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1010 lines (864 loc) · 39.2 KB
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// TODO
// Add setpoint and matchpoint attributes to checkBreakpoint
if (!Array.prototype.last) { Array.prototype.last = function() { return this[this.length - 1]; }; }
!function() {
var mo = {};
// clients can register callbacks for notification when data updates
var callbacks = [];
mo.matchObject = matchObject;
function matchObject() {
var options = {
id: 0,
players: { 0: 'Player One', 1: 'Player Two'},
match: {
sets: 3,
final_set_tiebreak: true,
final_set_tiebreak_to: 7,
first_service: 0
},
set: {
games: 12,
advantage: true,
tiebreak: true,
tiebreak_to: 7
},
points: {
to_set: 24
}
}
// programmatic
var set_objects = [];
// prepare sets
for (var s=0; s < 5; s++) {
var so = setObject();
so.options({ id: s })
set_objects.push(so);
}
set_objects[0].options( { set: {first_service: options.match.first_service }} );
function match() {
};
// ACCESSORS
match.type = 'UMO';
match.options = function(values) {
if (!arguments.length) return options;
var vKeys = Object.keys(values);
var oKeys = Object.keys(options);
for (var k=0; k < vKeys.length; k++) {
if (oKeys.indexOf(vKeys[k]) >= 0) {
if (typeof(options[vKeys[k]]) == 'object') {
var sKeys = Object.keys(values[vKeys[k]]);
var osKeys = Object.keys(options[vKeys[k]]);
for (var sk=0; sk < sKeys.length; sk++) {
if (osKeys.indexOf(sKeys[sk]) >= 0) {
options[vKeys[k]][sKeys[sk]] = values[vKeys[k]][sKeys[sk]];
}
}
} else {
options[vKeys[k]] = values[vKeys[k]];
}
}
}
if (options.set.games % 2 != 0) options.set.games = 12;
set_objects[0].options( { set: { first_service: options.match.first_service } } )
for (var s=0; s < 5; s++) {
set_objects[s].options( { players: options.players, set: options.set, points: options.points } );
if (s + 1 == options.match.sets) {
var opts = { set: {
tiebreak: options.match.final_set_tiebreak,
tiebreak_to: options.match.final_set_tiebreak_to
} };
set_objects[s].options(opts);
}
}
return match;
}
match.points = function(values) {
if (!arguments.length) {
var points = [];
for (var s=0; s < options.match.sets; s++) {
points = points.concat(set_objects[s].points());
}
return points;
}
// add an array of values to the match
var previous_set_games = 0;
var previous_set_first_service = options.match.first_service;
// iterate through sets
for (var s=0; s < 5; s++) {
if (values.length) {
// set first_service for this set based on the first_service and
// number of games in the previous set
var opts = { set: { first_service: (previous_set_first_service + previous_set_games) % 2 } };
set_objects[s].options(opts);
// add values to the current set
var result = set_objects[s].points(values);
var previous_set_first_service = set_objects[s].options().set.first_service;
var previous_set_games = set_objects[s].games();
previous_set_games = previous_set_games ? previous_set_games.length : 0;
if (result.result) {
// if there are additional (extra) values, discard them.
