zero, then NO ice/water/lava is allowed
# icecoverage: 0
# lavacoverage: 0
plants:
SPORE_BLOSSOM: 10:MOSS_BLOCK
CAVE_VINES: 10:MOSS_BLOCK
BIG_DRIPLEAF: 10:GRASS_BLOCK
SMALL_DRIPLEAF: 10:CLAY
HANGING_ROOTS: 10:MOSS_BLOCK
GLOW_LICHEN: 10:STONE
# Entity name: % chance:Block on which the mob will spawn
mobs:
AXOLOTL: 3:WATER
# The minimum number of blocks each mob requires.
# Mobs will not spawn if there is more than 1 per this number of
# blocks in the greenhouse. e.g., in this case only 2 mobs will spawn if the
# greenhouse area is 18 blocks. This enables bigger greenhouses to spawn more.
moblimit: 3
# Maxmobs - this is the maximum number of greenhouse-spawed mobs allowed in
# the greenhouse at once. Spawning will stop when this limit is reached.
# If this value is not given, there is no maximum.
maxmobs: 3
BentoBox version
Running PAPER 1.21.6.
(1.21.6-2465-a112b6a (MC: 1.21.6))
BentoBox version: 3.8.1
Database: JSON
Loaded Game Worlds:
bskyblock_world (BSkyBlock): Overworld, Nether, The End
Loaded Addons:
Biomes 2.2.1 (ENABLED)
BSkyBlock 1.19.1 (ENABLED)
Challenges 1.5.1 (ENABLED)
ControlPanel 1.14.0 (ENABLED)
Greenhouses 1.9.3 (ENABLED)
Level 2.22.0 (ENABLED)
Limits 1.27.1 (ENABLED)
Warps 1.17.0 (ENABLED)
Plugin list
ℹ Server Plugins (44):
Paper Plugins (2):
- CrazyCrates
- PlugManX
Bukkit Plugins (42):
- ArmorStandTools
- automaticinventory
- BentoBox, BentoBox-Biomes
- BentoBox-BSkyBlock
- BentoBox-Challenges
- BentoBox-Greenhouses
- BentoBox-Level
- BentoBox-Limits
- BentoBox-Warps
- BottledExp
- ChatControl
- CMI
- CMIEInjector
- CMILib
- Drop2InventoryPlus
- DropEdit2
- dynmap
- EntityDetection
- GriefPrevention
- HeadDatabase
- IllegalStack
- LibsDisguises
- LogBlock
- LuckPerms
- Multiverse-Core
- *NightVisionReloaded
- packetevents
- PlaceholderAPI
- ProtocolLib
- Rankup
- RepairGui
- TAB-Bridge
- Vault
- ViaBackwards
- ViaVersion
- VoidGen
- VotingPlugin
- Vulcan
- WorldEdit
- WorldEditSUI
- WorldGuard
Other
Note of things that seemed to not fully want to work:
- Mob limit doesn't always count.
- Glow Lichen don't want to grow
- Bees don't get counted in the greenhouse while inside the beehive (I haven't tested if they also don't count while in bee nests) !Not mainly the issue but more a side note!
What did I try:
- I have restarted the server each time I made changes to the files. I did not use any reload commands.
- I have tried all the biomes I put into the file and some animals do keep their limit like the camels and the axolotls(these are also in the lush cave yml file)
- I tried to remove the greenhouse addon and re-added it to start with a fresh file