values = [];
} else if (result.remnant) {
// there were extra values and the match is not complete
values = result.remnant;
}
} else {
// if there are no (more) values, reset the current set
set_objects[s].reset()
}
}
match.update();
}
match.winProgression = function() {
var points = match.points();
var wp = '';
// points.forEach(p => wp += p.winner);
points.forEach(function(p) { wp += p.winner });
return wp;
}
match.gameProgression = function() {
var points = match.points();
var gp = '';
points.forEach(function(p) {
if (p.score.indexOf('G') >= 0) gp += p.winner;
if (p.score.indexOf('T')) {
var tb_scores = p.score.split('T').join('').split('-');
// check for last point of tiebreak
if (Math.abs(tb_scores[0] - tb_scores[0]) >= 2
&& (tb_scores[0] >= options.set.tiebreak_to || tb_scores[1] >= options.set.tiebreak_to)) {
gp += p.winner;
}
}
});
return gp;
}
match.push = function(values) {
var previous_set_games = 0;
var previous_set_first_service = options.match.first_service;
// iterate through all sets
for (var s=0; s < options.match.sets; s++) {
// add values to set, if possible
var result = set_objects[s].push(values);
// if there is an error, return
if (result.error) return result;
// if there was a final result; call update function, if present
if (result.result) {
match.update();
break;
// if there are additional values, continue
} else if (result.remnant) {
values = result.remnant;
}
// check for end of match, one player has more than half fo the number of sets
if (match.score().winner) { break; }
// if the end of current set was reached
if (result.status == 'eos') {
previous_set_first_service = set_objects[s].options().set.first_service;
previous_set_games = set_objects[s].games();
previous_set_games = previous_set_games ? previous_set_games.length : 0;
// update first_service of next set based on number of games played this set
var opts = { set: { first_service: (previous_set_first_service + previous_set_games) % 2 } };
if (set_objects[s + 1]) set_objects[s + 1].options(opts);
}
}
match.update();
return result;
}
match.pop = function() {
var row = undefined;
for (var s = options.match.sets - 1; s >= 0; s--) {
row = set_objects[s].pop();
if (row != undefined) break;
}
match.update();
return row;
}
match.update = function() {
if (!callbacks.length) return;
callbacks.forEach(function(c) {
if (typeof c == 'function') c();
});
}
match.callback = function(callback) {
if (!arguments.length) return callbacks;
if (typeof callback == 'function') {
callbacks.push(callback);
} else if (typeof callback == 'array') {
callback.foreach(c) (function(c) {
if (typeof c == 'function') callbacks.push(c);
});
}
}
match.players = function(a, b) {
if (!arguments.length) return [options.players[0], options.players[1]];
if (typeof a == 'string') options.players[0] = a;
if (typeof b == 'string') options.players[1] = b;
if (typeof a == 'string' && typeof b == 'string') {
// set_objects.forEach(s => s.players(a, b));
set_objects.forEach(function(s) { s.players(a, b) });
}
match.update();
return match;
}
match.score = function() {
var scoreboards = [];
var sets_won = [0, 0];
for (var s=0; s < 5; s++) {
var score = set_objects[s].score();
if (score) {
scoreboards.push(score);
if (score.complete) sets_won[score.leader] += 1;
}
}
var match_score = '';
var match_winner = '';
var match_loser = '';
// check if there is a match winner
// winner has won more than half of the sets for match format
if (sets_won[0] > (options.match.sets / 2) || sets_won[1] > (options.match.sets / 2)) {
var winner = sets_won[0] > sets_won[1] ? 0 : 1;
match_winner = options.players[winner];
match_loser = options.players[1 - winner];
// build match score string
for (var s=0; s < scoreboards.length; s++) {
match_score += scoreboards[s].game_score;
/*
if (scoreboards[s].leader == winner) {
match_score += scoreboards[s].game_score;
} else {
var score_split = scoreboards[s].game_score.split(' ');
var tbscore = score_split[0].split('(');
if (tbscore) {
match_score += tbscore[0].split('-').reverse().join('-');
} else {
match_score += score_split[0].split('-').reverse().join('-');
}
if (tbscore[1]) match_score += '(' + tbscore[1];
if (score_split[1]) match_score += score_split[1];
}
*/
if (s < scoreboards.length - 1) match_score += ', ';
}
}
return { sets: scoreboards, match_score: match_score, winner: match_winner, loser: match_loser };
}
match.sets = function() {
return set_objects.slice(0,options.match.sets);
}
// simulate rallies for dev purposes
match.rr = function() {
var points = match.points();
var results = ['Ace', 'Winner', 'Serve Winner', 'Forced Error', 'Unforced Error', 'Double Fault', 'Penalty'];
points.forEach(function(p) {
var rr = Math.floor(Math.random() * 25) + 1;
p.rally = new Array(rr);
var rre = Math.floor(Math.random() * 7) + 1;
p.result = results[rre - 1];
});
}
match.nextService = function() {
var sets = match.score().sets.length;
if (sets == 0) {
return options.match.first_service;
} else {
return set_objects[sets - 1].nextService();
}
}
var valid_points = [
'0-15', '0-30', '0-40', '0-G', '15-0', '15-15', '15-30', '15-40', '15-G', '30-0', '30-15', '30-30', '30-40', '30-G',
'40-0', 'G-0', '40-15', 'G-15', '40-30', 'G-30', '40-40', '40-A', '40-G', 'A-40', 'G-40'
]
match.pointIndex = function(set, game, score) {
if (set < 0 || set > options.match.sets || game < 0) {
return false;
}
// var set_points = match.points().map(p => p.set == set ? p : undefined);
var set_points = match.points().map(function(p) { return p.set == set ? p : undefined });
// var game_points = set_points.map(p => p && p.game == game ? p : undefined);
var game_points = set_points.map(function(p) { return p && p.game == game ? p : undefined });
if (score && valid_points.indexOf(score) >= 0) {
// var points = game_points.map(p => p && p.score == score ? p : undefined);
var points = game_points.map(function(p) { return p && p.score == score ? p : undefined });
for (var p=0; p < points.length; p++) {
if (points[p] != undefined) return p;
}
}
if (!score) {
for (var p=0; p < game_points.length; p++) {
if (game_points[p] != undefined) return p;
}
}
return false;
}
match.findPoint = function(set, game, score, lazy) {
if (set < 0 || set > options.match.sets ||
game < 0 || !score || valid_points.indexOf(score) < 0) {
return false;
}
// var game_points = set_objects[set].points().filter(m => m.game == game);;
var game_points = set_objects[set].points().filter(function(m) { return m.game == game });;
// var point = game_points.filter(p => p.score == score);
var point = game_points.filter(function(p) { return p.score == score });
if (!point.length && lazy) {
// point = game_points.filter(p => p.score == score.split('-').reverse().join('-'));
point = game_points.filter(function(p) { return p.score == score.split('-').reverse().join('-') });
}
if (point.length) {
return point[0]
} else {
return false;
}
}
return match;
function setObject() {
// options which should be accessible via ACCESSORS
var points = []; // representation of every point in set
var player_data = [[], []]; // player specific data
var game_data = []; // game specific data
var options = {
id: 0,
players: { 0: 'Player One', 1: 'Player Two'},
set: {
games: 12,
advantage: true,
tiebreak: true,
tiebreak_to: 7,
first_service: undefined
},
points: {
to_set: 24
}
}
function set() {
};
// REUSABLE functions
// ------------------
function getScore(point_number) {
if (!points[point_number]) return;
var tiebreak;
var point_score = points[point_number].score;
if (points[point_number].score.indexOf('T') >= 0) {
var tscore = points[point_number].score.split('-').map(function(m) { return parseInt(m.replace('T', '')); });
if (Math.max.apply(null, tscore) >= options.set.tiebreak_to && Math.abs(tscore[0] - tscore[1]) > 1) {
var game = game_data[points[point_number].game];
point_score = '';
tiebreak = Number(Math.min.apply(null, tscore));
} else {
var game = game_data[points[point_number].game - 1];
}
} else {
if (points[point_number].score.indexOf('G') >= 0) {
var game = game_data[points[point_number].game];
point_score = '';
} else {
var game = game_data[points[point_number].game - 1];
}
}
var leader = game == undefined ? undefined :
game.score[0] > game.score[1] ? 0 :
game.score[1] > game.score[0] ? 1 : undefined;
var game_score = game == undefined ? '0-0' :
game.score[0] + '-' + game.score[1];
// leader == 0 ? game.score[0] + '-' + game.score[1] :
// game.score[1] + '-' + game.score[0];
var legend = leader == undefined ? options.players[0].split(' ').last() + '/' + options.players[1].split(' ').last() :
options.players[leader];
if (tiebreak != undefined) game_score = game_score + '(' + tiebreak + ')';
var complete = false;
if (game) {
if (game.score[0] == (options.set.games / 2) + 1 || game.score[1] == (options.set.games / 2) + 1) complete = true;
if (game.score[0] == (options.set.games / 2) && game.score[1] < (options.set.games / 2) - 1) complete = true;
if (game.score[1] == (options.set.games / 2) && game.score[0] < (options.set.games / 2) - 1) complete = true;
} else {
game = { score: [0, 0] };
}
return { point_score: point_score, game_score: game_score, legend: legend, leader: leader, games: game.score, tiebreak: tiebreak, complete: complete };
}
var get_key = function(d) { return d && d.key; };
function add_index(d, i) {
for (var v=0; v<d.length; v++) { d[v]['_i'] = i; }
return d;
}
function tiebreakGame() {
var score = getScore(points.length - 1);
var tiebreak = score ? options.set.tiebreak && score.games[0] == (options.set.games / 2) && score.games[1] == (options.set.games / 2) : false;
return tiebreak ? true : false;
}
function determineWinner(score) {
var last_score = points.length ? points[points.length - 1].score : '0-0';
last_score = last_score.indexOf('G') >= 0 ? '0-0' : last_score;
if (score.indexOf('T') >= 0) {
var ctv = validTiebreakScoreValue(score);
// winner is the score that equals 1
if (ctv && last_score == '0-0') return ctv[0] == 1 ? 0 : 1;
var last_ctv = validTiebreakScoreValue(last_score);
// winner is whichever score has changed
return ctv[0] != last_ctv[0] ? 0 : 1;
} else {
return progression[last_score].indexOf(score);
}
}
// determin the point score based on previous score and point winner
function determineScore(winner) {
var last_score = points.length ? points[points.length - 1].score : '0-0';
last_score = last_score.indexOf('G') >= 0 ? '0-0' : last_score;
var games = points.length ? points.map(function(m) { return m.score.indexOf('G') >= 0 ? 1 : 0; }).reduce(function(a, b){return a+b;}) : 0;
if (games < options.set.games || !options.set.tiebreak) return progression[last_score][winner];
if (last_score == '0-0') last_score = '0T-0T';
var score = last_score.split('-');
score[winner] = (parseInt(score[winner].replace('T','')) + 1) + 'T';
return score.join('-');
}
function pushRow(value) {
if (player_data[0].length && (player_data[0].last().pts == 0 || player_data[1].last().pts == 0)) {
// set has been completed
return { result: false, status: 'eos' };
}
var player;
var point = { set: options.id };
var server = nextService();
if ('01SAQDRP'.split('').indexOf(String(value)) >= 0 ) {
player = value;
if (['S', 'A', 'Q'].indexOf(value) >= 0) { player = server; }
if (['D', 'R', 'P'].indexOf(value) >= 0) { player = 1 - server; }
if (['Q', 'P'].indexOf(value) >= 0) { point.result = 'Penalty'; }
if (value == 'A') point.result = 'Ace';
if (value == 'D') point.result = 'Double Fault';
point.score = determineScore(player);
point.winner = parseInt(player);
if ('01'.indexOf(value) >= 0) {
point.code = server == point.winner ? 'S' : 'R';
} else {
point.code = value;
}
points.push(point);
return { result: true, point: point };
}
if (typeof value == 'object' && (value.score || '01SAQDRP'.split('').indexOf(String(value.winner)) >= 0)) {
if (value.score) {
var sequence_score = checkSequence(value.score);
if (!sequence_score) return { result: false, error: 'sequence', score: value.score };
var winner = determineWinner(sequence_score);
if (value.winner && value.winner != winner) return { result: false, error: 'winner mismatch' };
value.winner = winner;
value.score = sequence_score;
} else {
if (['S', 'A', 'Q'].indexOf(value.winner) >= 0) { value.winner = server; }
if (['D', 'R', 'P'].indexOf(value.winner) >= 0) { value.winner = 1 - server; }
if (['Q', 'P'].indexOf(value.winner) >= 0) { point.result = 'Penalty'; }
if (value.winner == 'A') point.result = 'Ace';
if (value.winner == 'D') point.result = 'Double Fault';
value.score = determineScore(value.winner);
value.winner = parseInt(value.winner);
if ('01'.indexOf(value) >= 0) {
value.code = server == value.winner ? 'S' : 'R';
} else if ('01SAQDRP'.indexOf(value) >= 0) {
value.code = value;
}
}
value.set = options.id;
points.push(value);
return { result: true, point: value };
}
var sequence_score = checkSequence(value);
if (sequence_score) {
var point = { winner: determineWinner(sequence_score), score: sequence_score, set: options.id };
points.push(point);
return { result: true, point: point };
}
return { result: false, error: 'invalid point', value: value };
}
function checkSequence(score) {
var last_row = points.length ? points[points.length - 1] : { score: '0-0' };
var last_score = typeof last_row == 'object' ? last_row.score : last_row;
last_score = last_score.indexOf('G') >= 0 ? '0-0' : last_score;
var tiebreak_game = tiebreakGame();
var valid_point = (progression[last_score] && progression[last_score].indexOf(score) >= 0);
if (score.indexOf('T') >= 0 && options.set.tiebreak && set.games().length >= options.set.games) {
return checkTiebreak(score) ? score : false;
}
// need to handle tiebreak_game && valid_point && final_set no tiebreak
if (tiebreak_game && !valid_point) {
// point score doesn't include 'T', but should be a tiebreak
if (score.indexOf('G') >= 0) {
var scores = score.split('-');
var winner = scores.indexOf('G');
var last_value = last_score.split('-')[winner].replace('T', '');
scores[winner] = parseInt(last_value) + 1;
score = scores.join('-');
}
// var tb_point = score.split('-').map(m => m + 'T').join('-');
var tb_point = score.split('-').map(function(m) { return m + 'T' }).join('-');
return checkTiebreak(tb_point) ? tb_point : false;
}
if ( last_score == undefined || last_score.indexOf('G') >= 0 || last_score.indexOf('T') >= 0) { last_score = '0-0'; }
if ( progression[last_score] && progression[last_score].indexOf(score) >= 0 ) { return score; }
return false;
function checkTiebreak(tb_point) {
if (last_score == '0-0' && ['1T-0T', '0T-1T'].indexOf(tb_point) >= 0) { return true; }
var ctv = validTiebreakScoreValue(tb_point);
var last_ctv = validTiebreakScoreValue(last_score);
// insure the total of the new tiebreak score is one more than previous total
if (!ctv || !last_ctv) {
return false;
}
var valid_score = (ctv.reduce(function(a, b){return a+b}) == last_ctv.reduce(function(a, b){return a+b}) + 1);
// insure that at least one of the tiebreak scores hasn't changed
return valid_score && (ctv[0] == last_ctv[0] || ctv[1] == last_ctv[1]);
}
}
function validTiebreakScoreValue(score) {
var tees = score.split('-').map(function(m) { return m[m.length - 1] == 'T' ? 1 : 0 }).reduce(function(a, b){return a+b;});
if (tees == 2) return score.split('T').join('').split('-').map(function(m) { return parseInt(m); });
return false;
}
function dataCalcs() {
game_data = [];
if (!points.length) return;
var line0 = [{pts: options.points.to_set}];
var line1 = [{pts: options.points.to_set}];
var pw = undefined; // point winner
var lpw = undefined; // last point winner
var pc = [0, 0]; // points counted
var gp = [0, 0]; // game points
var gpc = [0, 0]; // game points counted
var game_number = 0;
var match_game_number = 0;
var game_first_point = 0;
var game_count = [0, 0];
var game_goal = 4;
var tiebreak_game = false;
for (var i=0; i < points.length; i++) {
var neg = {0: 0, 1: 0};
if (typeof points[i] == 'object') {
var pw = String(points[i].winner);
} else {
var pw = String(points[i]);
}
if (pw == '' || '01SAQDRP'.split('').indexOf(pw) < 0) { continue; }
// check for new game
if (Math.abs(gpc[0] - gpc[1]) == game_goal) {
if (lpw) {
game_count[lpw] += 1;
}
game_data.push({range: [game_first_point, i - 1], winner: lpw, score: game_count.slice(), tiebreak: tiebreak_game });
tiebreak_game = false;
game_first_point = i;
game_number += 1;
if (gp[0] >= game_goal && gp[0] > gp[1] + 1) {
pc[0] += game_goal;
}
if (gp[1] >= game_goal && gp[1] > gp[0] + 1) {
pc[1] += game_goal;
}
if (game_count[0] == ((options.set.games - 2) / 2) && game_count[0] == game_count[1]) {
pc[0] -= game_goal;
pc[1] -= game_goal;
}
if (game_count[0] == (options.set.games / 2) && game_count[0] == game_count[1] && options.set.tiebreak) {
tiebreak_game = true;
game_goal = options.set.tiebreak_to;
pc[0] -= 3;
pc[1] -= 3;
}
// final set no tiebreak
if (game_count[0] + game_count[1] >= options.set.games && !options.set.tiebreak) {
if (game_count[0] == game_count[1]) {
pc[0] -= game_goal;
pc[1] -= game_goal;
}
}
gp = [0, 0];
gpc = [0, 0];
}
var server = (parseInt(options.set.first_service) + game_number) % 2;
if (tiebreak_game) {
var tiebreak_point = i - game_first_point;
var server = ((tiebreak_point + 1) % 4) < 2 ? server : 1 - server;
}
// transform pw to 0/1 notation
if (['S', 'A', 'Q'].indexOf(pw) >= 0) { pw = server; }
if (['D', 'R', 'P'].indexOf(pw) >= 0) { pw = 1 - server; }
lpw = pw;
gp[pw] += 1;
if (Math.abs(gp[0] + gp[1] < (game_goal * 2 - 2))) {
// e.g. not yet to 3-3
gpc[0] = (gp[1] == game_goal) ? 0 : gp[0];
gpc[1] = (gp[0] == game_goal) ? 0 : gp[1];
if (options.set.advantage && gp[0] == game_goal - 1) {
neg[1] = 1;
} else if (options.set.advantage && gp[1] == game_goal - 1) {
neg[0] = 1;
}
} else {
// e.g. deuce or beyond
if (gp[0] == gp[1]) {
// scores are equal
gpc[0] = game_goal - 2;
gpc[1] = game_goal - 2;
} else if (gp[0] > gp[1]) {
if (gp[0] == gp[1] + 2) {
gpc[0] = game_goal;
gpc[1] = 0;
} else {
gpc[0] = game_goal - 1;
gpc[1] = game_goal - 3;
}
} else {
if (gp[1] == gp[0] + 2) {
gpc[1] = game_goal;
gpc[0] = 0;
} else {
gpc[1] = game_goal - 1;
gpc[0] = game_goal - 3;
}
}
}
var pts0 = options.points.to_set - (pc[0] + gpc[0]);
var pts1 = options.points.to_set - (pc[1] + gpc[1]);
line0.push( { pts: pts0 + neg[0] });
line1.push( { pts: pts1 + neg[1] });
points[i].server = server;
checkBreakpoint(i);
points[i].game = game_number;
}
if (pw) {
game_count[pw] += 1; // only add if end of game
}
game_data.push({range: [game_first_point, i - 1], winner: pw, score: game_count.slice(), tiebreak: tiebreak_game });
player_data = [line0, line1];
}
// add setpoint and matchpoint attributes
function checkBreakpoint(point_number) {
var score = points[point_number].score;
var server = points[point_number].server;
if (progression[score]) {
if (progression[score][0].indexOf('G') >= 0) {
if (server == 1) {
points[point_number].breakpoint = 0;
} else {
points[point_number].gamepoint = 0;
}
} else if (progression[score][1].indexOf('G') >= 0) {
if (server == 0) {
points[point_number].breakpoint = 1;
} else {
points[point_number].gamepoint = 1;
}
}
}
}
function checkOptions() {
if (options.set.games % 2 != 0) options.set.games = 12;
}
// ACCESSORS
// allows updating individual options and suboptions
// while preserving state of other options
set.options = function(values) {
if (!arguments.length) return options;
var vKeys = Object.keys(values);
var oKeys = Object.keys(options);
for (var k=0; k < vKeys.length; k++) {
if (oKeys.indexOf(vKeys[k]) >= 0) {
if (typeof(options[vKeys[k]]) == 'object') {
var sKeys = Object.keys(values[vKeys[k]]);
var osKeys = Object.keys(options[vKeys[k]]);
for (var sk=0; sk < sKeys.length; sk++) {
if (osKeys.indexOf(sKeys[sk]) >= 0) {
options[vKeys[k]][sKeys[sk]] = values[vKeys[k]][sKeys[sk]];
}
}
} else {
options[vKeys[k]] = values[vKeys[k]];
}
}
}
checkOptions();
return set;
}
set.nextService = nextService;
function nextService() {
var last_point = set.points().last();
// if no points yet in set, return first_service value
if (!last_point) return options.set.first_service;
// determine which game of the set
var game_number = last_point.game;
if (last_point.score.indexOf('G') >= 0) game_number += 1;
// check if last point was played in a tiebreak
var tiebreak_game = (last_point.score.indexOf('T') >= 0) ? true : false;
var server = (parseInt(options.set.first_service) + game_number) % 2;
if (tiebreak_game) {
var tb_scores = last_point.score.split('T').join('').split('-');
// var tiebreak_point = tb_scores.reduce((a, b) => parseInt(a) + parseInt(b));;
var tiebreak_point = tb_scores.reduce(function(a, b) { return parseInt(a) + parseInt(b) });;
var server = ((tiebreak_point + 1) % 4) < 2 ? server : 1 - server;
// check for last point of tiebreak
if (Math.abs(tb_scores[0] - tb_scores[1]) >= 2
&& (tb_scores[0] >= options.set.tiebreak_to || tb_scores[1] >= options.set.tiebreak_to)) {
game_number = last_point.game + 1;
server = (parseInt(options.set.first_service) + game_number) % 2;
}
}
return server;
}
set.events = function(functions) {
if (!arguments.length) return events;
var fKeys = Object.keys(functions);
var eKeys = Object.keys(events);
for (var k=0; k < fKeys.length; k++) {
if (eKeys.indexOf(fKeys[k]) >= 0) events[fKeys[k]] = functions[fKeys[k]];
}
return set;
}
set.points = function(value) {
if (!arguments.length) return points;
points = [];
player_data = [[],[]];
game_data = [];
return set.push(value);
};
set.score = function(point_number) {
if (!arguments.length) {
return getScore(points.length - 1);
} else if (point_number < points.length) {
return getScore(point_number);
} else {
return false;
}
}
set.games = function() {
return game_data;
}
set.player_data = function() {
return player_data;
}
// add a point or array of points
set.push = function(values) {
if (!arguments.length) {
console.log('no argument given');
return false;
}
var _values = JSON.parse(JSON.stringify(values));
if ( _values.constructor === Array ) {
for (var i=0; i < _values.length; i++) {
var result = pushRow(_values[i]);
dataCalcs();
if (!result.result) {
result.remnant = _values.slice(i);
break;
}
}
} else {
var result = pushRow(_values);
dataCalcs();
}
return result;
}
set.pop = function() {
var row = points.pop();
if (!points.length) {
set.reset()
} else {
dataCalcs();
}
return row;
};
set.reset = function() {
points = [];
player_data = [[], []];
game_data = [];
dataCalcs();
}
set.players = function(a, b) {
if (!arguments.length) return [options.players[0], options.players[1]];
if (typeof a == 'string') options.players[0] = a;
if (typeof b == 'string') options.players[1] = b;
return set;
}
// END ACCESSORS
// DATA
// -------------
var progression = {
'0-0' : ['15-0', '0-15'], '0-15' : ['15-15', '0-30'], '0-30' : ['15-30', '0-40'], '0-40' : ['15-40', '0-G'],
'15-0' : ['30-0', '15-15'], '15-15': ['30-15', '15-30'], '15-30': ['30-30', '15-40'], '15-40': ['30-40', '15-G'],
'30-0' : ['40-0', '30-15'], '30-15': ['40-15', '30-30'], '30-30': ['40-30', '30-40'], '30-40': ['40-40', '30-G'],
'40-0' : ['G-0', '40-15'], '40-15': ['G-15', '40-30'], '40-30': ['G-30', '40-40'], '40-40': ['A-40', '40-A'],
'A-40' : ['G-40', '40-40'], '40-A' : ['40-40', '40-G']
};
return set;
}
}
mo.validGames = validGames;
function validGames(game) {
if (Array.isArray(game)) game = game.join('');
if (game.indexOf(',') > 0) game = game.split(',').join('');
if (game.indexOf(';') > 0) game = game.split(';').join('');
var match = matchObject();
match.options({set: {first_service: 0}});
match.points(game.split(''));
if (match.points().last().score.indexOf('G') >= 0) {
return { wp: match.winProgression(), gp: match.gameProgression(), score: match.score().match_score };
} else {
return false;
}
}
mo.validSet = validSet;
function validSet(set) {
var errors = [];
if (set.indexOf('.') >= 0) {
errors.push('More than one set submitted');
return false;
}
var outcome = true;
if (set.indexOf(';') > 0) {
var games = set.split(';');
for (var g=0; g < games.length; g++) {
if (games[g].indexOf('/') < 0) {
if (!validGames(games[g])) {
outcome = false;
errors.push('Game ' + g + ' is invalid: ' + games[g]);
}
} else {
if (!validTiebreak(games[g])) {
outcome = false;
errors.push('Game ' + g + ' is an invalid tiebreak: ' + games[g]);
}
}
}
}
// remove all expected separators
set = set.split('/').join('');
set = set.split(';').join('');
set = set.split(',').join('');
try {
var match = matchObject();
match.options({set: {first_service: 0}});
match.points(set.split(''));
var score = match.score();
if (score.sets.length != 1 || !score.sets[0].complete) outcome = false;
}
catch (err) {
console.log('invalid characters in set string');
outcome = false;
}
if (outcome) {
return { wp: match.winProgression(), gp: match.gameProgression(), score: match.score().match_score };
} else {
return { errors: errors };
}
}
mo.validTiebreak = validTiebreak;
function validTiebreak(tiebreak) {
var match = matchObject();
match.options({set: {first_service: 0}});
match.push('000011110000111100001111000011110000111100001111'.split(''));
tiebreak = tiebreak.split('/').join('');
tiebreak = tiebreak.split(',').join('');
match.push(tiebreak.split(''));